Finally got some stuff ready on my character. Background is still in progress.
Tacticswise, this is a skirmishing short-ranged missile specialist. She is deadly accurate within 20' (attacks are touch attacks inside that range), and still quite dangerous within 30' as her PBS bonuses still hold to that range. Within 30', against enemies lacking Dex bonus, she inflicts sneak attack damage as well, and can boost that even further with the Up Close & Deadly deed.
Her weapon's a solid +2 musket pistol, which she can reload as a move action. A normal breakdown of her actions is: Move to cover, firing as she goes with Shot on the Run. Reload and fire again. Move again, firing as she goes. And so on. Her ammo and pistol are stored in her Pathfinder Pouch when not in use. It keeps them dry and secure.
Her 'cloak of resistance' is actually more of a duster of resistance, or perhaps a poncho. Her chain shirt is worn under her actual shirt, giving her the appearance of being unarmored. A sharp ear will still hear the clinks though.
Like most competent, but aimless, drifters, she's worked lots of different kinds of jobs. Hunting bounties, wilderness guide, even sometimes working on the 'lee' side of the law to make ends meet. Her experience with traps comes from her earlier days as a treasure hunter and ruin scavenger.
She's in the Desolation in pursuit of someone...maybe for revenge, maybe as part of a contract, or for a bounty. Maybe something entirely different that she hasn't talked about yet. Maybe a little bit of 'all of the above.'
Not 100% done yet, but darn close to it.
Melindra "Mel" Richter
Rogue 2, Gunslinger (Pistolero) 5
Str 10 0
Dex 20 10 +2
Con 14 5
Int 10 0
Wis 16 7 +1
Cha 13 3
Combat
BAB +6/+1
HP 8+1d8+5d10
AC 22 (10+5+1+1+5)
Fort +8
Ref +14
Will +6
Race Abilities
Bonus Feat
Bonus Skills
Favored class: Gunslinger
Class Abilities
Sneak Attack +1d6
Trapfinding +1 perception vs traps
Evasion
Rogue Talent
- Trap Spotting
Deeds
- Up Close & Deadly
- Gunslinger's Dodge
- Quick Clear
- Gunslinger's Initiative
- Pistol Whip
- Utility Shot
Grit: 3/3
Gunsmith - Craft firearms & ammo
Nimble +1 AC
Bonus Feat
- ? combat or grit
Pistol Training - Gain dexmod damage when using
Feats
1 Point Blank Shot
1 Dodge
3 Rapid Reload
5 Mobility
7 Shot on the Run
Skills 36 +7 human +5 favored 46/48
Acrobatics +14 (7 + 4 + 3)
Appraise +5 (2 + 0 + 3)
Bluff +10 (7 + 1 + 3)
Disable Device +14 (7 + 4 + 3)
Escape Artist +10 (3 + 4 + 3)
Intimidate +5 (1 + 1 + 3)
Knowledge: Local +5 (2 + 0 + 3)
Perception +18 (7 + 3 + 3) +5
Sense Motive +10 (4 + 3 + 3)
Survival +10 (4 + 3 + 3)
Swim +5 (2 + 0 + 3)
Equipment
Money: 825
+2 Pistol, 1d8 BPdmg, 20', 9,000
+1 Mithril chainshirt, AC+5, Maxdex +6, ACP 0, 2,100
Belt of Dexterity +2, 4,000
Blah of Resistance +2, 4,000
Eyes of the Eagle, 2,500
Ioun Torch, 75
Pathfinder Pouch, 1,000