I totally agree. I can see how it might work if you like Nethack-style maps, with mostly large, empty, rectangular-shaped rooms, but most adventures don't have maps like that. I don't mind laying down big tiles and hallways, but anything smaller than 2x2 might as well not even exist, for the use I get out of it. (And even 2x2 is pretty rare.)They're not - unless someone has figured out some kind of crazy way to do it.
Dungeon Tiles are pretty and a great concept, but I found them to be seriously flawed during actual play.
-O
Ditto. My math was basically... $20 buys me 2 sets of dungeon tiles. Or it buys me a 50-page presentation pad of 1" graph paper where I can pre-draw maps for the whole adventure, and mark them up however I'd like.Despite their quality, I've stopped buying Dungeon Tiles until I can figure out how to use them.
Not ditto. My math stays the same here.Ironically, if more adventures used maps made with Dungeon Tiles, I might actually use the tiles, too.
No offense, but....So please, PLEASE make use of Dungeon Tiles in Dungeon magazine!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.