Incenjucar
Legend
What is your problem, in text form, written in this forum?My problem has nothing to do with whether or not its possible to knock someone down.
What is your problem, in text form, written in this forum?My problem has nothing to do with whether or not its possible to knock someone down.
And yet, if a monster has a prone ability attached to their attack, that's fine, lol. I just suffered through two sessions of undead wolves in my Scarlet Citadel game where every bite comes with a DC 14 Strength save to avoid being proned.Having every mob be proned constantly is not very cash money.
Nor is the game incentivizing weapon juggling.
Probably the slowdown from multiple attacks imposing a saving throw, if I had to guess.What is your problem, in text form?
I asked him to email me it if he still has it but he is at work now and I work tonight
at d4 it is super swingy as it goes up the amount of variance goes down. We would go whole sessions with 2 of us holding onto d8s
no my complaint was how random it felt
not often, but the few times it happened stick in my mind. When I play a warlock I know I spent my load and need that short rest, but I got the spell when I needed it... in this it could be an unlucky roll or two and I need one.
i'd be more than happy with a 'flash step' teleport, appearing at point B from point A without having walked the intervening distance but it'd still have to be a location that you could've been able to walk to without obstructions, even if it was restricted to straight line travel.
I'm ok with that. But there are other options and it definitely turns some people off if the label for the mechanic is not the in game reality.
You could just as easily have a mechanic like
Standard action: Lighting Blur Attack
Fluff: You move so fast your attack is over before your enemies even know they have been hit. You slip any bond and navigate through obstacles as if you were in a grass field.
Mechanics: You make one attack against everything within 60ft of you, ending next to the last enemy you attack. This is not considered movement (not effected by AoO, terrain, etc.) and does not use your move action.
Yeah, maybe unnecessary to add a new mechanic but also can avoid issues. Also spells do this all the time -- martial abilities can be effect/outcomes based too!
What is your problem, in text form, written in this forum?
Having every mob be proned constantly is not very cash money.
Nor is the game incentivizing weapon juggling.
It's not at all self-evident. When I'm in a fist fight I want to knock everyone on their butts ASAP. Why would you not want that? What does weapon juggling have to do with anything?I cannot explain or elaborate on the abundantly self-evident.
Instead of "walked to" I'd say "could have traveled to" just so that you can cross gaps or end up on low roofs. I agree, no teleporting through a wall.