Info on the gods of the Necromancer/Frog God campaign world:
[sblock=Deities]
Dame Torren, Goddess of the Four Winds
Alignment: Neutral
Domains: Air, Animal
Symbol: A wavy line symbolizing the blowing wind
Garb: A feathered cape.
Favored Weapons: Scimitar
Form of Worship and Holidays: Holidays celebrated by followers of
Oghma are also sacred to Dame Torren.
Typical Worshippers: Sailors, bards who play wind instruments, millers and those whose livelihood depends on the winds.
This goddess is credited with carrying the music to the ears of the faithful. She is considered Oghma’s handmaiden and is always worshipped in association with him.
Hel, Goddess of Death, Lady of Pestilence
Alignment: Neutral Evil
Domains: Evil, Death, Plant, Animal
Symbol: A face, black on one side and white on the other
Garb: Druidic garb of midnight black and snow white.
Favored Weapons: Poisoned Dagger or Sword
Form of Worship and Holidays: Rites to Hel are practiced by her worshippers during blights and plagues, likewise sacrifices are made to her by fearful non worshippers to stave off plagues and illness.
Typical Worshippers: Diseased and disease causing creatures, evil humanoids, evil druids, women, bards
Hel is known to spread disease, pestilence and plague with the wave of her hand. Any living thing in her presence withers and dies. She appears as a strange gaunt woman of both jet black and blankest white.
Diseased creatures worship her. It is said a strange cult of druidic ghouls and mummies worship her in a secret temple hidden from the knowledge of mortals, spreading their foul diseases in secrecy. Several sects of evil druids dedicated to Hel plague the land, summoning swarms of vermin and causing disease in living things. She cares for nothing other than the spread of death. Oddly, some evil
bards worship her. She resides on a plague ridden plane in Hades.
Moccavallo, God of Disguise and Treachery
Alignment: Chaotic Neutral
Domains: Chaos, Trickery, Diplomacy
Symbol: Mask of a blank face.
Garb: Complex masks and disguises
Favored Weapons: Shortsword
Form of Worship and Holidays: Actors and performers pray to Mocavallo before shows. Worshippers give her offerings when they have successfully disguised themselves or avoided detection.
Typical Worshippers: Doppelgangers, shapechangers, bards, actors, thieves and spies.
Moccavallo is the god of actors and spies, and those who seek to keep their identities hidden. Moccavallo’s true face is unknown even to the gods themselves. A capricious deity, Moccavallo is arrogant and untrustworthy, known to play gods against one another as it serves his needs. Moccavallo has been known on more than one occasion to steal the treasures of evil deities and the hearts of good ones, leaving both with nothing. Although not specifically evil, Moccavallo’s cult has a penchant for cruel jokes, yet actors who venerate him are known for their fantastic performances and ability to completely “become” their characters.
Yenomesh, God of Glyphs and Writing
Alignment: Neutral
Domains: Protection, Knowledge, Magic
Symbol: A gleaming silver scroll
Garb: Grey scribes’ robes
Favored Weapons: Quarterstaff
Form of Worship and Holidays: Yenomesh is worshipped through study, teaching and learning. The last day of the week is given over to quiet contemplation, and his holy ceremonies often take place in total silence.
Typical Worshippers: Loremasters, wizards, scribes, and sages, authors and historians.
Yenomesh is the aged sage of the gods. He is said to have been the first to gain knowledge of the sacred runes which brought the light of knowledge to the world. He is likewise credited with being the inventor
of language, and his priests are often fluent in many different tongues. Libraries and archives are often dedicated to this god, and many have at least one small shrine to Yenomesh.
Bacchus-Dionysus, God of Wine and Madness
Alignment: Chaotic Neutral
Domains: Chaos, Animal, Plant
Symbol: A stylized wine cup
Garb: Robes of maroon and gold denoting red and white wines
Favored Weapons: Greatclub
Form of Worship and Holidays: Indulgence and excess are sacred activities to the worshippers of Bacchus-Dionysus. The wildest celebration of the year takes place during grape harvest, in both the
early spring and late fall. These affairs last up to three full days, and are usually followed by long periods of inactivity, in which worshippers lie about and moan pathetically.
Typical Worshippers: Drunkards, alcoholics, libertines, nobles, young people, satyrs, some fey creatures and the Baccae, the chosen race of Bacchus-Dionysus.
