Thomas Shey
Legend
I think you are conflating players and characters here. The point is challenging the players in this style of game,
And the latter phrase is the part I was trying to get you to clarify. Note "exploration" and "mapping" do not automatically go together. Mapping failure as a player game element doesn't have to be present in an exploration game. I've run all kinds of exploration games in the past where there was no such thing, but I don't think anyone would have called them anything but exploration games.
The question is whether exploration is about "what is here" rather than "where is what". And as I noted in my second note to Lanefan, even the second part assumes that the proper way to do that is on a player level.
Edit: Basically, the problem was that you were making an assumption in your first post you didn't spell out: that "exploration focus" and "player mapping" were necessarily linked concepts.