Marvel Avengers, 1889 [Full]

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Does this Secondary Effect simply repeat the power? Or is it/can it be another effect entirely?

For example, would it be a Blast twice? Or would it be a Blast, then a Stun, or Nauseate, or...whatever?

Even a blast twice would be great. Fast acting poison!
 

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Not a big problem...we seem to have a lot of 'target-rich' situations. :)

And it would basically mean if she hits once, she automatically hits the next round too. That would be very nice.

So either that, or a power I can strip down to 1pp/rank and link up...

I shall COGITATE upon the matter. Thank you very much, Hero!
 

Shayuri said:
I shall COGITATE upon the matter. Thank you very much, Hero!

Secondary effect on a toughness save seems like something like Acid to me.

Secondary effect is more appropriate on your character's Fort save Stun power to represent fast-acting poison than on your Blast, imho. But then you'd have a lot of extra pp to spend on Blast and nothing at the moment to spend them on.
 


Elric said:
Secondary effect on a toughness save seems like something like Acid to me.

Secondary effect is more appropriate on your character's Fort save Stun power to represent fast-acting poison than on your Blast, imho. But then you'd have a lot of extra pp to spend on Blast and nothing at the moment to spend them on.

IMHO I can see a Electric Blast arcing over a body for a bit of time as the static charge dissipates.
 

I was thinking that the raw impact does the first damage, and the toxin seeping into the body does the second damage... The wiki on Spider Woman suggests she can launch that stuff really fast and hard (it mentions her punching through a metal plate with it).
 

Shayuri said:
I was thinking that the raw impact does the first damage, and the toxin seeping into the body does the second damage... The wiki on Spider Woman suggests she can launch that stuff really fast and hard (it mentions her punching through a metal plate with it).

Toxin, though, should probably be a Fort save shifted damaging attack, not regular damage like impact. Blast (Alt Save: Fort) is a power you don't have but could easily justify.
 

Hmm...maybe that should be the main attack...

Then I can use a secondary effect on one of the AP's...representing a concentrated, high speed corrosive venom.
 

Allright, UPdated wolverine. While I was at it, I also added 2 ranks of Luck and Endurance, re-organized the Powers section (To show which powers are from the Adamantine Skeleton and which ones are Mutant/Training), and dropped the "claws deal self damage and take action to extend" Flaw, b/c I had extra points.. I decided Wolvie can usually draw them out pretty damn quick, and though they hurt, you were right that the 1 lvl of damage doesn't mean much to wolverine anyways.
They still only deal Lethal Damage, however.

I have 5 pp left & don't know what to spend it on. :(
 

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