Two Builds
As promised, I made two different builds, one with main cast from wizard and another from sorcerer. Both, at higher levels, occupy none and all the common roles of a party: they are (not so) Big (not so) Stupid and (so so) Fighter, skillmoney (specially to recognize monsters), Buffing, Battlefield Control and the Waste of Space (this role fits very well hahaha).
[sblock=Collector of Styles][FONT="]Monk 1, Wizard 4, Enlightened Fist 4, Abjurant Champion 3, Swiftblade 8; BAB +16/+11/+6/+1; Fort+11 , Ref+12, Will+22, NC 15[/FONT]
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Str 17 (22, +5 inherent), Dex 17 (20, +3 inherent), Cons 16 (20, +4 inherent), Int 18 (28, +5 level, +5 inherent), Wis 8 (-1), Cha 8 (-1);[/FONT]
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Level 1: Monk 1:[/FONT][FONT="] Flurry of Blows, Unarmed Strike, Stunning Fist, Dodge, Carmendine Monk
[/FONT][FONT="]Level 2: Domain Wizard 1:[/FONT][FONT="] transmutation domain, familiar, mobility (instead of script scroll)[/FONT]
[FONT="]Level 3: Domain Wizard 2:[/FONT][FONT="] Combat Casting[/FONT]
[FONT="]Level 4: Domain Wizard 3:[/FONT][FONT="] INT 19[/FONT]
[FONT="]Level 5: Domain Wizard 4:[/FONT]
[FONT="]Level 6: Enlightened Fist 1[/FONT][FONT="]:[/FONT][FONT="] ki strike (magic), monk abilities, Knowledge Devotion[/FONT]
[FONT="]Level 7: Enlightened Fist 2:[/FONT][FONT="] fist of energy[/FONT]
[FONT="]Level 8: Enlightened Fist 3:[/FONT][FONT="] arcane fist, INT 20[/FONT]
[FONT="]Level 9: Swiftblade 1:[/FONT][FONT="] spring attack, swift surge +1/0ft, Planar Touchstone (The Catalogues of Enlightenment)[/FONT]
[FONT="]Level 10: Swiftblade 2:[/FONT][FONT="] blurred alacrity,[/FONT]
[FONT="]Level 11: Swiftblade 3:[/FONT][FONT="] sudden casting[/FONT]
[FONT="]Level 12: Abjurant Champion 1:[/FONT][FONT="] Abjurant Armor, Extended Abjuration, Snap Kick, INT 21[/FONT]
[FONT="]Level 13: Abjurant Champion 2:[/FONT][FONT="] Swift Abjuration,[/FONT]
[FONT="]Level 14: Enlightened Fist 4:[/FONT][FONT="]INT 22*[/FONT]
[FONT="]Level 15: Swiftblade 4:[/FONT][FONT="] Arcane Reflexes, swift surge +1/10ft, Elusive Target[/FONT]
[FONT="]Level 16: Swiftblade 5:[/FONT][FONT="] evasive celerity, INT 24*[/FONT]
[FONT="]Level 17: Swiftblade 6:[/FONT][FONT="] Fortified Hustle, INT 25*[/FONT]
[FONT="]Level 18: Swiftblade 7:[/FONT][FONT="] bounding assault, swift surge +2/10ft, Practiced Spellcaster, INT 26*[/FONT]
[FONT="]Level 19: Swiftblade 8:[/FONT][FONT="] diligent rapidity, INT 27*[/FONT]
[FONT="]Level 20: Abjurant Champion 3:[/FONT][FONT="]INT 28[/FONT]
[FONT="]* Increased due to Tome of Clear Thought
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[FONT="]I[/FONT][FONT="]nitiative: +14[/FONT][FONT="] (Dex+5, +9 [/FONT][FONT="]Arcane Reflex[/FONT][FONT="])[/FONT]
[FONT="]BAB: [/FONT] [FONT="]+16/+11/+6/+1 Caster Level: 19/15 (-1M, -1EF, -3Sw)[/FONT]
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Monk’s equivalent level:[/FONT][FONT="]10*[/FONT] [FONT="] (1M+4EF+5Belt) = unarmed damage 2d6 (carmendine monk»monk12), AC bonus +2, Speed Bonus +30ft[/FONT]
[FONT="]Speed: 70ft
Base Saves:[/FONT]
[FONT="]Fort: 12[/FONT][FONT="] (7 base (2M, 1EF, 1Wiz, 2Sw, 1Abj), +5 Con)[/FONT]
[FONT="]Ref: 19[/FONT] [FONT="] (14 base (2M, 4EF, 1Wiz, 6Sw, 1Abj), +5 Des)[/FONT]
[FONT="]Will: 18[/FONT] [FONT="] (19 base (2M, 4EF, 4Wiz, 6Sw, 3Abj), -1 Sab)[/FONT]
[FONT="]Must have items:[/FONT] [FONT="]monk’s belt[/FONT]
[FONT="]Skill Points: 222 (M1=36, Wiz=28, EF=39, Sw8=91, AC3=28)[/FONT][FONT="]
Skill – ranks (cost)[/FONT]
[FONT="]Balance 5[/FONT]
[FONT="]Concentration 23[/FONT]
[FONT="]Knowledge (arcana) 23[/FONT]
[FONT="]Knowledge (religion) 13(16)[/FONT]
[FONT="]Knowledge (nature): 12(20)[/FONT]
[FONT="]Knowledge (local): 10(17)[/FONT]
[FONT="]Knowledge (planes): 12 (20)[/FONT]
[FONT="]Knowledge (dungeoneering): 9(14)[/FONT]
[FONT="]Sleight of Hand: 5(10)[/FONT]
[FONT="]Spellcraft 23[/FONT]
[FONT="]Swim 1[/FONT]
[FONT="]Spot: 21(22)[/FONT]
[FONT="]Tumble: 21(22)[/FONT]
[FONT="]Skill Tricks (6 points): collector of stories, back on your feet, clarity of vision[/FONT][/sblock]
Dubious Tatics: This build has the versatile of planar touchstone, gaining a domain of the clerics. That can give the talents improved initiative, extended spell, the knowledge skills as class skills and a lot of other things.
