Baumi
Adventurer
"Marking" seems quite common and while the Classes have their advantages described, most monsters have not.
Does anyone know if there is some default effect from "marked"?
Here are two Monsters who have the ability to mark but no description of it's advantage...
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Hobgoblin Soldier Level 3 Soldier
Medium natural humanoid (goblin) XP 150
Initiative: +7 Senses +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
Flail (standard; at-will) • Weapon +7 vs. AC; 1d10+4 damage, the target is slowed until the end of the hobgoblin soldier’s next turn, and the target is marked until the end of the hobgoblin soldier’s next turn.
Formation Strike (standard; at-will) • Weapon Requires Flail; +7 vs. AC; 1d10+4 damage, and the hobgoblin soldier shifts one square provided it ends in a space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when a hobgoblin suffers an effect a save can end; encounter) The hobgoblin soldier makes an immediate save against the effect. Phalanx Soldier The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it
Alignment Evil Languages Common, Goblin
Skills: Athletics +12, Stealth +10
Str 19 (+5) Dex 14 (+3) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment Scale armor, heavy shield, flail
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Human Guard Level 1 Soldier
Medium natural humanoid XP 100
Initiative + 4 Senses Perception +5 HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12 Speed 5
Halberd (standard; at-will) • Weapon Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the end of the human guard’s next turn.
Powerful Strike (standard, recharge 5,6) • Weapon Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.
Crossbow (standard; at-will) • Weapon Range 15/30; +7 vs. AC 1d8+1 damage
Alignment Any Languages Common
Skills: Streetwise +5
Str 15 (+2) Dex 14 (+2) Wis 11 (+0) Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, halberd, 20 bolts
Does anyone know if there is some default effect from "marked"?
Here are two Monsters who have the ability to mark but no description of it's advantage...
------------------
Hobgoblin Soldier Level 3 Soldier
Medium natural humanoid (goblin) XP 150
Initiative: +7 Senses +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
Flail (standard; at-will) • Weapon +7 vs. AC; 1d10+4 damage, the target is slowed until the end of the hobgoblin soldier’s next turn, and the target is marked until the end of the hobgoblin soldier’s next turn.
Formation Strike (standard; at-will) • Weapon Requires Flail; +7 vs. AC; 1d10+4 damage, and the hobgoblin soldier shifts one square provided it ends in a space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when a hobgoblin suffers an effect a save can end; encounter) The hobgoblin soldier makes an immediate save against the effect. Phalanx Soldier The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it
Alignment Evil Languages Common, Goblin
Skills: Athletics +12, Stealth +10
Str 19 (+5) Dex 14 (+3) Wis 14 (+3) Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment Scale armor, heavy shield, flail
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Human Guard Level 1 Soldier
Medium natural humanoid XP 100
Initiative + 4 Senses Perception +5 HP 31; Bloodied 15
AC 16; Fortitude 14, Reflex 13, Will 12 Speed 5
Halberd (standard; at-will) • Weapon Reach 2; +8 vs. AC; 1d10+2 damage, and the target is marked until the end of the human guard’s next turn.
Powerful Strike (standard, recharge 5,6) • Weapon Requires Halberd; Reach 2; +8 vs. AC; 1d10+6 damage, and the target is knocked prone.
Crossbow (standard; at-will) • Weapon Range 15/30; +7 vs. AC 1d8+1 damage
Alignment Any Languages Common
Skills: Streetwise +5
Str 15 (+2) Dex 14 (+2) Wis 11 (+0) Con 15 (+2) Int 10 (+0) Cha 12 (+1)
Equipment chainmail, crossbow, halberd, 20 bolts