D&D (2024) +Caster Single Target Damage+

FrogReaver

The most respectful and polite poster ever
They'll be fairly solid from level 1 but fal off later. Moon Druid being a Moon Druid* though. Star Druids good right through as well but not for the thread premise overall.
Why do you think that doesn’t fit the thread premise?
 

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Zardnaar

Legend
Why do you think that doesn’t fit the thread premise?

It might but Druids more control. Without scorching ray or Eldritch blast they cant abuse CME later on. Could be wrong I expect they don't scale well (could be wrong).

If you count summoning spells kind of brings invoker and things like that with nova damage. They can also only summon twice at level 3. Dual wielding paladin smiting how does that stack up comparatively?

Dual wield feat, hunters mark also interesting at 4.
 

FrogReaver

The most respectful and polite poster ever
It might but Druids more control. Without scorching ray or Eldritch blast they cant abuse CME later on. Could be wrong I expect tgey don't scale well (could be wrong).
Druids likely won’t top the damage boards with CME at very high levels, but they don’t have to. Even 3-4 attacks with CME is really strong. And still stronger than most martials can achieve.
If you count summoning spells kind of brings invoker and things like that with nova damage. They can also only summon twice at level 3. Dual wielding paladin smiting how does that stack up comparatively?
If I'm doing a Dual Wield Damage Paladin at level 3, I go vengeance: vow of enmity, hunters mark and nick dual wield scimitar.

2d6+3 x2 = 20*.84 = 16.8 DPR and can be kept up 3 encounters. It's impressive.

Most level 3 good damage martials are hitting around 15-16 DPR with a damage focused build and can maintain that for about 3-4 combats. Basically all have an encounter damage buff, a good level 3 damage ability and two weapon fighting.

In that sense Stars isn't that impressive, but moon still is. Biggest downside for Druid damage though is sometimes turn 1 will be significantly lower damage due to casting an action concentration spell when you could have attacked.

Martials all get a decent damage feat at level 4 and extra attack at 5, so I expect martials to ramp up pretty quickly.
 

Zardnaar

Legend
Druids likely won’t top the damage boards with CME at very high levels, but they don’t have to. Even 3-4 attacks with CME is really strong. And still stronger than most martials can achieve.

If I'm doing a Dual Wield Damage Paladin at level 3, I go vengeance: vow of enmity, hunters mark and nick dual wield scimitar.

2d6+3 x2 = 20*.84 = 16.8 DPR and can be kept up 3 encounters. It's impressive.

Most level 3 good damage martials are hitting around 15-16 DPR with a damage focused build and can maintain that for about 3-4 combats. Basically all have an encounter damage buff, a good level 3 damage ability and two weapon fighting.

In that sense Stars isn't that impressive, but moon still is. Biggest downside for Druid damage though is sometimes turn 1 will be significantly lower damage due to casting an action concentration spell when you could have attacked.

Martials all get a decent damage feat at level 4 and extra attack at 5, so I expect martials to ramp up pretty quickly.

Moons kinda the exception there. ATM its Moon Druid*. Asterisk meaning moon Druid potentially.

Just had a thought. Druid 7 light cleric 3 gets scorching ray keyed off wisdom. 8/4.
 


Zardnaar

Legend
Fair.

But that still leaves Eldritch Knight's feature, which isn't under "Extra Attack".

Though it's limited to wizard cantrips.
Extra attack doesn't stack.

For gish type stuff.

Warcaster and the EK level 6 feature do though. Ek 7/bladsinger 6 gets two cantrips a round. Level 14 (7/7) CME into the mix with a level 5 slot available if EK rounds up (10th level wizard) or 9th level if EK doesn't round up.
Not the most damage in a whiite room but fixes a lot of problems (feat access, con saving throw, weapon masteries).

Playable from lvl 1 as well.
 

Stormonu

NeoGrognard
The PC can avoid concentration altogether if they have time and gold to prepare with Glyph of Warding. Spell Glyphs last their duration regardless of concentration and there's no stipulation against using buff spells.

An example would be a Haste Glyph the caster sets to trigger on themself for another attack. Or for adding in Fount of Moonlight. Or both.

Glyph of Warding is a shenanigans spell because it can be used with prep to bypass the concentration restrictions on a Spell Glyph.
If the glyph is moved 10 feet from where it is placed, the glyph ends.
 

mellored

Legend
They'll be fairly solid from level 1 but fal off later. Moon Druid being a Moon Druid* though. Star Druids good right through as well but not for the thread premise overall.
It's hard to say if they fall off without seeing the MM.

But Moon does get +2d8 + 2d10 extra damage (assuming 2 attacks) on top of whatever the beast attack is. Which is better than a basic Valor bard with +3d6 true strike.

Not going to beat Valor + Eldritch Blast + CME, but at low levels, dragging an enemy though spiked growth may the the top damage.

Moon probably wins for toughest caster though at higher levels too. Since you get scaling THP for a level 1 slot.
 

mellored

Legend
Extra attack doesn't stack.

For gish type stuff.

Warcaster and the EK level 6 feature do though. Ek 7/bladsinger 6 gets two cantrips a round. Level 14 (7/7) CME into the mix with a level 5 slot available if EK rounds up (10th level wizard) or 9th level if EK doesn't round up.
Not the most damage in a whiite room but fixes a lot of problems (feat access, con saving throw, weapon masteries).

Playable from lvl 1 as well.
EK only does wizard cantrips though.

Still works for adding Truestrike strike, but not Eldritch Blast.
 

Zardnaar

Legend
EK only does wizard cantrips though.

Still works for adding Truestrike strike, but not Eldritch Blast.

I'm talking about casting true strike twice or booming blade/green flame blade. With CME running. Potentially dual wielding.

Any love for Druid7+/light cleric3+? Wisdom based CME.
 

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