LOVE IT!
For those of you not in the know...
With the new system, psionics beings (and nonpsions with the right feats) create a mindscape when they come into contact with each other. On the mindscape, their avatars do battle with each other. The victor each round gains certain bonuses and abilities in the real world.
Or... the psionic beings can just beat the (psychic) snot out of each other in the Mindscape like a game or duel without the real life ramifications.
Many really nice Prestige Classes and the Feats are great!
I can't stress how much I love this new system enough.
I had one major fear. I was afraid that the psion would effectivly be controlling two characters in the combat round and would be taking up more than his share of game time, leaving the other players bored.
Fortunatly, this is not the case. The entirety of Mindscape combat is reduced to a single roll.
Example:
Two psions pass each other in the street. They have been looking for each other, and once they come into contact, their awareness is suddenly manifested onto the mindscape.
The mindscape takes on various forms depending on certain circumstances. Lets say for this example, their avatars appear standing on the water in the center of an endless ocean.
The psion with the higher initiative (the same initiative he uses in the real world) chooses a mode of attack. These are different from the standard combat modes in that all psionics and psychic creatures know all modes.
The avatar with the lowest initiative declares his mode. This gives the avatar with the highest initiative the advantage in that he can pick a mode more suitable to counter it.
They then roll an opposed check modified by their level, the mode in question, and any modifiers from the nature of the mindscape.
The winner gets the effect of his mode made manifest in the real world. Or... if he wants to, he can just use that win for bragging rights. You don't have to use the effects of your mode.
The new modes do not have a pp cost. They give you a penalty on your check depending on how powerful it is. If you succeed, your mode can have different effects depending on the one you choose.
Some give you bonuses to hit in the real world. Some give bonuses to damage. Some increase the DC to avoid powers. Some cause your powers to do more damage. Some cause your opponent to loose PPs. etc. As I said though, the winner doesn't have to enforce the effects of his mode though.
So basicly, you just pick a mode, roll, and take the results. It all happens pretty quick.