Bacchus-Dionysus appears as a youthful well built man with curly brown hair. Rams horns spring from his brow and he is frequently dressed in a wine- (or blood-) stained toga. Bacchus-Dionysus is the god of revels and debauchery and the overindulgence in alcoholic beverages. The god’s priestesses, the Baccae, epitomize the rage and mindless violence that often comes of overindulgence. These priestesses, once
believed to have been mortal women, take on beastlike visages and tear their lovers limb from limb in orgiastic frenzies of wine and death.
Bowbe
Alignment: Chaotic Neutral
Domains: War, Chaos, Strength, Vengeance
Symbol: Crossed Sword and Hammer of Bowbe
Garb: Furs, skins and pelts over battle armor
Favored Weapons: Greatsword, warhammer
Form of Worship and Holidays: Great feasts and blood sacrifice precede battles. After battle, the treasures, arms and armor of defeated foes are offered to the god. Those that he doesn’t keep belong to the victors. His priests specialize in wild cursing and imaginative insults.
Typical Worshippers: Barbarians, raiders, reavers and plunderers.
Bowbe is the embodiment of barbarian wrath and frenzy. He appears as a mighty barbarian dressed in the pelt of Urson the Great Bear, whom he can summon to his side by tossing the pelt to the ground and calling its name. Bowbe carries the greatsword Bm’fob in one hand and warhammer Wytch-Killer in the other.
Bowbe revels in war and the slaughter of his foes. His battles against giants are legendary, as is his hatred for the undead, arcanists, lawyers, guardsmen, and most other civilized authority figures.
Unlike other gods, Bowbe aids only those who take his name in vain. Thus it is not uncommon to hear berserkers cursing their god for his indifference as readily as they curse their foes. Bowbe only grants
the raising of one of his followers if that follower immediately seeks blood vengeance against his killers. Bowbe grants no healing spells higher than 4th level.
Dre’uain The Lame, God of Craft and Smiths
Alignment: Neutral
Domains: Earth, Creation, Fire, Knowledge
Symbol: Three interlocking cog wheels which can be separated or connected by those worshippers who know the trick of the blessing
Garb: Crafters outfit
Favored Weapons: Warhammer
Form of Worship and Holidays: Worshippers sacrifice one masterwork per
year. Late summer crafts festivals, earth-quakes and volcanic eruptions also spur additional sacrifices to Dre’uain
Typical Worshippers: Humans, dwarves, gnomes, halflings
Dre’uain appears as a clubfooted gnome with strong but fine-fingered hands. His flame-red hair and beard always appear singed. He has a
long nose and piercingly curious eyes, and wears a black soot covered
apron. Considered by many to be one of the first deities, Dre’uain embodies the creative mind and its ability to fashion unique objects
and devices. Dre’uain is honored by creators, inventors, smiths, architects and other craftsfolk of all races.
Freya, Goddess of Love and Fertility
Alignment: Neutral Good
Domains: Animal, Good, Healing, War
Symbol: Falcon
Garb: Robes and cloaks of white, trimmed with white fur
Favored Weapons: Longsword, longbow
Form of Worship and Holidays: Harvest moon feast and before large hunts
Typical Worshippers: Human females
Freya is a lesser goddess of love and fertility. She is also the leader of a great band of women warriors known on some planes of existence as Valkyries. Freya represents fertility in all its forms. On this plane, Freya represents the cycle of death and rebirth. She is a goddess of the coming harvest as well as a goddess of sexuality and procreation.
Her beast is the falcon, though she is fond of the winter wolf and the stag. She appears most frequently to her worshipers as a beautiful human woman dressed in robes and a cloak of winter wolf fur, though she occasionally appears as a huntress in leather armor with sword and
bow, or as a warrior in shining mail and glowing sword. She can take the form of a falcon — or any other bird — at will, as well as the form of a huge winter wolf.
Gromm the Thunderer
Alignment: Chaotic Good
Domains: War, Air, Water, Destruction
Symbol: Lightning Bolt
Garb: Metal armor
Favored Weapons: Mace, maul or warhammer
Form of Worship and Holidays: Violent thunderstorms herald holy days for this wild deity. Worshippers pound drums and make violent noises in imitation of their god’s thunderbolts.
