Mark of the Wyrm [closed]


log in or register to remove this ad

Ambrus said:
Do the other PCs' marks radiate magic too?

Carfal is the only other PC with a handy detect magic, and I'd say his does
not (if he ever tried to look). The others don't yet know. Not to worry,
people can't discern your location with detect magic or anything like
that, it's too faint...
 

I was asking in case Vorastrix could detect the others' rune-marks himself. If everyone in the party has a detectable mark, it'd be pretty good incentive for Vor to join them.
 

Open Birthmark

Grogan's will be visible on his open left shoulder (amongst the scar tissue) since he does not wear any sleeves.
 

Sorry about the overabundance of posting. Just got in a groove there.

Ghelt will have his mark on the inside of his left forearm, usually concealed, but not because of any deliberate effort. Ghelt always thought it was just an interesting birthmark, nothing more.
 

Tharune said:
Carfal is the only other PC with a handy detect magic, and I'd say his does
not (if he ever tried to look).

He would have tried :p

I'll say Carfal's mark is on the outside of his left calf. It wouldn't normally be visible.
 

PC list

I have a friend from way back who's going to join in at some point, too; so the list
looks like this:

Garren, human ranger
Grogan, half-orc bar/ftr
Carfal, half-orc cleric
Vorastrix, kobold sorceror
Ghelt the Shin, human rogue
Kevin Kull, human bar/ftr
??, dwarf ftr/cleric?
??, dwarf ftr/sorceror?
 

Neurotic, I still haven't received anything from you by email. Would you
go ahead and post your character and history on this thread and on the
Rogue's Gallery? Thanks...
 


Logan Glanderho (I'll edit it on monday, sorry)

Name: Logan Glanderho 2
Race: Dwarf
Player: Neurotic
Classes: Priest of Dumathoin 3
Hit Points: 27 (http://invisiblecastle.com/find.py?id=1227593)
Experience: 3000 / 6000
Alignment: Neutral Good
Vision: Darkvision (60')
Speed: Walk 20 ft.
Languages: Common, Dwarven, Terran

Stat Score Mod
STR 10 (+0)
DEX 10 (+0)
CON 16 (+3)
INT 12 (+1)
WIS 16 (+3)
CHA 10 (+0)

SKILLS
Appraise 1(0.0), Autohypnosis 5(0.0), Concentration 7(4.0),
Craft (Armorsmithing) 5(2.0), Craft (Other) 3(0.0),
Diplomacy 5(5.0), Heal 3 (0.0), Knowledge (Arcana) 3(2.0), Knowledge (Religion) 5 (4.0), Listen 3(0.0), Profession (Soldier) 3 (0.0), Sense Motive 3(0.0),
Spellcraft 3(2.0), Spot 3(0.0), Survival 3(0.0)

-------------------------- Feats ---------------------------
Armor Proficiency (Heavy)
Weapon focus (Warhammer) (Metal domain)
Combat Casting
Extra turning


-------------------- Special Abilities ---------------------
+1 racial bonus on attack rolls against orcs and goblinoids
+2 racial bonus on Appraise and Craft checks that are related to stone or metal.
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
+4 Dodge bonus to Armor Class against monsters of the giant type.
Spontaneous casting
Stability
Stonecunning
Turn Undead (Su) 7/day (turn level 3) (turn damage 2d6+3)

Domains: Metal (hammer weapon focus), Protection (Protective ward)

AC: 16 (5 masterwork chain +1 shield) , touch 11, flat 16

Initiative: +0
BAB: +2
Melee to hit: +2
Ranged to hit: +2

Fortitude: +6
Reflex: +1
Will: +6

Unarmed attack:
to hit: +2
damage: 1d3
critical: 20/x2

Warhammer (Masterwork):
to hit: +3+1
damage: 1d8
critical: 20/x2

---------------------------- Equipment ------------------------
Name QTY LBS
Outfit (Scholar's) 1 6lbs
Satchel for scrolls and potions 1 3lbs

