Marvel Avengers, 1889 [Full]

Jemal said:
I thought Injured was a -1 on TOUGHNESS saves, not ALL saves.
If I take the downside of it being a will save (25% chance of success b/c fort/ref/will caps are unchangeable), I get the up-side too, don't I?

You're being hit with mental blast which is a damaging attack (lethal, in this case), and you subtract your injured conditions from your saves against all lethal damaging attacks, including this one. So injured generally applies only to Toughness saves, except in cases like this.

See here: http://www.atomicthinktank.com/viewtopic.php?t=13023

Edit- you already have hit your PL caps on attack/dmg, so taking Rage 2 for the bonuses won't work. The reason you can take Rage at all despite having hit PL caps is that we're using a house rule that since rage 1 increases damage by 2 while decreasing Str by 2, you can take it despite being at PL caps. Further edit- I see that KG seemed to say it was fine earlier in this thread, but I'm not sure if he was thinking of it as analogous to the Kenson house rule, or if he was fine with it being more than just a straight trade-off of Dmg for Defense.

One other note: Jemal, I think you should have Super-Senses 9, not 8 (Accurate Scent costs 2 points).
 
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Elric said:
Edit- you already have hit your PL caps on attack/dmg, so taking Rage 2 for the bonuses won't work. The reason you can take Rage at all despite having hit PL caps is that we're using a house rule that since rage 1 increases damage by 2 while decreasing Str by 2, you can take it despite being at PL caps.

One other note: Jemal, I think you should have Super-Senses 9, not 8 (Accurate Scent costs 2 points).

Well now earlier I did look over the Steve Kenson's Houserule when H4H/Hulk posted asking about the First Rank of Rage where he said that it should be cool (i.e. you are getting +2 damage from strength but -2 to your Defense).


As for senses I must have missed that D'OH

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Jemal said:
Whoops, forgot Conditional Modifiers. + 5 Inspiration to saves!!!!
Actions = Delay till right after thors turn, then Charge Shark Killer.
Attack: +8 - 2 despair + 2 charging = + 13. damage 8. Defense = 12.(-2 charging - 2 despair).
BTW, Is there anyway to get rid of the despair short of spending a Hero Point?

Nope, the only way to shake it off is to either...
1.) spend a Hero Point
2.) Stun or knock the person out who is using it against you :)
 

I updated part of Round 2 in IC... big notes are that Hyde is not stunned, nor is he prone BUT Screaming Banshee is stunned and her Despair dropped.
 

Elric said:
Edit- you already have hit your PL caps on attack/dmg, so taking Rage 2 for the bonuses won't work. The reason you can take Rage at all despite having hit PL caps is that we're using a house rule that since rage 1 increases damage by 2 while decreasing Str by 2, you can take it despite being at PL caps. Further edit- I see that KG seemed to say it was fine earlier in this thread, but I'm not sure if he was thinking of it as analogous to the Kenson house rule, or if he was fine with it being more than just a straight trade-off of Dmg for Defense.

One other note: Jemal, I think you should have Super-Senses 9, not 8 (Accurate Scent costs 2 points).

HERE is the post by Kenson about the 1st Rank of Rage which I am allowing to go over PL limit... so Wolverine can still maintain 1 rank of it and up his Super-Senses ;)
 


Shayuri said:
Hey, Black Widow isn't on that updated map. I assume she's still next to that desk though...

Ops sorry, must have errased her? NOTE that now Black Widow is not affected by Despair, and while Green Goblyn is in melee with Scarlet Witch, you do have Precise Shot so all is good :)
 



Karl- Hyde is staggered, but you had him take two move actions. So he should still be over by where he landed. Also, I would probably not have power attacked for 5 if I knew Hyde would shake off the stun, but if anything this was my fault for not specifying that I'd do things differently if Hyde wasn't stunned. Plus, with despair having worn off I'm pretty sure that my reroll will still hit Hyde, so I can't complain too much.

Myth- you still had +5 to saves from Inspire, so shouldn't that have brought your bonus to +13 on the save? If so, the first save would have only been a stun + wound, and the reroll (assuming you'd still want to do it, which you probably would have) would have passed pretty easily.
 
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Elric said:
Myth- you still had +5 to saves from Inspire, so shouldn't that have brought your bonus to +13 on the save? If so, the first save would have only been a stun + wound, and the reroll (assuming you'd still want to do it, which you probably would have) would have passed pretty easily.


Yep, forgot to check my notes while posting! Already edited! ;-) Thanks for the heads-up though.

Witchy's probably gonna get hit by Rystare again, so expect her to get beat down soon!
 

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