Using a move action, I provoke an AoO as I move between two enemies. Elusive Target (Diverting Defense) causes the attack to automatically miss and hit the other enemy. Elusive Target (Cause Overreach) gives a trip attempt against the first foe. After that I use the Bounding Assault + Snap Kick + Spring Attack to hit 3 times and still end the round far from the enemies.
This build begins like a wizard with more AC and fills the paper of the wizard on early levels.
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[/FONT][sblock=Draconic Punch][FONT="]Monk 1, Sorcerer 6, Swiftblade 9, Abjurant Champion 4; BAB 16; NC 16
[/FONT] [FONT="]Str 12 (16, +4 inherent), Dex 16 (20, +4 inherent), Cons 14 (18,+4 inherent), Int 16, Wis 8, Cha 18 (28,+5 levels +5 inherent);[/FONT]
[FONT="]Level 1: Monge 1:[/FONT][FONT="] Flurry of Blows, Unarmed Strike, Improved Grapple, dodge(pre), mobility(pre)[/FONT]
[FONT="]Level 2: Dragonblood Sorcerer 1:[/FONT][FONT="] Draconic Heritage (Shen Lung), Arcane Insight +2[/FONT]
[FONT="]Level 3: Sorcerer 2:[/FONT][FONT="] practiced spellcaster[/FONT]
[FONT="]Level 4: Sorcerer 3:[/FONT]
[FONT="]Level 5: Dragonblood Sorcerer 4:[/FONT][FONT="] spell like ability, Arcane Insight +4[/FONT]
[FONT="]Level 6: Planar [/FONT][FONT="]Sorcerer 5:[/FONT][FONT="] domain access (spell), force charged energy, ascetic mage (Monk+Sorc, CHA to AC, but not to stunning fist DC)[/FONT]
[FONT="]Level 7: Sorcerer 6:[/FONT]
[FONT="]Level 8: Swiftblade 1:[/FONT][FONT="] spring attack, swift surge +1/0ft[/FONT]
[FONT="]Level 9: Swiftblade 2:[/FONT][FONT="] Blurred Alacrity, combat casting (pre)[/FONT]
[FONT="]Level 10: Swiftblade 3:[/FONT][FONT="]Sudden Casting[/FONT]
[FONT="]Level 11: Abjurant Champion 1:[/FONT][FONT="]Abjurant Armor, Extended Abjuration[/FONT]
[FONT="]Level 12: Abjurant Champion 2:[/FONT][FONT="] Swift Abjuration, arcane strike[/FONT]
[FONT="]Level 13: Abjurant Champion 3:[/FONT]
[FONT="]Level 14: Swiftblade 4: [/FONT][FONT="]Arcane Reflexes, swift surge +1/10ft[/FONT]
[FONT="]Level 15: Swiftblade 5:[/FONT][FONT="] Evasive Celerity, snap kick[/FONT]
[FONT="]Level 16: Swiftblade 6: [/FONT][FONT="]Fortified Hustle[/FONT]
[FONT="]Level 17: Swiftblade 7:[/FONT][FONT="] bounding assault, swift surge +2/10ft[/FONT]
[FONT="]Level 18: Swiftblade 8:[/FONT][FONT="] diligent rapidity, OPEN FEAT[/FONT]
[FONT="]Level 19: Swiftblade 9: [/FONT][FONT="]Perpetual Options[/FONT]
[FONT="]Level 20: Abjurant Champion 4:[/FONT][FONT="]Arcane Boost[/FONT]
[FONT="]Initiative: +14[/FONT][FONT="] (Dex+5, +9 Arcane Reflex)[/FONT]
[FONT="]BAB: [/FONT][FONT="]+16/+11/+6/+1 Caster Level: 20/16 (-1M, -3Sw)[/FONT]
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Monk’s equivalent level: 12[/FONT][FONT="] (1M+6Sorc+5Belt) = unarmed damage 2d6, AC bonus +2, Speed Bonus +40ft[/FONT]
[FONT="]Speed: 80ft
Base Saves:[/FONT]
[FONT="]Fort: 12[/FONT][FONT="] (8 base (2M, 2Sor, 3Sw, 1Abj), +4 Con)[/FONT]
[FONT="]Ref: 16[/FONT][FONT="] (11 base (2M, 2Sor, 6Sw, 1Abj), +5 Dex)[/FONT]
[FONT="]Will: 16[/FONT][FONT="] (17 base (2M, 5Sor, 6Sw, 4Abj), -1 Wis)[/FONT]
