Pathfinder 1E Making the gods of evil and the fiend lords the same thing?

gameprinter, a world like that is tricky for your players to remain good in. If you don't have evil in your world, you will almost automatically have less good. Which I guess is ok by your preferences for neutral gods. It creates a more nuanced, less escapist game. Which is completely legitimate. Personally I prefer my games to have more fairytale elements, and good and evil are definitely part of that.

In that setting, good and evil was less a concern than law and chaos, though alignment was played down. There were no paladins in that setting. It was kind of old gods, new gods, and fey spirits in conflict. I was trying to capture an authentic Celtic feel in that campaign.
 

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