Belen
Legend
Felon said:See above for why I don't completely agree. Feats are add-ons, extras, enhancements. A class is a path with give-and-take, and it has other things associated with it other than special abilities, as yourself pointed out. When a characters takes a level of havoc mage, he's actively sacrificing a level of advancement to get the ability to battlecast, as well as a better hit die and good Fort save. It makes him much more unique and balanced than just staying a wizard and expending a feat.
This is where we disagree. The feat is a core part of 3e. The PrC is the add-on. PrCs have always seemed twinky to me. They are a method for a character to gain abilities without much sacrifice. Most of the PrCs provide a boost in power without hurting a character in any way. Or they make a concept quicker or easier to attain than by multi-classing or good feat selection.
I can see the need for PrCs that mend some of the holes in the system, such as the Eldritch Knight, Arcane Trickster, or Mystic Theurge. Yet those PrCs that do not provide a patch invariably cater to the munchies.
I can see where you're coming from with this. The PrCs you like are invariably centered around combat power alone. They are only concerned with giving players a boost or an edge in combat.
Personally, I love the new format because it adds RP depth to the game, which has been lacking in the 3e rules set for some time. They really help a DM provide extra flavor to the game without causing the heartburn of providing massive player power ups.