Marvel Avengers, 1889 [Full]

Karl- this is up to you, but can Ronin's shuriken and katana deal nonlethal damage normally (i.e., with no penalties to anything)? Devices and powers are generally accorded more freedom (or if they aren't, ala Wolverine's claws, that's a drawback), but equipment often has to deal with more realism.
 

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Elric said:
Karl- this is up to you, but can Ronin's shuriken and katana deal nonlethal damage normally (i.e., with no penalties to anything)? Devices and powers are generally accorded more freedom (or if they aren't, ala Wolverine's claws, that's a drawback), but equipment often has to deal with more realism.

NORMALLY they would be able to (in base M&M 2nd ed), and it is somewhat up to him. IF you have not noticed it is a bit more deadly, as I generally assume that (especially for equipment), Guns and Swords do Lethal damage. But I never said NO to this, but I would ask that Ronin has to accounce it is Bruise damage, otherwise it is lethal

Oh and yes Hyde did not get to move very far and from my updated post you will see he has moved farther away!! (I need to update the Map also)
 

Hyde missed that save by 13, not 8. He's out :)

Also, Wolverine's claws only do full power lethal damage. So that attack will disable Shark King as well

Edit- also, I'm not sure if Justice is using Improved Pin correctly. From what I remember, Improved Pin doesn't help on the initial roll of the grapple- it only helps after you've started the grapple and they're trying to escape either the grapple itself or a pin.
 
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Elric said:
Hyde missed that save by 13, not 8. He's out :)

Also, Wolverine's claws only do full power lethal damage. So that attack will disable Shark King as well.

Ack, you are keeping me sharp... I just figgin look at the rule and read it wrong ;)

Yes is Unconious, one disabled
 

Elric said:
Edit- also, I'm not sure if Justice is using Improved Pin correctly. From what I remember, Improved Pin doesn't help on the initial roll of the grapple- it only helps after you've started the grapple and they're trying to escape either the grapple itself or a pin.
That makes sense. I hadn't read it that way originally, but I can see it. I haven't been adding it to my roll, just mentioning it to Karl for his.
 

Redclaw said:
That makes sense. I hadn't read it that way originally, but I can see it. I haven't been adding it to my roll, just mentioning it to Karl for his.

Right and I have been taking it off Gargoyle's initial Grapple test but not later ones BUT I think I am doing it backwards there ;) but he rolled pretty high sooooo ;)
 

Elric said:
Karl- this is up to you, but can Ronin's shuriken and katana deal nonlethal damage normally (i.e., with no penalties to anything)? Devices and powers are generally accorded more freedom (or if they aren't, ala Wolverine's claws, that's a drawback), but equipment often has to deal with more realism.

I would say that his Shuriken and his Nunchaku deal Non-Lethal normally, but his Katana will deal Lethal damage unless he decides to hit someone with the flat of the blade or the hilt.

Also, is Banshee still in the air or is she on the ground?
 
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OK, fast ball special :
Some form of Combined Attack? Thrower rolls ranged attack roll, Wolverine rolls melee attack roll. If both hit, +2 damage, IN addition to a +2 hit/-2 defense for Wolverine b/c he's effectively charging. Agressive stance for a +2 atk/-4 defense, and you have this:
Fastball special: Requires a standard action from Thrower and a full-round action from Wolverine.

Thrower makes an attack roll at +2.
MISS: wolverine makes an Acrobatics check vs falling damage.
HIT: Wolverine makes an attack roll at +4 atk. HIt = + 2 damage(Penetrating b/c of claws). Miss = damage to wolverine and victim as per Throwers Strength. (Wolverine still got thrown into them, he just didn't hit with his claws).

Wolverine @ end of round is -6 defense, possibly prone (Depending on initial throw)

How's that sound? (I'd like to come up with something relatively good/cool so I can get Thor to chuck me at somebody this round).
 

Jemal, fastball special is handled simply by Teamwork giving a plus to attack to Wolverine while the person using Teamwork also throws him. However, it seems like in this case the velocity means Teamwork ought to add to damage (if Karl is willing to do this), and making this a charge attack for Wolverine makes sense, so +2 attack, -2 def for him as well. Problem is that for this to be worthwhile having two ranks of Teamwork or so would be nice and only Capt has those- but he can't throw Wolverine any great distance.
 

Necro_Kinder said:
I would say that his Shuriken and his Nunchaku deal Non-Lethal normally, but his Katana will deal Lethal damage unless he decides to hit someone with the flat of the blade or the hilt.

Also, is Banshee still in the air or is she on the ground?

She fell to the ground (about 10ft so not much)
 

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