D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

Sleeping-Goat-Inn-promo.jpg


The Sleeping Goat Inn
(for all your kidnapping needs)

A lovely two story inn with a significant tavern on the ground floor (complete with bar, kitchen, and a decent menu), the Sleeping Goat Inn is a lovely escape on the outskirts of the nearby hive of scum and villainy. The place bustles with activity and has contracts with a nearby stable for client’s horses (at no additional fee). The second floor has the rooms for rent, as well as a small “common room” (on the left) for those seeking a no-frills place to sleep away from the elements.

Except of course, there’s a dark secret to the place.

The Sleeping Goat has a series of secret accessways within it that are used for kidnapping guests – some are used in ritual sacrifices, others just killed for their money and goods, and even a few are ransomed off or shipped off to distant lands never to be seen again. These accessways are reached via the secret portion of the basement or via an accessway in the store-room of the inn. The main basement of the Sleeping Goat is a messy storage area with furniture, cases of strange personal effects, things lost and found in the tavern, and a secret door to the lower secret area. In the secret basement we have three oubliettes for living captives, a small bunkroom, and the accessways to the ladders up to the second floor and the “kidnap rooms”.

The sign on the inn is a not-very subtle joke about what goes on here. While the text is “The Sleeping Goat”, the sign definitely shows a napping baby goat. The Kid Nap Inn.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for the 5′ squares assumed for the design) or 140 pixels (for 10‘ foot squares) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.

 

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Eyes of Nine

Everything's Fine
View attachment 345507

The Sleeping Goat Inn
(for all your kidnapping needs)

A lovely two story inn with a significant tavern on the ground floor (complete with bar, kitchen, and a decent menu), the Sleeping Goat Inn is a lovely escape on the outskirts of the nearby hive of scum and villainy. The place bustles with activity and has contracts with a nearby stable for client’s horses (at no additional fee). The second floor has the rooms for rent, as well as a small “common room” (on the left) for those seeking a no-frills place to sleep away from the elements.

Except of course, there’s a dark secret to the place.

The Sleeping Goat has a series of secret accessways within it that are used for kidnapping guests – some are used in ritual sacrifices, others just killed for their money and goods, and even a few are ransomed off or shipped off to distant lands never to be seen again. These accessways are reached via the secret portion of the basement or via an accessway in the store-room of the inn. The main basement of the Sleeping Goat is a messy storage area with furniture, cases of strange personal effects, things lost and found in the tavern, and a secret door to the lower secret area. In the secret basement we have three oubliettes for living captives, a small bunkroom, and the accessways to the ladders up to the second floor and the “kidnap rooms”.

The sign on the inn is a not-very subtle joke about what goes on here. While the text is “The Sleeping Goat”, the sign definitely shows a napping baby goat. The Kid Nap Inn.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for the 5′ squares assumed for the design) or 140 pixels (for 10‘ foot squares) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.

Heh, "Kid-Nap" inn. That's a good pun, maybe not the Greatest Of All Time, but still pretty darn good...
 

Temple-of-Love-2024-Remix-promo.jpg


The Temple of Love (2024 Remix)

This temple complex is dedicated to the local deity of love and war who is the patron of the city; giving the temple a prominent position just down the hill from the lord’s citadel. The temple complex combines the roles of temple, administrative centre, library, and also provides housing for clergy and paladins of the order.

On the left we have the primary temple service area with lines of widely staggered pews and rose-tinted windows to bring in the afternoon and evening sun on the southwest side. The north side of the temple has the back door and windowed galleries for quiet contemplation and discussions; while the east wing is primarily dedicated to temple staff and a set of windowless chambers for the paladins of the Order of Roses.

I mean, the theme for this one is pretty obvious – the temple structure was drawn around three hearts and is meant as a Valentine’s Day map. I couldn’t help myself but once again name it after the classic Sisters of Mercy song that comes to mind when one draws a temple in the shape of a heart… The other option was “Lord Valentine’s Temple” (riffing off the sci-fantasy novel Lord Valentine’s Castle).

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 16,800 x 10,200 pixels (56 x 34 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 3,920 x 2,380 pixels or 7,840 x 4,760 pixels, respectively.


