D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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wish is the biggest baddest abality in the game. It was just me being amazed at you trying to down play a 9th level slot...

heck lets really 'waste' a 9th level slot and up cast fireball is that 13 or 14d6?

if you get 3 targets and 2 save for half and 1 doesn't with 13d6 that is 13-78 pr about 46 damage to 1 and 46 split between the other two... for 92 damage.

a fighter with 4 attacks a +3 weapon and hitting 75% of the time with a d10 weapon will be doing 1d10+8 so 14 x.75 so about 11 per swing so about 44 per round so that is more then 2 rounds of a fighter fighting... and that is if not the worst one of the worst ways to use a 9th level slot (and it might be 1d6 more)
It’s a cool spell. That has 33% of disappearing for ever if you do anything other than emulate a weaker spells.

If you want to keep casting you take damage for every spell you cast, your strength becomes 3 for days - meaning you can’t carry your weapon and armour.
 
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Yep. The point being that even a terrible usage of a 9th level slot still beats out a martial's contributions for multiple rounds.
49 damage once per day if they fail their save and don’t have immunity/resistance? You think that out fights a 17th level fighter. I really feel like I’m playing a different game here.
 

It’s a cool spell. That has 33% of disappearing for ever if you do anything other than emulate a weaker spells.

If you want to keep casting you take damage for every spell you cast, you strength becomes 3 for days - meaning you can’t carry your weapon and armour.
oh no, not a single spell that can alter all of reality having a down side... how can the poor wizard players coup with a single spell having a down side!?!

here is a full list of things you can do without the monkey paw thing:
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.

Alternatively, you can create one of the following effects of your choice:

  • You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
  • You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
  • You grant up to ten creatures that you can see resistance to a damage type you choose.
  • You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
  • You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
 

oh no, not a single spell that can alter all of reality having a down side... how can the poor wizard players coup with a single spell having a down side!?!

here is a full list of things you can do without the monkey paw thing:
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.

Alternatively, you can create one of the following effects of your choice:

  • You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
  • You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
  • You grant up to ten creatures that you can see resistance to a damage type you choose.
  • You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
  • You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
How do you get past the fact that there’s a 33% chance you won’t be able to cast it again?
 


if you get 3 targets and 2 save for half and 1 doesn't with 13d6 that is 13-78 pr about 46 damage to 1 and 46 split between the other two... for 92 damage.

a fighter with 4 attacks a +3 weapon and hitting 75% of the time with a d10 weapon will be doing 1d10+8 so 14 x.75 so about 11 per swing so about 44 per round so that is more then 2 rounds of a fighter fighting... and that is if not the worst one of the worst ways to use a 9th level slot (and it might be 1d6 more)
49 damage once per day if they fail their save and don’t have immunity/resistance? You think that out fights a 17th level fighter. I really feel like I’m playing a different game here.
I did 92 damage, more then an action surge of the fighter or 2 rounds of the fighter... with something in the the running for dumbest possible use of that slot
 

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