D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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Can I have my Mythic Fighter now?
 

I asked him to email me it if he still has it but he is at work now and I work tonight

No rush

at d4 it is super swingy as it goes up the amount of variance goes down. We would go whole sessions with 2 of us holding onto d8s

no my complaint was how random it felt

not often, but the few times it happened stick in my mind. When I play a warlock I know I spent my load and need that short rest, but I got the spell when I needed it... in this it could be an unlucky roll or two and I need one.

That was my first thought as a weak point of the system. It feels very cool in a way, sort of like a combo system, but the swing can be rough.
 

i'd be more than happy with a 'flash step' teleport, appearing at point B from point A without having walked the intervening distance but it'd still have to be a location that you could've been able to walk to without obstructions, even if it was restricted to straight line travel.

Instead of "walked to" I'd say "could have traveled to" just so that you can cross gaps or end up on low roofs. I agree, no teleporting through a wall.
 

I'm ok with that. But there are other options and it definitely turns some people off if the label for the mechanic is not the in game reality.

You could just as easily have a mechanic like
Standard action: Lighting Blur Attack
Fluff: You move so fast your attack is over before your enemies even know they have been hit. You slip any bond and navigate through obstacles as if you were in a grass field.
Mechanics: You make one attack against everything within 60ft of you, ending next to the last enemy you attack. This is not considered movement (not effected by AoO, terrain, etc.) and does not use your move action.

Yeah, maybe unnecessary to add a new mechanic but also can avoid issues. Also spells do this all the time -- martial abilities can be effect/outcomes based too!

That's fair, I just like the simpler design of using things already in the game mechanics to provide the same mechanical flavor. The Dream Druid supposedly teleports by walking down fey paths, so there is prescendent both ways.

I kind of like this super AOE style attack.
 




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