Stormrunner
Explorer
Overpowered? No.
Unrealistic? Definitely.
I took a bow and some arrows and did a little real-world testing
. Admittedly I am not a good archer, however I found it very difficult to get all the arrows in the target (not the bullseye, just in the target somewhere!), unless I was quite close. If you spread the arrow nocks out along the string, they aren't properly centered and the uneven thrust sends them veering off to the sides. If you bunch them up then the fletchings interfere with each other as they leave the bow.
Also, realistically you are dividing up the bow's thrust among all the arrows - fire three arrows at once, each hits only one-third as hard.
"Realistic" Multishot:
Pick a 10x10 foot square. Each arrow of the multishot attacks a random target within that square. Each arrow gets its own attack roll (at a -1 for each arrow in the shot: fire four arrows, each strikes at -4). Range increment is multiplied by one over the number of arrows fired (fire 4 arrows, range increment is 1/4 normal. Five arrows, range inc. is 1/5, etc.) Make ONE base damage roll (including Str bonus) and divide the result evenly by the number of arrows in the shot, dropping fractions (if you fire 4 arrows, and roll a damage of 9, each arrow does 2 damage and the 9th point is wasted). Sneak attack, precision strike, death attack, and similar "precise strike" damage CANNOT be applied to the manyshot at all (the paths of the individual arrows are too unpredictable and uncontrolled to be able to make any sort of "called shot"). "Extra" damage from enhancement bonus and properties such as flaming, holy, etc. applies normally to each arrow (so in the above example, if the 4 arrows were fired from a +2 flaming bow, each would do 4 damage plus 1d6 fire damage).
Unrealistic? Definitely.
I took a bow and some arrows and did a little real-world testing
Also, realistically you are dividing up the bow's thrust among all the arrows - fire three arrows at once, each hits only one-third as hard.
"Realistic" Multishot:
Pick a 10x10 foot square. Each arrow of the multishot attacks a random target within that square. Each arrow gets its own attack roll (at a -1 for each arrow in the shot: fire four arrows, each strikes at -4). Range increment is multiplied by one over the number of arrows fired (fire 4 arrows, range increment is 1/4 normal. Five arrows, range inc. is 1/5, etc.) Make ONE base damage roll (including Str bonus) and divide the result evenly by the number of arrows in the shot, dropping fractions (if you fire 4 arrows, and roll a damage of 9, each arrow does 2 damage and the 9th point is wasted). Sneak attack, precision strike, death attack, and similar "precise strike" damage CANNOT be applied to the manyshot at all (the paths of the individual arrows are too unpredictable and uncontrolled to be able to make any sort of "called shot"). "Extra" damage from enhancement bonus and properties such as flaming, holy, etc. applies normally to each arrow (so in the above example, if the 4 arrows were fired from a +2 flaming bow, each would do 4 damage plus 1d6 fire damage).
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