Abraxas
Explorer
I have to agree with el-remmen. Its not messy. It actually requires less work from the DM than planning for a game that lacks one or more of the core classes (although he could still have this problem if everyone in his group bails on spellcasters cause they think the system won't work - or he'll have no problem cause he won't have players) and you don't hear people saying the DM should run a different game when that happens.
Monte Cook created mechanics to capture a game style he was interested in - that doesn't automatically make it a match for the game style the OP is interested in. I get the feeling the OP isn't interested in buying and learning the mechanics of a whole new setting - something his multiclassing idea circumvents.
The OP should trust himself, try it and see how it works.
Monte Cook created mechanics to capture a game style he was interested in - that doesn't automatically make it a match for the game style the OP is interested in. I get the feeling the OP isn't interested in buying and learning the mechanics of a whole new setting - something his multiclassing idea circumvents.
The OP should trust himself, try it and see how it works.