Marvel Avengers, 1889 [Full]

I don't know what you're talking about *innocent whistle*
Though why do I have a feeling that poor 'Frank Kastle, Inspector'is going to loose his family's b/c of the guys we're about to piss off.. Wonder if they made T-shirts with skulls on them in the late 19th century.
 

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Karl Green said:
That sound resonable also... but you don't want to throw the shield or anything? :D

Hmm...I was going to change this from the real Capt- although I was considering have him learn to throw the shield at some point in the future... Scene in his background: Black Panther "You know, your shield would make a great thrown weapon." Capt: "I'm not throwing my frieking shield! It's a shield, not a bow and arrows."

The only problem with this is that we have so many primarily melee characters (Ronin, Wolverine, Hulk) that I feel like I'm going to be a little too much like everyone else. Also, he's pretty experienced as a hero already- why would he learn to throw the shield only now?

I might want to take Improved Defense 2 on the shield (I already have Improved Defense 1). I'll have to come up with 1 pp to drop. I'm considering switching out low-light vision for Extended Hearing, or possibly just adding Extended Hearing. Depending on how I do his background, he may obtain the powers side of his abilities from a source that isn't entirely Wakanda- in which case Low Light vision won't make as much sense.

Oh, while I'm at it- Masterful Plan + the Masterful Tactics option might be a litle too good. While I certainly won't mind having it this fight after having it used against us last fight, having bonuses like +10-+17 to rolling on Master Plan as opposed to +1 to +5 is a huge difference (and means that +3 to attacks/checks results will be pretty common). But it does represent master tacticians having a big influence on a battle.
 
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Elric said:
Hmm...I was going to change this from the real Capt- although I was considering have him learn to throw the shield at some point in the future... Scene in his background: Black Panther "You know, your shield would make a great thrown weapon." Capt: "I'm not throwing my frieking shield! It's a shield, not a bow and arrows."

hehe, I can almost see that ;)
 

Here's a very similar proposed set of changes, but this one lets Capt throw his shield.

One rules dodge: Karl, can I have the thrown shield have a different tradeoff (+2 attack, -2 damage) from Capt in melee (no tradeoff)? I'll generally use defensive attack when throwing the shield to make up the defense penalty from not having the shield and it makes sense that the thrown shield couldn't hit as hard as Capt himself.

Edit- some very slight alterations.

Drop 5 ranks in Bluff, 2 ranks in Intimidate, 1 rank in Handle Animal, Add 2 ranks to Know: Tactics, 4 ranks of Know: Current Events, 2 ranks to Survival (even )

Drop Immunity: Disease (+1 pp)
Drop Accurate Attack (+1 pp)
Drop Low Light Vision (+1 pp)
Drop Base Defense two ranks (+4 pp)

Add Extended Hearing (-1 pp)
Add Dodge Focus (-1 pp)
6 ranks in Enhanced Cha (limited to Inspire) (-2 pp)
Add 1 rank to Device (Shield) (-3 pp)
Improved Block 2, Improved Defense 2, Enhanced Dodge Focus 4, Reduce Knockback (I just invented it, this is a feature that gives -2 Knockback for 1 pp), 1 AP of everything (worth 14 pp):
AP: Blast 2 (PF: Extended Range 2, Accurate x4, Mighty x4)
 
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Elric said:
One rules dodge: Karl, can I have the thrown shield have a different tradeoff (+2 attack, -2 damage) from Capt in melee (no tradeoff)? I'll generally use defensive attack when throwing the shield to make up the defense penalty from not having the shield and it makes sense that the thrown shield couldn't hit as hard as Capt himself.

I don't think that is a role-dodge as I believe that your Trade-off can be different... so you could have an Unarmed attack of say +8, with a damage bonus of +8, and when you use a weapon (say a club for +2 dmg) then your attack max goes down. I am pretty sure I have seen this talked about over on Atomic Brain and Kenson weighing in saying that it is allowed...
 

A few more questions:
1) Can I take a 1 pp feature on my shield, "reduce knockback", that gives -2 to knockback. I feel like the knockback portion of steadfast/immovabiliy is worth about half of the pp, so this should make sense. MDSnowman has his build of Capt with Immovable on the shield, but that doesn't always make sense to me- why does the shield protect against trip attacks? I may end up with Enhanced Steadfast on the shield instead, though, just because it seems like Capt should be hard to trip, even if the shield isn't the source of that.

