Karl Green said:That sound resonable also... but you don't want to throw the shield or anything?![]()
Elric said:Hmm...I was going to change this from the real Capt- although I was considering have him learn to throw the shield at some point in the future... Scene in his background: Black Panther "You know, your shield would make a great thrown weapon." Capt: "I'm not throwing my frieking shield! It's a shield, not a bow and arrows."
Elric said:One rules dodge: Karl, can I have the thrown shield have a different tradeoff (+2 attack, -2 damage) from Capt in melee (no tradeoff)? I'll generally use defensive attack when throwing the shield to make up the defense penalty from not having the shield and it makes sense that the thrown shield couldn't hit as hard as Capt himself.
Elric said:A few more questions:
1) Can I take a 1 pp feature on my shield, "reduce knockback", that gives -2 to knockback. I feel like the knockback portion of steadfast/immovabiliy is worth about half of the pp, so this should make sense. MDSnowman has his build of Capt with Immovable on the shield, but that doesn't always make sense to me- why does the shield protect against trip attacks? I may end up with Enhanced Steadfast on the shield instead, though, just because it seems like Capt should be hard to trip, even if the shield isn't the source of that.
2) Can I buy Impervious 2 on my armor with 2 ep? Impervious usually seems like a device power, but Impervious 2 only stops the weakest of blows.
3) Can I buy Indestructible on the armor with 1 ep? My rationale for 2) and 3) is that the armor is made of vibranium, but if it isn't indestructible and is impervious I'll say that there are non-vibranium parts that can be damaged so that the suit becomes essentially worthless.
Elric said:Now that the fight is over, let me mention this: your shuriken's don't work like you were playing them. Autofire's max additional damage is the lower of 5 or 1/2 of your attack's normal damage. So your shurikens can only get +1 extra damage from autofire. What I'd suggest instead is taking Shurikens that are Blast 3 (Extra: Autofire 2- max +3 extra dmg). This costs 12 ep and does 3 damage, plus one damage extra for every 2 you hit by to a max of 6 dmg. So this has a damage range of 3-6 (slightly better than right now) and a range inc of 30 feet just like your current shurikens.
Probably because you don't get much more Avenger-like than Captain America.Necro_Kinder said:And Elric, why did you use a British Captain America for your character? There is a perfectly good Captain Britain already (a few, actually)![]()
Karl Green said:1.) sounds resonable... where is Steadfast? Just wondering
Karl Green said:2 & 3.) I don't think I want to allow Impervious and Indestructible normally with Equipment points, even though it is pretty low and a minor thing... let me think on it a bit before I say yes or no though
Up the damage on the shurikens to 3 sounds good...are you also saying put autofire on them again? This ups it to +1 damage for every 1 over defense, yeah? Also, if I read the rules correctly (I probably didn't), does it say that autofire damage doesn't get capped by your damage caps?