Marvel Avengers, 1889 [Full]


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I was surprised that you had 20 Con before, since most of the ATT builds have 22-24. Before the change, Capt had higher Con than Wolverine.

Edit- oh, you should take Innate on your adamantium skeleton.
 

Well technically, it's not Innate.. certain powers could theoretically 'nullify' some of what it grants me, and Wolverine looses it entirely in the comics at one point.
 

Jemal said:
Well technically, it's not Innate.. certain powers could theoretically 'nullify' some of what it grants me, and Wolverine looses it entirely in the comics at one point.

I won't belabor the point, but when Wolverine loses his adamentium skeleton that's a complication. "Rip adamantium skeleton out of your body" isn't a normal nullify power- it's a plot device. The same way something could counteract the super-soldier serum, but Capt America's abilities aren't bought as enhanced abilities.

Edit- having said that, I realize that the same argument would apply to making Capt's powers innate (in fact, I could even make his abilities enhanced abilities and buy them as innate). So I'm not sure that this line of argument is as fruitful as I thought :)

In my defense, BARON, MDSnowman and Taliesin on ATT all gave their Wolverine builds an Innate Adamantium Skeleton.
 
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Necro- I seem to recall that either A) taking 20 on Gather Information always attracts notice if you're looking for sensitive info or B) You can't learn particularly sensitive information by taking 20 on Gather Information or C) Both. But I don't have my book with me, so I'm not sure about that. If A) is true, taking 20 on Gather Info may not be the best plan.

I think you can take a penalty on gather info to avoid attracting any attention, but I think doing that precludes taking 20.

Edit- tried to use Aid Another to give you +4 on your check (due to Teamwork 2). Did I need to roll a DC 10 check to do so? Someone with the book, please let me know.

In any case, no more rules posts for now. I'm going to sit back, relax, and enjoy the game :)
 
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Elric said:
Necro- I seem to recall that either A) taking 20 on Gather Information always attracts notice if you're looking for sensitive info or B) You can't learn particularly sensitive information by taking 20 on Gather Information or C) Both. But I don't have my book with me, so I'm not sure about that. If A) is true, taking 20 on Gather Info may not be the best plan.

I think you can take a penalty on gather info to avoid attracting any attention, but I think doing that precludes taking 20.

Edit- tried to use Aid Another to give you +4 on your check (due to Teamwork 2). Did I need to roll a DC 10 check to do so? Someone with the book, please let me know.

In any case, no more rules posts for now. I'm going to sit back, relax, and enjoy the game :)


Taking 20 will attract attention... and Yes you need only make a 10 to aid another
 

Ah. Hmm...I though that repeated attempts at gathering information attracted attention, not taking a 20. I am only asking my contact, not a large group of people, wouldn't this attract less attention? And would taking a 10 attract any less?
 


Necro_Kinder said:
Ah. Hmm...I though that repeated attempts at gathering information attracted attention, not taking a 20. I am only asking my contact, not a large group of people, wouldn't this attract less attention? And would taking a 10 attract any less?

Yep, sorry I was wrong... BUT re-reading Gather Info is says that you can Take 10, but not 20. I believe the only way to draw attention is if you roll below a 10 (which you can't with a +10 skill but hey ;))
 

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