Typical Worshippers: Barbarians, bards, cloud and storm giants, those
who live in regions with harsh or unpredictable weather.
Gromm is a barbarian god, worshipped by those who both fear and respect the fury of nature. He also counts mercenaries and adventurers
among his followers, for these are also often at the mercy of the
weather.
Gromm is powerfully guilt, his eyes crackle with electricity and his golden beard and hair glow and spark. He bears a great two-handed
mace called Thunderstroke.
His traditional enemies are the fire and frost giants, with whom his most fanatical worshippers — the cloud and storm giants war incesantly. Gromm’s fortress is guarded by a band of 50 celestial storm giants, and it is said that he actually created the storm
giant race.
Hecate, Goddess of Evil Magic
Alignment: Lawful Evil
Domains: Law, Evil, Magic, Knowledge
Symbol: A half silver disk representing the setting full moon
Garb: Fashionable togas of the most expensive cut and material, generally in black.
Favored Weapons: None
Form of Worship and Holidays: Priests and Wizards who venerate Hecate do so beneath the full moon with sacrifices of blood and magical items as the moon sets.
Typical Worshippers: Wizards, Women, Wali HecateAssassins, Lawful evil hags, witches, and crones.
Hecate is the goddess of evil magic. She appears as a beautiful woman flanked by numerous hell hounds, her favored creature. The setting moon is her symbol. She requires sacrifices on the full moon. Her priests are normally accompanied by hell hounds sent by their
goddess to guard her temples. Clerics of Hecate have a special rapport with the beasts, allowing a chance to control them as they would undead. Hecate is a jealous goddess, capricious and quick to anger. One of her greatest priestesses, Akbeth, is imprisoned in Rappan Athuk. She resides in a floating castle in the Nine Hells.
Kamien, Goddess of Rivers Streams and Springs
Alignment: Neutral
Domains: Water, Travel
Symbol: A fish riding upon three wavy lines upon a green copper amulet.
Garb: Clerics of Kamien dress in robes of turquoise, brown and azure with bracelets and anklets of blue.
Favored Weapons: Javelin or Shortspear
Form of Worship and Holidays: Spring and fall floods bring sacrifices to Kamien to ensure that rivers to not rise too high. At midsummer, Kamien’s followers gather at rivers to appeal to her to keep them flowing.
Typical Worshippers: Women, nymphs, sprites and other water creatures,
boatmen, bargemen and fishermen.
Kamien is the embodiment of springs, streams and rivers, appearing as
a woman with skin like silvery rippling water, or as a great silvery
scaled fish. Bargemen and fishermen who ply her waterways toss coins
into streams, fountains and brooks to ensure safe passage and plentiful catches. She's considered to be the mother of nymphs and sprites and is a member of the Court of Fey.
Mirkeer, Goddess of Shadows and the Night
Alignment: Neutral Evil
Domains: Evil, Shadow, Magic
Symbol: A black glove
Garb: Anything black
Favored Weapons: Dagger
Form of Worship and Holidays: Mirkeer’s worshippers pray to her in dark rooms while masked and blindfolded. Her altars are carved of black stone, and nights with a new moon are considered her sacred time.
Typical Worshippers: Thieves, assassins, evil wizards and sorcerers, those who make their living in darkness.
Mirkeer is the daughter of Hecate and serves as her mother’s messenger and personal assassin. As beautiful as her mother and equally
cruel, Mirkeer is the mistress of shadows and can control shadows with a thought. Venerated by assassins, evil rogues, and dark magicians, her
cults are always secretive and well-hidden.
Muir, Goddess of Virtue and Paladins
Alignment: Lawful Good
Domains: Law, Good, Protection, War
Symbol: Blood-red upraised sword on a white background
Garb: White wool robes with a upraised sword and hand in red
Favored Weapons: Longsword or Bastard sword
Form of Worship and Holidays: Regular worship and fasting on the eve before known battle or before confirmation or promotion of the ranks of
the faithful.
Typical Worshippers: Humans and paladins
Muir is the sister of Thyr. While he represents law and peace, she represents the martial valor necessary to make that peace a reality. As such, she is the goddess of paladins. She is often depicted as a dark-tressed maiden warrior in shining mail with an upraised (often
bloodstained) sword. She is noble and single-minded of purpose. The tenets of her worship include honor, truth and courage. A great order of paladins known as the Justicars are sworn to her service.
