Mark of the Wyrm [closed]

Tharune said:
I, er, don't know Spell Thematics. (and here I thought I was on top of all the feats! ;-P)
The most recent version is in the Player's Guide to Faerûn.

Spell Thematics [General]

Your spells manifest with a distinct theme or appearance.
Prerequisite: Arcane spellcaster level 1st.
Benefit: Due to the unusual appearance of your spells,
the DC of any Spellcraft check made to identify a spell
you have cast increases by +4. In addition, you may
designate one spell you know per level as a thematic
spell and cast it at +1 caster level. As you gain access
to new spell levels, you can designate new thematic spells;
you don't need to select this feat again to acquire new
thematic spells.
Nearly any theme is possible, so long as you can describe
a visual link for unification. For example, your theme
might be "lightning," "spheres," or "screamind skulls." If
you choose spheres as you theme, your magic missiles
might take the form of glowing spheres of light, and your
summoned monsters might emerge from mysterious
rainbow-colored globes. If your theme is lightning your
haste spell might manifest as a bright green spark that
leaps from ally to ally.
You can't use this feat to make your spell manifestations
invisible, nor do your spell thematics change the type of
damage a spell deals, regardless of its appearance.
This feat supercedes the version found in Magic of Faerûn.
 

log in or register to remove this ad


One method that works for maps is excel. With abilities like point blank shot, etc., it can make a difference as to what we decide to do. It's obviously up to you, but I hope you'll be a bit more generous with distances, etc. if we have to do it blind. ;)
 

I'm back. And just for the record, Kevin's mark is situated on his right bicep, visible. That and their shared hatred for the Zhents partially explains why Grogan and Kev travelled together for a time.
 

Sorry this is late - its been a long week

Stonecipher "the Mad Dwarf"

Chaotic Good


Str 13(+1) Size Medium
Dex 12(+1) Height 4'2"
Con 15(+2) +2 for racial Weight 170lb
Int 12(+1) Skin Tan
Wis 8 (-1) Eyes Dark Brown
Cha 14(+2) -2 for racial Hair Black; Thick Beard

Total Hit Points 26 Speed 20 feet Armor Class 15 = 10 +4 (chain shirt) +1 (Dex)
Touch AC 11 Flat-footed 14

Initiative Modifier +1
Fortitude save +5=3 base +2 con
Reflex save +1 = 0 base+1 Dex
Will save +1 = 2 base -1 wisdom
Attack (handheld) +3=2 base +1 Str
Attack (unarmed) +3 = 2 base +1 Str
Attack (missile) +3 = 2 base +1 Dex
Grapple check +3 = 2 base +1 Str

Languages : Common, Dwarven, Orc

Dagger (1d4, crit 19-20/x2 range inc 10 ft, 1lb light piercing)
Light Crossbow (1d8, crit 19-20/x2, range inc 80ft, 4lb, piercing)
Throwing Axe (1d6, crit x2 range inc 10ft 2 lb light slashing)
Dwarven Waraxe master crafted (1d10, crit x3 8lb one-handed, slashing
Chain shirt master crafted (light +4 AC, max dex +4; check penalty -2 25lb, arcane spell failure 20%

No familiar yet

Feats:

alertness
blind-fight
quick draws
self-sufficient

Skills
Climb rank 2
Craft (stone) rank 1
Gather Information rank1
Hide rank 1
Knowledge (architecture) rank 1
Knowledge (nature) rank 1
Move silently rank .5
Profession (stone mason) rank 1
Search rank 1
Spot rank 1
Swim rank 1
Use Magic Device rank .5
Use rope rank 1

Zero-level Spells :5 per day Flare, Ghost Sound, Mending, Prestidigitation

Level 1 Spells : 4 per day Feather Fall, Magic Missile

Dwarf

+2 con / -2 char
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal

Equipment

Crossbow bolts (quiver of 10 ) x2
Backpack
blanket, winter x1
chalk
flint and steel
Mug- pewter
Pot
Pouch x2
rope (50' silk)
Sacks x2
waterskins x2
Whetstone
Spell component pouch
pipe (silver and ivory)
pouch tobacco
travelers outfit
explorer's outfit


History

Stonecipher is a Shield Dwarf from the west. He doesn't know where he is from though. As a young child his small dwarf hold was wiped out by a large band of Drow. The drow killed everyone and thought Stonecipher was dead too. After Stonecipher came to he was surrounded my the bodies of his family. He has no sense of time after that. It took him months to years, he doesn't know, to cut stone tombs for all the fallen. He survived on the stores of goods in the hold and was kept company by the dead. Once the dead were entombed he read the carvings and marks on the stones and walls to pass the time. As the food ran out he had no choice but to leave or starve. At first he looked for food and would go back to the hold for shelter, but as he used up the resorces in the area he moved East. He learned how to survive in the wilds. It was during this time that his magical ability came into its own. It manifested itself through need in stressful situations.
He doesn't know how long it took him to reach civilized lands. As to why he is where he is I can't tell you. He has a wild look about him with his hair pulled back in a long pony tail and a long beard with a braided mustache. He will only drink out of
his own mug that he carries form home. When served he will pour what ever it is
into his mug and doesn't like others touching it. Having to survive on his own
without a family or community structure for so long he doesn't have that sense
of order other dwarfs have. He has a impulsive nature about him which is not
very dwarvish.
He wears a wipe brim felt hat and a mastercrafted chainmail shirt. He also carries with him a master crafted dwarven waraxe. Both are items he took from his old home along with a mug and pipe. The mug and pipe belonged to his father. He doesn't remember him but those 2 items help bring back memories of better times.

He has earned the name "the Mad Dwarf" in the region . He has an odd habit now of talking to stone in dwarvish and runs his hands over it when he does. Can you say needs therapy.
 

Stonecipher's mark

Forgot to say that Stone's mark is on his back and didn't know it was there for along time. He can't remember if he had it as a child or not. He also has a long scar on his back from when he was struck down by the drow.
 



oops

Oop's I missed that.For some reason I thought I had martial weapons because I was a warrior. I'll drop quick draw and take Martial Weapons instead. Thanks for showing me that.
 

Stonecipher said:
Oop's I missed that.For some reason I thought I had martial weapons because I was a warrior. I'll drop quick draw and take Martial Weapons instead. Thanks for showing me that.
You have warrior levels? I saw the spells per day and figured you went sorcerer, but I guess you'd have more per day. If you have a level of a fighter class, you're good to go.
 

Remove ads

Top