[FONT="]Must have items:[/FONT][FONT="] slippers of battle dancing (DMII-CHA instead of STR on damage and attack), monk’s belt, spellbook (weird: sorcerer with a book!!!)[/FONT]
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[/FONT][FONT="]Spells Known: 0 –[/FONT][FONT="] 9; 1 – 4*; 2 – 3**; 3 – 3*; 4 – 3*; 5 – 3*; 6 – 2***; 7 – 1*; 8 – 0*;[/FONT]
[FONT="]* Plus one known spell per level due to spell domain;[/FONT]
[FONT="]** One less spell of level 2 due to Planar Sorcerer.[/FONT]
[FONT="]*** Dragonblood Sorcerer 2: greater anyspell » Spell Like Ability 3/day[/FONT]
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Spells Known:[/FONT]
[FONT="]0 –[/FONT][FONT="] resistence, flare, detect magic, detect poison, read magic, light, prestidigitation, mage hand, message[/FONT]
[FONT="]1 –[/FONT][FONT="] Mage Armor, shield, enlarge person, chill touch, persistent blade[/FONT]
[FONT="]2 –[/FONT][FONT="] Silence, mirror image, heroics, wraithstrike[/FONT]
[FONT="]3 –[/FONT][FONT="] Anyspell, Haste, Magic Weapon Greater, Dragonskin[/FONT]
[FONT="]4 –[/FONT][FONT="] Rary’s Mnemonic Enhancer, Ray Deflection, Stoneskin, Invisibility Greater[/FONT]
[FONT="]5 –[/FONT][FONT="] Break Enchantment, Summon Monster V, Draconic Polymorph, Moonbow[/FONT]
[FONT="]6 –[/FONT][FONT="] Anyspell Greater*(3/dia), Bite of Weretiger, Spectral Touch[/FONT]
[FONT="]7 –[/FONT][FONT="] Limited Wish, Emerald Flame Fist[/FONT]
[FONT="]8 –[/FONT][FONT="] Antimagic Field[/FONT]
[FONT="]Skill Points: 164 (M1=32, Sorc6=36, Sw9=72, AC4=24)[/FONT]
[FONT="]Balance 5[/FONT]
[FONT="]Bluff 12 (18 points)[/FONT]
[FONT="]Concentration 23[/FONT]
[FONT="]Hide 4[/FONT]
[FONT="]Knowledge (arcana) 23[/FONT]
[FONT="]Knowledge (nature) 1 (2 points)[/FONT]
[FONT="]Knowledge (religion) 2[/FONT]
[FONT="]Perform (dance) 5 (6 points)[/FONT]
[FONT="]Spellcraft 23[/FONT]
[FONT="]Spot 23[/FONT]
[FONT="]Tumble 19 (21 points)[/FONT]
[FONT="]Use Magical Device 8 (10 points)[/FONT]
[FONT="]Skill Tricks (4 points): clarity vision, back on your feet[/FONT][/sblock]
Dubious Tactics: Choosing Anyspell Greater to be the Spell Like Ability from Dragonblood Sorcerer 4, I manage to use this 3/day, instead of only one time. Also, it is prepared like a wizard spell, so some spells prepared from anyspell can be cast again using Rary’s Mnemonic Enhancer.
This build is really weak early, but get stronger after level 6, when it gets ascetic mage. This fills the paper of support magic from far far away the combat at early levels...
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The question: Which one is stronger, in a per level analysis and overall? What can be done to upgrade and improve this builds? Suggestions of better or legal (if the tactics shown are not valid) tactics?
Both builds would be improved if using improved trip feat. Does anyone know how to get this feat from magic or equips? Both builds already use the Heroic spell to gain a fighter feat, but to get improved trip, you need to get combat expertise first... (no multiple casts of heroic spell allowed!!!).
I would really appreciate your comments.