Muir expects self-sacrifice, humility and charity as well as unswerving loyalty. Her standards are extreme and she quickly turns her back on any who fail to live up to them. Those who maintain her standards, however, may become Justicars, a prestige class of paladins
imbued with even greater holiness.
Her symbol is a blood red uplifted sword on a white background, symbolizing her endless fight against evil. Her worshipers must be
lawful good, and only clerics of Muir may ordain Justicars.
The falcon is her sacred animal. She is the tireless foe of all evil creatures and undead, demons and devils in particular are her sworn enemy.
Note, God of the Harp
Alignment: Neutral Good
Domains: Good, Travel, Luck, Protection
Symbol: A tiny amulet carved in the shape of a harp
Garb: Travelers Clothes
Favored Weapons: Dart
Form of Worship and Holidays: Note is worshipped in association with his companion, Oghma.
Typical Worshippers: Halfling, gnome and dwarven bards.
Note, God of the Harp, is a diminutive deity who serves as the bodyguard and herald of Oghma. Frequently he appears in the guise of a magical talking harp, while at other times he appears as a handsome
halfling or gnome clad in traveling clothes. Note frequently serves
as a comedic foil in Saga’s but also has a serious side, especially when it comes to defending Oghma or the world’s halflings, gnomes and
dwarves.
Oghma, God of Song and Bards
Alignment: Neutral Good
Domains: Creation, Good, Travel, Knowledge
Symbol: Harp
Garb: Priests of Oghma dress in performer’s garb.
Favored Weapons: Longsword, Sling
Form of Worship and Holidays: Musical concerts and public performances
before audiences. New Year’s Eve, Midsummer, Midwinter.
Typical Worshippers: Musicians, composers, dancers and poets, humans, elves, halflings.
Oghma, the God of Song and Bards is an ancient deity, credited with shaping the first sounds into song, recording of the earliest sagas of gods and mortals, and giving dance and music to mortals. Oghma appears
to his followers in the guise of a handsome traveling minstrel, bearing a finely-crafted harp (a demigod in its own right known as Note) and attended by a beautiful flute player, his handmaiden, Dame Torren of the Four Winds. Oghma frequently finds himself at odds with
Moccavallo and Sefagreth, both of whom compete with him for followers. Oghma seldom enters battle, except to defend himself with his mighty singing and dancing longsword Tune, preferring to pelt foes with thathlen balls hurled from the sling Harmony.
Orcus, Demon Demon-Lord of the Undead
Alignment: Chaotic Evil
Domains: Chaos, Evil, Death, Destruction
Symbol: Wand of Orcus
Garb: Black cowl and robe ensemble
Favored Weapons: Ornamental Heavy Mace (spiked or skull-tipped)
Form of Worship and Holidays: Day of the Dead (Late Fall), Nights of blood red and horned moons. Worship usually involves grave robbery and the animation and conscription of the newly dead to the forces of evil.
Typical Worshippers: Monsters, Undead and Evil Humanoids
Orcus is a demon prince with — surprisingly enough — many human worshipers. He has a strange fascination with humans and their desire for power, possibly because it is this very flaw that causes them
so frequently to seek that which he controls: power over death. Orcus is the lord of all undead and he resides in the Abyss in his Palace of Bones surrounded by a legion of vampires and liches. Evil, ruination
and wanton destruction are his only goals. He is most often depicted as a bloated ram-headed, bat-winged monstrosity with cloven-hoofed goat legs. He wields the “Wand of Orcus,” a legendary skull-tipped obsidian rod that is rumored to slay any living thing it touches.
Though mostly worshiped by the monstrous races, the ranks of Orcus’ human worshipers are swelling, as Orcus grants his followers power in large, liberal doses. It is not uncommon for Orcus to give relatively low-level priests command of vast numbers of undead to do his bidding.
His symbol is either a demonic ram-headed skull (the most common), a representation of himself seated on his throne, or a depiction of his skull-tipped wand. His priests favor heavy, dark hooded robes and ornamental maces stylized to represent his skull-tipped wand.
Sefagreth, God of Commerce, Trade, Cities
Alignment: Neutral
Domains: Luck, Travel, Diplomacy, Trickery
Symbol: Compass rose
Garb: Elaborate robes of blue, a color often associated with diplomats.
