Silvercat Moonpaw
Adventurer
I think a game designer should research what they want to research. I think it's more important that a game designer do what they want to do how they want to do it rather than taking some pre-established or recommended way.I think from a game designers perspective it is important to read these authors. It gives you an understanding of the influence on D&D. I am not saying a player or even a DM needs to read these authors (although I am sure most of them would enjoy the books). But a designer should.
If the designers of a game decide they want to avoid as much D&D influence as possible then they wouldn't want to read those authors, by your statement.
This post is kinda what I'm talking about with Too Much Information. Do I really need to care about how real fighting works this much? Or even half this much?[snip]
And some of us don't want real stuff in our pretend fights.But if....you take a serious look at real fighting and do good research, you can make a good fast paced system that has the elements of a real fight.
Sometimes you don't need to know anything about the real counterpart to your fiction because the whole point is the fictional nature. Real elements would then be counterproductive.