Jemal said:I thought Injured was a -1 on TOUGHNESS saves, not ALL saves.
If I take the downside of it being a will save (25% chance of success b/c fort/ref/will caps are unchangeable), I get the up-side too, don't I?
You're being hit with mental blast which is a damaging attack (lethal, in this case), and you subtract your injured conditions from your saves against all lethal damaging attacks, including this one. So injured generally applies only to Toughness saves, except in cases like this.
See here: http://www.atomicthinktank.com/viewtopic.php?t=13023
Edit- you already have hit your PL caps on attack/dmg, so taking Rage 2 for the bonuses won't work. The reason you can take Rage at all despite having hit PL caps is that we're using a house rule that since rage 1 increases damage by 2 while decreasing Str by 2, you can take it despite being at PL caps. Further edit- I see that KG seemed to say it was fine earlier in this thread, but I'm not sure if he was thinking of it as analogous to the Kenson house rule, or if he was fine with it being more than just a straight trade-off of Dmg for Defense.
One other note: Jemal, I think you should have Super-Senses 9, not 8 (Accurate Scent costs 2 points).
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