Well if this isn't full I'll be interested in making a ranger...not sure what race and all but a ranger is in the works. Or maybe a gunslinger...
*Edit: Actually after reading through the review...my thoughts are on an inquisitor or paladin. I know HM said he was going sword and board fighter but the smite evil ability would be put to very good use I think. As far as the inquisitor goes he could be very tanky also. But as it has been said characters WILL die which gives us a chance to play several different ones.
I'm going to go out on a limb and say this sounds like a 25 PB game if not higher, houseruled of course, and will build several characters since I'm sure I'll need more than a few. The review actually got me excited. Been a very long time since I've had anything of a challenge. Proably really rusty.
Also look at my screen name...I mean come on. If that's not an omen...pfft I don't know what is.
*Edit 2: After looking through some material and thinking about what would be best for the party and what would be of more use than another 'striker' type character I'm going with a human oracle of battle (trip master).
[sblock=Characters Name]
[sblock=Game Info]
Race: Human
Class: Oracle (Battle)
Level: 7
Alignment: Neutral Good
Languages: Common
Deity: Cayden Cailean[/sblock]
[sblock=Abilities]
STR: 18 (7 PB, +2 Racial, +1 4th)
DEX: 14 (5 PB)
CON: 15 (7 PB)
INT: 10
WIS: 11 (1 PB)
CHA: 14 (5 PB)[/sblock]
[sblock=Combat]
HP: 68 = [1d8=44] + 2 (CON) + 3 (Toughness) + 7 (Oracle)
AC: 23 = 10 + 11 (+2 Full Plate) + 1 (DEX) + 1 (+1 Ring of Protection)
AC Touch: 13 = 10 + 2 (DEX) + 1 (+1 Ring of Protection)
AC Flatfooted: 22 = 10 + 11 (+2 Full Plate) + 1 (+1 Ring of Protection)
INIT: +2 = +2 (DEX) + 2 (Reactionary)
BAB: +5 = +5 (Oracle)
CMB: +11 = +4 (STR) + 7 (BAB)
CMD: 21 = 10 + 4 (STR) + 2 (DEX) + 5 (BAB)
Fort: +4 = +2 (Oracle) + 2 (CON)
Reflex: +4 = +2 (Oracle) + 2 (DEX)
Will: +5 = +5 (Oracle) + 0 (WILL)
Speed: 20' (30' base)
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
Bonus - Toughness: +3 hit points and +1 for every level beyond 3rd.
1st lvl- Extra Revelation: Gain one additional revelation.
3rd lvl- Combat Reflexes: Make additional AoO equal to your DEX modifier and can make AoO while flat-footed.
5th lvl- Extra Revelation: Gain one additional revelation.`
7th lvl-
Traits:
a)
b) not allowed yet[/sblock]
[sblock=Skills]
Skill Ranks: 00 = [0 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 00
ACP: -0
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+00 = Acrobatics +00 +00 +0 +00 -0 DEX
+00 = Appraise +00 +00 +0 +00 INT
+00 = Bluff +00 +00 +0 +00 CHA
+00 = Climb +00 +00 +0 +00 -0 STR
+00 = Craft:_____ +00 +00 +0 +00 INT
+00 = Diplomacy +00 +00 +0 +00 CHA
+na = Disable Device^ +00 +00 +0 +00 -0 DEX
+00 = Disguise +00 +00 +0 +00 CHA
+00 = Escape Artist +00 +00 +0 +00 -0 DEX
+00 = Fly +00 +00 +0 +00 -0 DEX
+na = Handle Animal^ +00 +00 +0 +00 CHA
+00 = Heal +00 +00 +0 +00 WIS
+00 = Intimidate +00 +00 +0 +00 CHA
+na = Know:Arcana^ +00 +00 +0 +00 INT
+na = Know:Dungeoneering^ +00 +00 +0 +00 INT
+na = Know:Engineering^ +00 +00 +0 +00 INT
+na = Know:Geography^ +00 +00 +0 +00 INT
+na = Know:History^ +00 +00 +0 +00 INT
+na = Know:Local^ +00 +00 +0 +00 INT
+na = Know:Nature^ +00 +00 +0 +00 INT
+na = Know:Nobility^ +00 +00 +0 +00 INT
+na = Know:Planes^ +00 +00 +0 +00 INT
+na = Know:Religion^ +00 +00 +0 +00 INT
+na = Linguistics^ +00 +00 +0 +00 INT
+00 = Perception +00 +00 +0 +00 WIS
+00 = Perform:_____ +00 +00 +0 +00 CHA
+na = Profession^:_____ +00 +00 +0 +00 WIS
+00 = Ride +00 +00 +0 +00 -0 DEX
+00 = Sense Motive +00 +00 +0 +00 WIS
+na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX
+na = Spellcraft^ +00 +00 +0 +00 INT
+00 = Stealth +00 +00 +0 +00 -0 DEX
+00 = Survival +00 +00 +0 +00 WIS
+00 = Swim +00 +00 +0 +00 -0 STR
+na = Use Magic Device^ +00 +00 +0 +00 CHA
[/sblock]
[sblock=Spellcasting]
...[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Total weight carried:
Treasure: gp, sp, cp Gems:
Carrying Capacity:
light-
medium-
heavy- [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Appearance:
Demeanor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
Here's what I have so far for a character. He will be using a guisarme to use trip and dirty tricks at a distance.