JackFrostAgain
First Post
Not a problem. I intend to use the class, when it's finished!
If you mean "make a melee attack and then a close burst as a secondary attack," I agree. The "shout" could be any number of taunts or the like and could, in most cases be close burst 3-5.
This could help alleviate some of the survivability issues, but only against a single foe per round, as written (since you can only use one immediate action per round). Perhaps the AC or Reflex bonus could apply until the start of the swashbuckler's next turn, but the effect applies as a free action at the time the power is used.
...I would think it would be better to have the stances provide survivability for the controller, instead of making the opponent take more damage.
This is a controller effect, but, again does nothing to help the swashbuckler survive being in melee. In fact, this might encourage other foes to stick with him.
That's all I've got, for now.
As my experience playing D&D 4th can tell, a character takes no more than 2 or 3 hits in a single round. It might change if you got a lot of minions in the battlegrid, but combats that do not involve minions uses to present 4 ~ 6 enemies, wich will be well represented by artillary, brutes, skirmishes and etc (some of then elites). If you got a good tank in your team, then you don't need to worry about many of then, so I'll take that even fighting in melee the swashbuckler wont take as many hits as you think. Since it gonna have a high AC and Reflexes some of then will be missing, and for thoose that actually hits he will have the immediate interrupt, that will let he either slide the foe or shift himself. I might be wrong, but I think this is survivability enough. But it lacks playtest tough, something that I'm gonna try soon (in a 12 lvl champaign).
If it actually work, I guess I can take the stances provided by the daily powers to control instead of defend himself.
Again, thank you for the feedback. The next part of my campaign will involve planar pirates, so that's why I'm working in this class. And also I think the game lacks a martial controller.
The real weakness of the class, though, is that it actually lacks fortitude defense (and also Will defense for Clever Fencers). This is not a survivability issue, IMHO, because every class presents some weakness. I focused in AC and Reflex because this is the defenses that are usually the targets in melee combat.
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