Ambrus
Explorer
The most recent version is in the Player's Guide to Faerûn.Tharune said:I, er, don't know Spell Thematics. (and here I thought I was on top of all the feats! ;-P)
Spell Thematics [General]
Your spells manifest with a distinct theme or appearance.
Prerequisite: Arcane spellcaster level 1st.
Benefit: Due to the unusual appearance of your spells,
the DC of any Spellcraft check made to identify a spell
you have cast increases by +4. In addition, you may
designate one spell you know per level as a thematic
spell and cast it at +1 caster level. As you gain access
to new spell levels, you can designate new thematic spells;
you don't need to select this feat again to acquire new
thematic spells.
Nearly any theme is possible, so long as you can describe
a visual link for unification. For example, your theme
might be "lightning," "spheres," or "screamind skulls." If
you choose spheres as you theme, your magic missiles
might take the form of glowing spheres of light, and your
summoned monsters might emerge from mysterious
rainbow-colored globes. If your theme is lightning your
haste spell might manifest as a bright green spark that
leaps from ally to ally.
You can't use this feat to make your spell manifestations
invisible, nor do your spell thematics change the type of
damage a spell deals, regardless of its appearance.
This feat supercedes the version found in Magic of Faerûn.