Favored Weapons: Rapier
Form of Worship and Holidays: The founding days of cities are considered holy days to Sefagreth, regardless of when they occur.
Typical Worshippers: Aristocrats, merchants, seafarers and caravan masters.
Sefagreth is a handsome deity popular among aristocrats, diplomats, tradesmen and courtiers. The father of cities and founder of trade, Sephagreth is a deity whose primary concern is the creation and maintenance of wealth and good relations between cities. Sefagreth is
therefore considered a neutral party who aids in disputes among the gods, and counts diplomats among his followers.
He disdains combat, preferring to use argument and rhetoric, and allowing others to do the fighting.
Set, God of Evil and the Night
Alignment: Lawful Evil
Domains: Law, Evil, Knowledge, Death
Symbol: Black Ankh of Set
Garb: Kilt, sandals and ceremonial head-dress(beast mask), Black Ankh of Set.
Favored Weapons: Cobra staff, Spear of Darkness, poisoned weapons
Typical Worshippers: Evil power-seeking humanoids, evil monks, assassins
Set is a greater god, worshipped on many planes in many forms. He most often appears as a scaled humanoid with the head of a jackal. He is utterly dedicated to the orderly spread of evil and oppression.
His symbol is the coiled cobra, though any snake can be used to represent his power. His temples are filled with enormous serpents, always poisonous. His skin is poisonous to the touch. Organized groups of assassins are known to be dedicated to his worship. His priests
carry staves worked on one end into the head of a cobra. The cobra head is normally tipped with steel fangs coated with poison. His clerics also often carry a stylized black spear, representing the Spear of Darkness he carries. Many of his worshipers tattoo themselves
with serpents or cobras. Set makes his home in the Nine Hells.
Thursis, God of Battle
Alignment: Neutral Evil
Domains: War, Death, Destruction, Evil, Magic
Symbol: Four envenomed arrows arranged in an “X”
Garb: Armor anointed in the blood of enemies.
Favored Weapons: Composite Longbow, Battleaxe
Form of Worship and Holidays: Beheading of prisoners upon the eve of battle and the ceremonial cremation of the fallen afterwards. Thursis’ most holy day falls in early June, the traditional start of the military campaign season.
Typical Worshippers: Warriors, mercenaries and warlords.
Thursis as a powerfully-built red haired man driving an iron chariot drawn by a team of four fiendish warhorses. His chariot glows with hellfire and is adorned with the animated heads of his fallen enemies which moan incessantly. Thursis wear spiked plate armor of archaic design which glows a sickly green. His cursed arrows are said to afflict his enemies with a variety of infections and demonic fevers which render them unable to defend themselves. Thursis is not so much
worshipped as respected and feared, for he has been known to abandon faithless followers in the midst of battle, even going so far as to aid their enemies.
Thyr, God of Law and Justice
Alignment: Lawful Good
Domains: Good, Healing, Law, Knowledge, Protection
Symbol: Silver cross on a white field
Garb: White robes trimmed with silver, purple or gold — the colors of kingship
Favored Weapons: Light or Heavy Mace
Form of Worship and Holidays: Last day of every month, on the last holy day of every year is set-aside for non-royalty to have their grievances heard.
Typical Worshippers: Humans, Royalty
Thyr is the god of wise and just rule. He is normally depicted as a wizened king seated on a great throne holding a rod of kingship in one hand and a chalice of peace in the other. His principles are justice, order and peace.
He represents proper and traditional rule and as such was once worshiped (at least in name) by all human royalty. He is the embodiment of the enlightened human caste system where each person has a fairly-determined role in a lawful society intended to create the greatest good for the greatest number. His symbol is a silver cross on
a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the gods’ war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures.
Tsathogga, Demon Frog God
Alignment: Chaotic Evil
Domains: Chaos, Evil, Water, Destruction
Symbol: Likeness of the Frog God, Carved in Soapstone
Garb: Green and violet robes, if any.