 



Tower-of-Mourning-promo.jpg


The Tower of Mourning

The Tower of Mourning tapers up to its peak about 70 feet over the ground, but is nowhere near tall enough to pierce through the canopy of the forest that has grown up around it. Built specifically for the funeral rights of a great queen, the tower was also used as a watch tower but was never home to much of a garrison. Over the years since it was forgotten, the land has changed hands between kingdoms and smaller fiefs

The tower is the current bastion of a small order of paladins of vengeance, who use the pyre throne of the fallen queen at the top of the tower as their focus. The throne is made of stone and is cracked and scorched by the pyre that was built around it for the fallen queen. With repeated pyres (whenever a paladin is lost), the chair is slowly falling apart – cracking and splintering. The order is quite small and most members are on the move, leaving only a castellan who oversees the tower and a few paladins who remain in house at any one time.

Because the structure was more of a folly than a functional tower, it lacks some essential functionality that the order has had to rectify in their own ways – adding a kitchen to level 2 for instance, and cutting a waste trench into the ground in the forest nearby where they transport trash, old food, and wastes.

Tower 1 – the entrance to the tower is a good 8 feet above ground level. This level is primarily a great hall with throne at one end (and stairs down to the dungeons on each side of said throne) and arrow slits for defending the structure. A trap door in the north defensive room leads down past the cellars into the deeper dungeons.

Tower 2 – With an area overlooking the throne, this level is mostly stairs and a small room to defend the front of the structure (with arrow slits and murder holes). The order has added a kitchen on the south side and seating for meals on the north.

Tower 3 – One chamber here has been taken up by the castellan.

Tower 4 & 5 – Were dedicated to the queen for whom the tower was built and contain trophies and mementos of her reign.

Dungeons 1 – Typical cellars with supplies and some significant cobwebs.

Dungeons 2 – Mostly forgotten dungeons that were once memorials, now a mess. Pits cut into the circular chambers descend 30 feet to the level below.

Dungeons 3 – A sepulcher with statues of long-forgotten heroes and a secret door to the crypts beyond (also accessible via the pits above)

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.

 

Eyes of Nine

Everything's Fine
View attachment 345918

The Tower of Mourning

The Tower of Mourning tapers up to its peak about 70 feet over the ground, but is nowhere near tall enough to pierce through the canopy of the forest that has grown up around it. Built specifically for the funeral rights of a great queen, the tower was also used as a watch tower but was never home to much of a garrison. Over the years since it was forgotten, the land has changed hands between kingdoms and smaller fiefs

The tower is the current bastion of a small order of paladins of vengeance, who use the pyre throne of the fallen queen at the top of the tower as their focus. The throne is made of stone and is cracked and scorched by the pyre that was built around it for the fallen queen. With repeated pyres (whenever a paladin is lost), the chair is slowly falling apart – cracking and splintering. The order is quite small and most members are on the move, leaving only a castellan who oversees the tower and a few paladins who remain in house at any one time.

Because the structure was more of a folly than a functional tower, it lacks some essential functionality that the order has had to rectify in their own ways – adding a kitchen to level 2 for instance, and cutting a waste trench into the ground in the forest nearby where they transport trash, old food, and wastes.

Tower 1 – the entrance to the tower is a good 8 feet above ground level. This level is primarily a great hall with throne at one end (and stairs down to the dungeons on each side of said throne) and arrow slits for defending the structure. A trap door in the north defensive room leads down past the cellars into the deeper dungeons.

Tower 2 – With an area overlooking the throne, this level is mostly stairs and a small room to defend the front of the structure (with arrow slits and murder holes). The order has added a kitchen on the south side and seating for meals on the north.

Tower 3 – One chamber here has been taken up by the castellan.

Tower 4 & 5 – Were dedicated to the queen for whom the tower was built and contain trophies and mementos of her reign.

Dungeons 1 – Typical cellars with supplies and some significant cobwebs.

Dungeons 2 – Mostly forgotten dungeons that were once memorials, now a mess. Pits cut into the circular chambers descend 30 feet to the level below.

Dungeons 3 – A sepulcher with statues of long-forgotten heroes and a secret door to the crypts beyond (also accessible via the pits above)

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,200 x 13,200 pixels (34 x 44 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10‘ squares that make sense with the design) – so resizing the image to 2,380 x 3,080 pixels or 4,760 x 6,160 pixels, respectively.

Thank you Dyson for having door directions - do you always have this in your maps?
 


ichabod

Legned
Nice DMs always have the doors open into the room, so they can be kicked in. Evil DMs always have the doors open out of the room, so the PCs get broken feet.
I thought nice DMs had them open out of the room so that you could take the hinges off if you couldn't pick the lock.
 


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