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It doesn't matter who currently plays existing fighters, it matters who wants to play mythic ones.
No offense, but why do you speak for everyone? Why?"But Fighter and Champion are the most ppopul.."
No.
New players are heavily encouraged to play simpler characters
Fantasy and history skews to containing Warrior
Few veteran 5e players play Champion Fighters unless their DMs run tons of houserules or have tons of experience.
"But these are the facts.."
Is it? The data seems skewed.
Why are all the accounts for Simple Fighters always new players and tired/drunk adults?
How many people are making Champions with a DM with a buch of houserules or experiences?
Why make the whole Fighter class hinge on the ability of 7 year olds and people too tired to think?
D&D vets don't play the Archmage or the Cultured Tin Can. So time to change both.
My point is that you are all vets.No offense, but why do you speak for everyone? Why?
At our table, a table full of vets just as experienced as you and anyone else here, we have had people play champions. Guess what? They enjoyed them - no houserules! And those accounts, how can you say they are from newbies that are "heavily encouraged" to play them. There not. I have watched a hundred new kids make characters, and many choose fighter because that is what they wanted, not someone else.
Not one play high level fighters.How about this. You accept the fact that fighters are popular. That many tables like the fighter in its current rendition. But for some tables, there is an issue. But even with though some tables have a problem, most don't - which is why it is the most popular class for a broad player base.
It doesn't matter who currently plays existing fighters, it matters who wants to play mythic ones.
My impression from Treantmonks particular playtesting is:
The supposedly “self-evident” is very often blatantly false, and extremely frequently controversial at best.I cannot explain or elaborate on the abundantly self-evident.
As long as the action that inflicts a condition is sacrificing damage-dealing, then the trade-off should balance fine.True, and I want the fighter to be able to impose status conditions. It is just a simple and fundamental part of the game that they are entirely cut out of in normal play.
For melee martials, I think "extremely powerful in combat" is limited to "in favorable conditions".. primarily when distances and the enemy numbers are small.My impression from Treantmonks particular playtesting is:
The warrior classes were highly effective in a combat encounter, Fighter, Barbarian, and to some degree the Paladin.
But the caster classes seemed less effective in comparison. One of the casters resorted to emulating a melee martial (by becoming a Gorilla) because the spells were ineffectual, compared to how the warriors performed.
The problematic is the UA weapon masteries. On the one hand, the warrior players greatly enjoyed the mechanic. They appreciated having interesting things to do, and loved dealing huge damage reliably.
On the one hand, the weapon masteries mechanically boost combat power. Combat encounters arent where the warriors need a boost. The result actually made them overpowered compared to casters in a combat encounter.
Generally speaking, it is necessary to keep the weapon masteries, because the mechanic really did make the game more fun and engaging for warrior players, and perhaps this is the most important criterion. However, warriors are already extremely powerful in combat, and to make warriors even more powerful in combat guarantees imbalance compared to other classes.
When looking at the mythic warrior at the high tiers, it is important to specify precisely where warriors become ineffectual, and to improve these specific scenarios for the sake of balance.
Mostly the high tier warriors fail at noncombat encounters, and to some degree this can affect a need for certain utility powers in certain combat encounters.
The warriors are extremely powerful in combat encounters − especially at the lower tiers.For melee martials, I think "extremely powerful in combat" is limited to "in favorable conditions".. primarily when distances and the enemy numbers are small.
The balance of how often these conditions apply is going to vary significantly from table.
to table.