Marvel Avengers, 1889 [Full]


log in or register to remove this ad

hero4hire said:
Extra Effort to Surge?

Well, HP to reroll the attack would probably be the best way to do it- but I kind of wonder if I should use all of my HP this early on. If, as someone said, we're meant to lose this encounter then spending all your HP while losing is worse than spending fewer HP while losing. On the other hand, if I don't hit Hyde now he may hit me and I'll have to spend the HP anyway...

Edit- wait a second. Is Hyde prone after that hit from Thor? If so, that's +4 more on my attack. For that matter, was I prone after the hit from Shark?

Further edit- Karl, shouldn't Wolverine heal 1 injured wound rather than 1 bruised wound, since he began his turn with both an injury and a bruise.
 
Last edited:

Elric said:
Well, HP to reroll the attack would probably be the best way to do it- but I kind of wonder if I should use all of my HP this early on. If, as someone said, we're meant to lose this encounter then spending all your HP while losing is worse than spending fewer HP while losing. On the other hand, if I don't hit Hyde now he may hit me and I'll have to spend the HP anyway...

Edit- wait a second. Is Hyde prone after that hit from Thor? If so, that's +4 more on my attack. For that matter, was I prone after the hit from Shark?


Mmm. Sometimes I like to Surge, since you can
a) choose different feats and manuevers to use for the attack, like all out attack, agressive stance etc.

b) you dont get Fatigued until the beginning of the round immediately after extra effort.
Which you can eliminate instantly with said HP OR if the tide has turned you save that HP and fight on Fatigued.

BUT In this case I can see why the 45% of having a +10 to the roll might be attractive. :)

I think I am going to hold off on my action until Goliath attacks. My defense is fairly low for that attack and I may just get stunned/staggered.
 

Blind- I just want to mention that you can probably condition the amount you want to Power Attack for on the result of something like a startle attempt (since you presumably know whether it succeeded or not). If so, against Hyde something like PA 2 if Startle fails and PA 5if it succeeds might be useful.

Redclaw- are you pinning Gargoyle King or just grappling him? If he's pinned, someone with a large hammer and exceedingly good Fort save might want to PA 5 him.

Lastly, if Capt Brit only stuns Hyde, can someone (perhaps someone with PA) please attack him before he becomes un-stunned (next round on my init count).

A few char build comments:
Question to Necro: I was just looking at your char sheet and noticed that you have Improved Crit but no weapon listed. Is this for your katana? Did you buy Improved Crit a second time for the katana you took as equipment as well? If so, you might want to note on the that when you swing the katana it crits on a 17-20 (nice :) - I like this way of doing a weapon master char- high attack, low base damage but 2-3 ranks in Imp Crit)

Blind- that is a very elegant build of Thor. Nice work. You might want to consider a slight trade-off in favor of Toughness and/or Damage over Attack and/or Defense.

Jemal, Blind, anyone else w/ Rage 2: I noticed that a bunch of chars have Rage 2, but no benefit listed for the second rank. Are you all taking it for the 10-round duration? Might want to list this.
 
Last edited:

Elric said:
Redclaw- are you pinning Gargoyle King or just grappling him? If he's pinned, someone with a large hammer and exceedingly good Fort save might want to PA 5 him.
Last round I tried to damage him, but based on his save I don't think that'll work, so pinning makes sense. Thanks.
 

Elric said:
Question to Necro: I was just looking at your char sheet and noticed that you have Improved Crit but no weapon listed. Is this for your katana? Did you buy Improved Crit a second time for the katana you took as equipment as well? If so, you might want to note on the that when you swing the katana it crits on a 17-20 (nice :) - I like this way of doing a weapon master char- high attack, low base damage but 2-3 ranks in Imp Crit)

Oh hey...I threw that in at the last minute and forgot I had it. Yeah, it's for the Katana, I'll go edit that.
 


Jemal said:
OK, the way things are going, we might have to come up with some rules for the Fastball Special...

Captain Britainia has Teamwork 2, so he can use aid another Wolverine for +4 to attack. How much does Wolverine weigh again? Captain Brit only has 27 Str for lifting, so the fastball special would work really well with Capt Brit if he weighed, oh, about 125 lbs :)

Edit- actually, I think only have to be able to throw you 20 feet to reach Hellstone, so 200-250 lbs might work too- can someone look up Capt Brit's Heavy Load, given that he has 27 Str.
 
Last edited:



Remove ads

Top