D&D (2024) +Caster Single Target Damage+

Mistwell

Crusty Old Meatwad (he/him)
One big problem is this line from the spell:

"If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered."
Doh!

Damn. You're right. Maybe that's why I never noticed this earlier. Because it doesn't work.

Now I wonder, if you put the glyph in your Genie Vessel as a Warlock (Genie), can that maybe work? You go to your bottle, trigger a stored healing spell or flight spell or something, then go back out?
 

log in or register to remove this ad

Zardnaar

Legend
That's assuming you land the attack, it's also once per target.

Though with Innate Sorcery, Seeking, and Empowered, you can probably hit everything once most of the time.

Though that does leave Bard 10 for CME/Sorcerer 3 with Sorcerer's Scorching Ray a good option.

Magic adept for chromatic orb, lore bard scorching ray and whatever at 6, CME and whatever at 10.

Not a contender white room but interesting and playable from lvl 1. Sorc1, bard 10, then Sorcerer again.
 

Ashrym

Legend
Magic adept for chromatic orb, lore bard scorching ray and whatever at 6, CME and whatever at 10.

Not a contender white room but interesting and playable from lvl 1. Sorc1, bard 10, then Sorcerer again.
If it's a Lore Bard anyway they can swap the other Magical Discovery from 6th level for CME at 7th level as an option over waiting for Magical Secrets at 10th level.

They won't have a lot of slots for it yet but the option is there at 7th through 9th levels.
 

Zardnaar

Legend
Problems either the Valor bard charisma build (warlock). Idea is cha on attacks true strike, fount of moonlight then CME.

To maximize the CME abuse you need the most attacks you can. This means warnaster and dual wield feats. Which don't boost your charisma. Which reduces the appeal of going charisma to begin with even with true strike. You want nick and vex.

Value Bard 14 doesn't need dual wielding feat but you're looking at level 15 overall and nifk/vex via feat. You'll probably want warcaster or resilient constitution as well which means 16 charisma probably.

Dex based splash level of fighter frees up a feat as you can get vex and nick for free. Also proficiency in con saves. You comparatively suck at level 5 and 6 if you play from low level (full bard mod?). If GFB and BB are allowed though you don't need true strike. You'll get 20 dexterity around level 8 or 9 and CME around level 10 or 11 depending on if you want the fighter dip.
 

Mistwell

Crusty Old Meatwad (he/him)
For reference this is Treantmonk's Single-Target DPR chart so far. Not intended to be perfect just relatively simple builds to roughly chart DPR at levels 1-20.

Treantmonk-Single-Target-DPRChart.png
 

Zardnaar

Legend
If it's a Lore Bard anyway they can swap the other Magical Discovery from 6th level for CME at 7th level as an option over waiting for Magical Secrets at 10th level.

They won't have a lot of slots for it yet but the option is there at 7th through 9th levels.

My old blaster lore bard acquired Eldritch blast, fireball, hex by level 6. This one won't be the best in terms of brute damage but playable from low level and what you're describing wins it some brownie points.

Lore Bards still good as well. Was the best bard apart fr9m the Eloquent one in Tashas.
 

Zardnaar

Legend
For reference this is Treantmonk's Single-Target DPR chart so far. Not intended to be perfect just relatively simple builds to roughly chart DPR at levels 1-20.

Treantmonk-Single-Target-DPRChart.png

We've watched some of them. He's covered the basics. It's where I got the idea for dual wield paladin from.

He hasn't covered MCing but he is definitely worth listening to. I also use Dungeon Dudes who are good at spotting combos in their tier lists and reddit. Chromatic orb abuse came from there.

Level 6 chromatic orb doesn't compare to badly with chain lightning.
In a real game CME may not always be viable so thought I would mention it. Wife found the % chance of it bouncing.

Star Druid mention earlier got me to look at ways of scorching ray on Druid for light cleric shenanigans. Magic adept let's anyone get chromatic orb and key it off your prime spellcasting stat.

Can also confirm star Druids good.
 
Last edited:

mellored

Legend
Doh!

Damn. You're right. Maybe that's why I never noticed this earlier. Because it doesn't work.

Now I wonder, if you put the glyph in your Genie Vessel as a Warlock (Genie), can that maybe work? You go to your bottle, trigger a stored healing spell or flight spell or something, then go back out?
I didn't move the glyph 30' to the north.
I moved the entire world 30' to the south.
Principle of relativity - Wikipedia
😁
 

mellored

Legend
Magic adept for chromatic orb, lore bard scorching ray and whatever at 6, CME and whatever at 10.

Not a contender white room but interesting and playable from lvl 1. Sorc1, bard 10, then Sorcerer again.
Innate Sorcery gives Advantage on Sorcery spells. So go Sorcerer 3 and you have easy advantage on Scorching Ray

Plus a subclass. Possibly Divine Soul to land an extra hit.
 

Ashrym

Legend
I didn't move the glyph 30' to the north.
I moved the entire world 30' to the south.
Principle of relativity - Wikipedia
😁
A simple application of the Glyph method is Hex the previous night triggered the following morning. With a couple high enough slots the caster gains concentration-free Hex all day long to add to attacks by sacrificing a rat that next morning.

That fits into the 10th level Valor Bard splashed Warlock rather easily.
 

Remove ads

Top