GMMichael
Guide of Modos
Use a d6 countdown. Roll a dice pool of d6s, and each one that comes up 1 (the lowest, or sometimes worst, roll) gets removed from the pool. When the last die is removed, the bomb goes off.
Check with [MENTION=1]Morrus[/MENTION] for the math on this, but my gut tells me that with a d6 pool, you essentially have 6 time checks until the timer's up. The more dice in the pool, the less volatility. So 1d6 could be up in one check or six. 10d6 will probably take about 6 checks. Make a game out of it: your PCs have chances to add a die to the pool for certain activities, but those chances end once the timer starts.
Check with [MENTION=1]Morrus[/MENTION] for the math on this, but my gut tells me that with a d6 pool, you essentially have 6 time checks until the timer's up. The more dice in the pool, the less volatility. So 1d6 could be up in one check or six. 10d6 will probably take about 6 checks. Make a game out of it: your PCs have chances to add a die to the pool for certain activities, but those chances end once the timer starts.