Favored Weapons: Any that slash, cut and are wickedly curved, as well as ropes or nets
Form of Worship and Holidays: Too gruesome and perverse to describe even by Necromancer Games Standards
Typical Worshippers: Aberrations, Tsathar, Sentient Frogs, Evil Water Monsters, The Violet Brotherhood
This foul frog-demon cares less about the machinations of men and power than he does about obliterating light and life with slow, oozing sickness and decay. He is the viscous dark evil bubbling up from beneath the surface; the foul corruption at the heart of the earth. Making his home on the plane of Tarterus at the mouth of the vast
swamp of filth deposited by the river Styx as it flows out of the Abyss, Tsathogga’s main form is of a colossally bloated humanoid frog with spindly, elongated limbs and fingers. His corpulent body exudes all manner of foul humors and fluids, which leak into the vile swamp
in which he lies. He has positioned himself so that all of the slime and filth from the river Styx feeds into his gaping, toothy maw. He never moves and rarely speaks other than to emit an unintelligible shrieking.
Tsathogga commands a host of evil creatures—notably evil aberrations and his own vile frog race, the tsathar. Thousands of fawning tsathar servants continuously bathe his body in fetid slime from the evil
swamp, awaiting the divine bliss of being randomly devoured by him. His
hatred of light and lack of human worshipers (though there are a few notable exceptions) mean that he is little known to surface races. He has few organized centers of worship and no standardized holy symbol — each worshiper choosing its own way to best depict his deific vileness. Occasionally, tsathar priests of Tsathogga on this plane sculpt a small likeness of him out of foul chunks of solid waste from Styx that harden into a vile green substance similar to soapstone when takenfrom that plane. Such items are prized as holy relics.
Tykee, Goddess of Luck and Good Fortune
Alignment: Chaotic Good
Domains: Good, Luck
Symbol: A Wheel of Fortune
Garb: Golden robes and courtiers attire, symbolizing good fortune and success.
Favored Weapons: Whip
Form of Worship and Holidays: Gamblers call upon Tykee constantly, and any day when someone wins big is considered a holy day for this goddess. Her worshippers make sure to donate a portion of all winnings to the Church of Tykee.
Typical Worshippers: Gamblers, rogues, bards, and all those who live risky lives revere this deity.
Lady Luck wears many guises. She embodies good fortune, and is praised during winning streaks and big wagers. She is also appealed to by losing gamblers, in the hope that she will eventually favor them. Other strokes of good fortune such as good harvests, unexpected pregnancies, financial windfalls and similar events are also sacred events to Tykee and her followers. Her temples are usually quite prosperous, as especially lucky gamblers often give part of their winnings to the goddess.
Vanitthu, God of the Steadfast Guard
Alignment: Lawful Neutral
Domains: Law, Protection, War, Healing
Symbol: A gray shield emblazoned with a stylized black fortress tower
Garb: A gray tabard with a black tower sigil
Favored Weapons: Spear
Form of Worship and Holidays: Prayers are often said to Vanitthu at the start of sieges or by guardsmen prior to heading out on the beat.
Typical Worshippers: Barristers, judges, guards, professional soldiers, military officers and nobles.
Some claim that Vanitthu is the son of the great god Anumon; others go so far as to say that Vanitthu is yet another aspect of the great god (this schism has caused considerable conflict within the faith). In either case, Vanitthu is the embodiment of martial perfection, law, the strength of the state, and the punishment of the guilty. A grim and resolute deity, Vanitthu is always shown bearing a spear made of
lightning, and a polished mithril shield. He often appears to his followers on the field of battle, especially to those engaged in or defending against sieges.
Zadastha, Goddess of Love
Alignment: Neutral Good
Domains: Good, Diplomacy, Healing
Symbol: A wreath of pink and red roses
Garb: Gowns and courtiers’ outfits
Favored Weapons: Longbow
Form of Worship and Holidays: The expression of love in all its forms is considered one of the most faithful things that worshippers can do; many of Zadastha’s followers tend to be overly exuberant in their declarations, often to the embarrassment of their would-be lovers. The faith’s most holy time is Lovers’ Day, the first bloom of early spring.
Typical Worshippers: Poets, romantic authors, chivalrous knights, bards who perform songs of love and hopeless romantics of all stripes. This faith is particularly popular among lovelorn students and teenagers.
Zadastha the Beautiful is the goddess of true love. Her gaze is said to bring forth love even in the cruelest of hearts and her perfume to cause lustful thoughts to fill the mind of any being.[/sblock]