Chaosmancer
Legend
Kill the wizard casting Hypnotic pattern?
Or simply wake the people who failed their saving throws. Action surge and a level 5 fighter can slap 5 people for a point of damage and get them back in the fight. Only four people and be can slap the wizard too for lolz
So, step one for beating hypnotic pattern... don't fail the save against hypnotic pattern.
Also, sure, the fighter with action surge can do that. How many enemies are fighters with action surge again? If (in another real world example) they are a bunch of gnolls, then at a bare minimum the result you can end up with is the vast majority of the enemies losing their turn. Everyone who failed loses their turn, then everyone busy shaking their allies awake loses their turn. And that's assuming a 50/50 split.
What action can a fighter take that will make every single enemy on the field lose their next turn?
Edit: Ah, I see your next argument was that the fighter can kill multiple enemies. After all, if they action surge they can kill up to four enemies....
But that's not quite true, is it? A gnoll (CR 1/2) has 22 hp. Assume a crit and battlemaster, we'd be looking at... what? 4d6+2d8+4 = 27. So, unless the fighter is a greatsword wielding battlemaster and crits on all four attacks, they can't action surge and kill four healthy gnolls. And that would be it, they'd be completely out of combat resources.
More likely? More likely with 2d6+1d8+4 = 15.5 damage per hit, it would be two gnolls dead. And also completely out of combat resources.
All to MAYBE get something close to equivalent to the casting of a single spell.
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