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Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

Firearms for 109 please.
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Nope!

Inspired by my husband playing a City of Heroes character named "The Colony". Super Strength/Bio Armor Brute.

RPed as a colony of bacteria that used plural pronouns and had to come to consensus before starting an activity. Would occasionally leave dissenting pieces of themself behind that they'd go back and pick up, later.
I can imagine Odo from Star Trek: Deep Space 9 being a member of this heritage. ;) He would have had the Investigator or City Watch background because of his time as the station's head of security. Culturally, I think he would have 'grown' up in a Cosmopolitan culture (DS9). His Destiny would be one of self-discovery as he tried to figure who he was and who his people were.
 

I'm curious to see how the Warcaster turned out - so page 52 please
Probably should've gone for 53, where the class table is... I'll give it to you, just in case!
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SO. MANY. GOODIES.

After you unveiled page 52 from the previous request, would you please show page 102?
Sure! I can do that!

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I can imagine Odo from Star Trek: Deep Space 9 being a member of this heritage. ;) He would have had the Investigator or City Watch background because of his time as the station's head of security. Culturally, I think he would have 'grown' up in a Cosmopolitan culture (DS9). His Destiny would be one of self-discovery as he tried to figure who he was and who his people were.
... you are so right! That's brilliant!
 

Probably should've gone for 53, where the class table is... I'll give it to you, just in case!

I actually had thought of that possibility and almost requested 53. Appreciate the double preview since the intro flavor was also nice to see.
 

I looked at the definition of Legerdemain via Google and saw that it's also known as Slight-of-Hand. What makes your Legerdemain different from the Slight-of-hand skill? Is it similar to a Fighter's Soldering Knacks and a Ranger's Exploration Knacks?

As for the Bacto-Sapien heritage, since they are sort of like the Changelings in Star Trek: DS9, I could see one of their cultural elements being like the Great Link. When two or more Bacto-Sapiens are together, they can briefly meld into one another. This would allow them to exchange thoughts and memories privately. They could even probably see this melding as a religious experience if they view themselves as individual units of their creator deity. The Great Meld?
 

I looked at the definition of Legerdemain via Google and saw that it's also known as Slight-of-Hand. What makes your Legerdemain different from the Slight-of-hand skill? Is it similar to a Fighter's Soldering Knacks and a Ranger's Exploration Knacks?
Legerdemain is to Sleight of Hand what Acrobatics are to Jumping. You need one for the other, but the result is wildly different!

Basically their Legerdemains are magic tricks. They never get the option to be full casters, but they can get some utility spells (Levitation, for example) through their Legerdemains. There's also some unique stuff in there, like the ability to expend exertion to teleport 30ft to bypass pits, or generate difficult terrain by aiming cantrips at the ground or another surface through "Larian's Environmental Disturbance".
As for the Bacto-Sapien heritage, since they are sort of like the Changelings in Star Trek: DS9, I could see one of their cultural elements being like the Great Link. When two or more Bacto-Sapiens are together, they can briefly meld into one another. This would allow them to exchange thoughts and memories privately. They could even probably see this melding as a religious experience if they view themselves as individual units of their creator deity. The Great Meld?
Why are you trying to make me make a Collective Entity culture?!

grumbles and goes to add MORE to the freaking book
 

Into the Woods

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