W'rkncacnter
Hero
Ambush, Bait and Switch, Brace, Commanding Presence, Grappling Strike, Quick Toss, Tactical Assessment.10 years and not a single new battlemaster maneuver.
like...dude. seriously? this took me 2 minutes to check.
Ambush, Bait and Switch, Brace, Commanding Presence, Grappling Strike, Quick Toss, Tactical Assessment.10 years and not a single new battlemaster maneuver.
didn’t old school fighters just kill lowlie mooks en masse?That's where multiple classes come in and where D&D fails.
Different classes have different peaks.
The barbarian who just gets stronger, faster, and tougher must bypass Olympian standards if it is to keep up with the Archmage.
The weaponmaster who knows Sensei Wu's Waterfall Slash, Chief Fan's Quashing Pummel, and Lord Ramber's Sword Reign only needs to get to Olympic standards as their special moves are epic.
Whereas the greatest knight does not need to even be Olympic as they have extreme Charm and can attract an intelligent Sword of Chivalry that will only attune to the most knightly of knights.
I mentioned it hours and hours ago and it was ignored.Ambush, Bait and Switch, Brace, Commanding Presence, Grappling Strike, Quick Toss, Tactical Assessment.
like...dude. seriously? this took me 2 minutes to check.
Yeah!! And when he finally got to Rome, how would he kill the tractor trailer sized fire lizard in direct hand to hand combat..That James Bond. He’s so dependent on engineers and gadgets. It’s the Engineers that are the truly powerful ones in the 007 movies. After all how would he ever get to Rome if they hadn’t built the plane!
Huh.The saddest thing about this debate is that it ignores the fact that a fighter is better with a wizard helping them out and a wizard is better with a fighter standing between them and their foes.
A wizard and a fighter is better than two wizards or two fighters. In 30 years of gaming, across multiple groups, online and face to face… I’ve never seen a party made up of wizards.
Well, seven, but, you're point is valid. Ten years and Battlemasters got a whopping seven new maneuvers. Be still my beating heart.And yet, it’s very common.
Um…Tasha’s introduced like a dozen or something. Along with a whole section on building Battlemasters.
Sorry, been catching up on the thread. Edited my point.I mentioned it hours and hours ago and it was ignored.
It’s a subclass. It got new maneuvers in 1 of two big expansions with class options.Well, seven, but, you're point is valid. Ten years and Battlemasters got a whopping seven new maneuvers. Be still my beating heart.
Wizard the base class? One of the 4 core classes? Whose whole identity as a class, regardless of subclass, is spells?How many spells did wizards get in that time?
How many new weapons and armors?It’s a subclass. It got new maneuvers in 1 of two big expansions with class options.
Meanwhile fighters got more subclasses in that time, more feat support, and probably more magic items that help them.
Wizard the base class? One of the 4 core classes? Whose whole identity as a class, regardless of subclass, is spells?
I'm sorry, but, aren't fighters one of the 4 core classes? Rogues?It’s a subclass. It got new maneuvers in 1 of two big expansions with class options.
Meanwhile fighters got more subclasses in that time, more feat support, and probably more magic items that help them.
Wizard the base class? One of the 4 core classes? Whose whole identity as a class, regardless of subclass, is spells?