Chainmail (Masterwork) 1 40lbs
Warhammer(Masterwork) 1 6lbs
Throwing hammer 2 6lbs
Small metal shield (Masterwork) 1 6lbs

Potion (Endure Elements) 1 0lbs
Potion (Oil of Magic Weapon) 1 0lbs
Potion (Protection from Evil) 1 0lbs
Potion (Shield of Faith +2) 2 0lbs

Scroll (Bear's Endurance/Divine) 1 0lbs
Scroll (Bull's Strength/Divine) 1 0lbs
Scroll (Calm Emotions/Divine) 1 0lbs
Scroll (Command) 1 0lbs
Scroll (Comprehend Languages/Divine) 1 0lbs
Scroll (Cure Moderate Wounds/Divine) 2 0lbs
Scroll (Find Traps) 1 0lbs
Scroll (Hold Person/Divine) 1 0lbs
Scroll (Spiritual Weapon) 1 0lbs

Total weight 61 (light)

Level 0
Detect Magic (Divination) (2)
Resistance (Abjuration)
Startle (Necromancy)

Level 1
Command (Enchantment)
Sanctuary (Abjuration)
Divine Favor (Evocation)
Protection from Evil (Abjuration)

Level 2
Shield other (Abjuration)
Detect Thoughts (Divination)
Zone of Truth (Enchantment)


------------------------ Description -----------------------
Height: 4' 2" Weight: 175 lbs. Gender: Male
Eyes: Almost black Hair: dark brown Skin: Pale (for now)
Speech style: Silent Beard: braided in diamond pattern

Full Description
Logan is not very strong as dwarves go, definitely smaller then average with strangely empty (monotonous) very deep voice. His helm tucked neatly under the arm, dark brown hair trimmed neatly, still having pressed down appearance from helm, shield on his back tinkling in shiny chainmail under gray and brown robe, his rich beard elaborately braided in three pronged diamond pattern and with dark brown eyes, dwarf radiated calm confidence in face of a hulking half-orc. There was a leather sachel on his shoulder and warhammer on his hip.


Background
Logan is born into middle class family as second (smaller) twin, first in a century as such births are rare among dwarves. As family of warriors Logan was put to training very young. However, because of his small stature and weakness he was soon transfered to scouting duty. Not very nimble, he didn't excel in this duty either. He was put to guard duty of hospitals or adjutant duty to petty officers or keeping supply depots. In this he was successful as his wits made up what he lacked in brawn.

Several months ago, he was assigned to guard supply caravan to one of the outlying mines. They were ambushed by undead lead by invisible priest and most of caravan was taken captive. Some guards were killed, others managed to get away in tunnels. Logan was one lost in tunnels. Attackers close on his heels he didn't have time to check where he's going. Never very good at orienteering he soon became hopelesly lost with duergar steadily gaining.

Then there was rumbling and tunnel floor behind him collapsed isolating him from pursuers !! Little bit further and he found himself in small chamber with old gnarled dwarf leaning on his maul. Ignoring Logan's thanks and questions, elder informed Logan that his destiny lies not in tunnels but under the skies above. His mark (that started glowing in response to elders words), the one on his neck is one of destiny.

Elder pointed him in right direction and told Logan he will be safe until he returns. Then he just vanished into stone. Logan arrived back to his clanhold almost a day behind othere survivors and was put to questioning. One of the priests read his mind and cleared him of all doubts and called him into the service of Dumathoin (he recognized the elder from Logan's mind). Logan started learning and soon he was ordained priest. He felt ready to go and find his destiny under the skies above. While preparing he took time to make will of Dumathoin known to him via Divination and learned that there is more marks and that he will not like what he sees, but that there is more to those who bear mark then outer appearance.

Logan is strongly independant, feels himself blessed and protected and is prone to taking unneccecary risks. HE also likes making things himself, but he does that relatively rarely, focused on learning and not very strong, only occasionaly he takes time to craft items himself. He will always take time to discover something new about the world around him (especialy if it improves his smithing skills) and is ever ready to protect the sanctity of deep mountains and greater good. He bears strong hatred for undead and those who make and control them.
 
Last edited:

Remove ads

Top