guitaristjason
First Post
In the manual of the planes on page 10 it talks about altering an area in the "influence unstable plane" section.the rules seem unbalanced.
if you wanted to affect 1 square it would be a DC 21.
If you rolled a 26 then you could affect 2 squares. That would normally require a DC 22 so that part is balanced.
If you wanted to affect 10 squares the DC would be 30. If you rolled a 35 you could affect 20 squares which would normally take a DC 40 to get. That is unbalanced.
Anyone have an idea for fixing this and making it fair?
Alter Area: 1 minute.
DC: The DC is 20 + 1 per square affected. Add
+10 to the DC if the area has been stabilized (see
above). Double the area or the duration for every 5
points by which you beat the DC.
Success: You change the terrain of an area for 24
hours. For example, change a bare rocky plain into a
forest.
Failure: You can’t try to alter an area until after an
extended rest.
if you wanted to affect 1 square it would be a DC 21.
If you rolled a 26 then you could affect 2 squares. That would normally require a DC 22 so that part is balanced.
If you wanted to affect 10 squares the DC would be 30. If you rolled a 35 you could affect 20 squares which would normally take a DC 40 to get. That is unbalanced.
Anyone have an idea for fixing this and making it fair?