Now the marshal is a great class, but someone I am playing with wishes to do more with the auras as they go up. So I was playing around with making a prc for them.
The things I want in it is the following:
More minor auras at once and bigger bonuses faster.
Along with bonuses to the minor auras.
I was thinking about cutting the BAB down to poor, cutting the hd down to a d6 and giving them an extra good reflex save. keep the skills the same, and then work through some sort of progression. Anyone care to try?
Edit: I posted this below, but just in case people come in I would like some comments on this rather than the discussion about prc's in general
how about this as a general, and only preliminary, writeup:
HD: d6
BAB: poor
Saves: F: Good, R: Good, W: Good
Req: 1 minor and 1 major aura, skill focus(perform)(any), perform 8 ranks, must speak at least 10 languages
Class skills: same as marshal
skill points: 4+int mod/level
Weapon and armor prof: nothing new
1: Minor aura boost (+1)
2: Inspire animal, Expanded aura
3: Major aura boost (+1)
4: Extra minor aura active
5: Minor aura boost (+2), major aura boost (+2)
6: Radiate courage
7: Minor aura boost (+3), major aura boost (+3)
8: Inpire excellence
9: Minor aura boost (+4), major aura boost (+4)
10: Extra major aura active, Minor aura boost (+5), major aura boost (+5)
Minor aura boost: all minor auras gain this bonus in addition to all other bonuses it may get.
Inspire animal: animals also gain the benefit of any auras this character has active if he so desires.
Expanded aura: Aura radius is expanded by 50%.
Major aura boost: all major auras gain this bonus in addition to all other bonuses it may get.
Extra minor aura active: the character may have two seperate auras going at the same time (in addition to a major aura).
Radiate courage: immune to fear and fear like effects, all allies which are effected by any of this characters auras also gets a +4 morale bonus vs fear.
Inspire excellence: A number of times per day equal to his charisma bonus this character may inspire excellence in all those effected by his aura. He must expend a full round action, at the end of which everyone, including himself, has a +2 perfection bonus to saving throws, attack rolls, damage rolls, and skill checks. This bonus lasts for a number of rounds equal to the characters charisma modifier. If a creature no longer gains the benefits from any auras then the bonus is lost. No character may recieve this bonus more than once an any given hour.
Extra major aura active: the character may have two seperate major auras going at the same time (in addition to minor auras).
I know it isnt very well balanced, and it is pretty heavy at the end. But by that time they are really hurting from a serious lack of choices in auras (3 minor and 2 major vs 7 minor and 4 major) along with having given up the extra move actions (which are a huge boon by the way). So while it isnt well balanced any suggestions, helpful ones
, would be most appreciated.
The things I want in it is the following:
More minor auras at once and bigger bonuses faster.
Along with bonuses to the minor auras.
I was thinking about cutting the BAB down to poor, cutting the hd down to a d6 and giving them an extra good reflex save. keep the skills the same, and then work through some sort of progression. Anyone care to try?

Edit: I posted this below, but just in case people come in I would like some comments on this rather than the discussion about prc's in general

how about this as a general, and only preliminary, writeup:
HD: d6
BAB: poor
Saves: F: Good, R: Good, W: Good
Req: 1 minor and 1 major aura, skill focus(perform)(any), perform 8 ranks, must speak at least 10 languages
Class skills: same as marshal
skill points: 4+int mod/level
Weapon and armor prof: nothing new
1: Minor aura boost (+1)
2: Inspire animal, Expanded aura
3: Major aura boost (+1)
4: Extra minor aura active
5: Minor aura boost (+2), major aura boost (+2)
6: Radiate courage
7: Minor aura boost (+3), major aura boost (+3)
8: Inpire excellence
9: Minor aura boost (+4), major aura boost (+4)
10: Extra major aura active, Minor aura boost (+5), major aura boost (+5)
Minor aura boost: all minor auras gain this bonus in addition to all other bonuses it may get.
Inspire animal: animals also gain the benefit of any auras this character has active if he so desires.
Expanded aura: Aura radius is expanded by 50%.
Major aura boost: all major auras gain this bonus in addition to all other bonuses it may get.
Extra minor aura active: the character may have two seperate auras going at the same time (in addition to a major aura).
Radiate courage: immune to fear and fear like effects, all allies which are effected by any of this characters auras also gets a +4 morale bonus vs fear.
Inspire excellence: A number of times per day equal to his charisma bonus this character may inspire excellence in all those effected by his aura. He must expend a full round action, at the end of which everyone, including himself, has a +2 perfection bonus to saving throws, attack rolls, damage rolls, and skill checks. This bonus lasts for a number of rounds equal to the characters charisma modifier. If a creature no longer gains the benefits from any auras then the bonus is lost. No character may recieve this bonus more than once an any given hour.
Extra major aura active: the character may have two seperate major auras going at the same time (in addition to minor auras).
I know it isnt very well balanced, and it is pretty heavy at the end. But by that time they are really hurting from a serious lack of choices in auras (3 minor and 2 major vs 7 minor and 4 major) along with having given up the extra move actions (which are a huge boon by the way). So while it isnt well balanced any suggestions, helpful ones

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