2) Can I buy Impervious 2 on my armor with 2 ep? Impervious usually seems like a device power, but Impervious 2 only stops the weakest of blows.

3) Can I buy Indestructible on the armor with 1 ep? My rationale for 2) and 3) is that the armor is made of vibranium, but if it isn't indestructible and is impervious I'll say that there are non-vibranium parts that can be damaged so that the suit becomes essentially worthless.
 

Elric said:
A few more questions:
1) Can I take a 1 pp feature on my shield, "reduce knockback", that gives -2 to knockback. I feel like the knockback portion of steadfast/immovabiliy is worth about half of the pp, so this should make sense. MDSnowman has his build of Capt with Immovable on the shield, but that doesn't always make sense to me- why does the shield protect against trip attacks? I may end up with Enhanced Steadfast on the shield instead, though, just because it seems like Capt should be hard to trip, even if the shield isn't the source of that.

2) Can I buy Impervious 2 on my armor with 2 ep? Impervious usually seems like a device power, but Impervious 2 only stops the weakest of blows.

3) Can I buy Indestructible on the armor with 1 ep? My rationale for 2) and 3) is that the armor is made of vibranium, but if it isn't indestructible and is impervious I'll say that there are non-vibranium parts that can be damaged so that the suit becomes essentially worthless.

1.) sounds resonable... where is Steadfast? Just wondering
2 & 3.) I don't think I want to allow Impervious and Indestructible normally with Equipment points, even though it is pretty low and a minor thing... let me think on it a bit before I say yes or no though
 

Elric said:
Now that the fight is over, let me mention this: your shuriken's don't work like you were playing them. Autofire's max additional damage is the lower of 5 or 1/2 of your attack's normal damage. So your shurikens can only get +1 extra damage from autofire. What I'd suggest instead is taking Shurikens that are Blast 3 (Extra: Autofire 2- max +3 extra dmg). This costs 12 ep and does 3 damage, plus one damage extra for every 2 you hit by to a max of 6 dmg. So this has a damage range of 3-6 (slightly better than right now) and a range inc of 30 feet just like your current shurikens.

Alright, read the rules wrong....crap. So guess I'll ditch some feats or something and add some more to Equipment. Up the damage on the shurikens to 3 sounds good...are you also saying put autofire on them again? This ups it to +1 damage for every 1 over defense, yeah? Also, if I read the rules correctly (I probably didn't), does it say that autofire damage doesn't get capped by your damage caps?

And Elric, why did you use a British Captain America for your character? There is a perfectly good Captain Britain already (a few, actually) :p
 

Necro_Kinder said:
And Elric, why did you use a British Captain America for your character? There is a perfectly good Captain Britain already (a few, actually) :p
Probably because you don't get much more Avenger-like than Captain America.
 

Karl Green said:
1.) sounds resonable... where is Steadfast? Just wondering

Oh, Steadfast is Immovable recast as a feat (in Mastermind's Manual). Essentially it's the exact same except it doesn't do anything against slam attacks, and the bonus isn't lost when you move quickly (imo, for a low rank Immovable power, these are useful simplifications).

Karl Green said:
2 & 3.) I don't think I want to allow Impervious and Indestructible normally with Equipment points, even though it is pretty low and a minor thing... let me think on it a bit before I say yes or no though

I definitely understand this. Captain America's shield, for example, should definitely be a device, not equipment. I wouldn't try to get Impervious 5 through equipment or indestructible equipment where the equipment was particularly powerful. I just don't have much to spent those 3 ep on since none of the modern electronic gizmos exist in 1889 :)

Up the damage on the shurikens to 3 sounds good...are you also saying put autofire on them again? This ups it to +1 damage for every 1 over defense, yeah? Also, if I read the rules correctly (I probably didn't), does it say that autofire damage doesn't get capped by your damage caps?

I was thinking the function of Autofire 2 that lets you get a higher maximum amount of damage from using autofire. Getting +1 damage for every point over defense you hit by won't be so good when the maximum amount you can get is (3/2, probably rounded down) 1 extra point of damage.

Autofire isn't limited by damage caps, but shurikens doing +3 base damage and +6 on a major autofire hit is quite good- if you wanted to take "super-strong shurikens" much stronger than Blast 3 (Autofire 2), you're almost certainly talking about a device, not equipment (this is Karl's call, but note that this is 1889- no rocket launchers in this setting!).
 
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