ok, since a few others are tweaking their characters, I made a few alterations to the Scarlet Witch....for your approval...
Probability Control with Jinx as an Extra is a point-sink. After designing that Nullify Field Extra Effort, I noted that the rules suggest a different power build can be an alternate power. So, I made the following tweaks:
Probability Control -8 (32 pts. +6)
• Basic: any one personal roll under 8 becomes an 8
• Alternate Powers:
• JINX (Jinx, Jinx only, Move action, Perception range, 4+1-1-2+2= 4pts./rank)- 8 ranks
• DEFLECT (all attacks, Move action, 3+1= 4pts/rank)- 8 ranks
• TRIP (Perception range, Burst area, Selective attack, Opposed by DEX, Move action, 1+1+1+1+0+1= 5pts./rank)- 6 ranks + Subtle + Progression:Area (60-ft. radius)
• CONFUSE (Perception range, Burst area, Selective attack, Move action, 1+1+1+1+1=5 pts./rank)- 6 ranks + Incurable + Subtle
• NULLIFY (attack effects, Perception Range, Move action, 2+1+1=4pts/rank)-8
• DAMAGE (Perception range, Burst area, Selective attack, Move action, 1+2+1+1+1= 6 pts/rank)-5 +Subtle +Indirect
Probability Control is now at Campaign PL max of 8, and I was able to add 2 more alternate powers: Nullify Attacks (Basically a counter effect explained away as a manipulation of Fate) and Ranged Damage (some unfortunate accident like a ceiling caving in, a weapon backfiring, etc.). I also like how all of the Probability Control alternate powers are Move actions now.
This change freed up a lot of points, I tweaked some other powers...and added a few other things:
Luck Control (Burst area, Selective attack, 3+1+1=5pts/rank)-2 ranks (10 pts. + 4)
• Good Luck: Spend HP for another -or- give HP to another (Burst, Selective attack)
• Alternate Powers:
• Bad Luck: negate HP/GM Fiat -or- force re-roll (Burst, Selective attack)
• See the Unseen Super-senses: True Sight [10 ranks]
• Future Sight Linked Super-senses: Danger Sense [1 rank], Precognition [4 ranks], Uncanny Dodge: Mental, Visual, Auditory, Magical, Olfactory 5 [5 ranks]
• Lucky Shield Linked: Shield [4 ranks] + Force Field [6 ranks]
Spell change: "See the Unseen" becomes "Mystic Sight"
• Mystic Sight Linked Super-senses: Detect Magic (detect, ranged, extended, analyze, acute, track) [5 ranks], Aura reading [5 ranks], Low-Light Vision [1 rank]
Additions from extra points:
• Luck 1 becomes Luck 4 (maxed at 1/2 Campaign PL level) 3 pts
• Attack Specialization: Mystic blasts (+2 attack) - 1 rank 1 pt.
• Mind Shield – 6 ranks 6 pts.
Drawback: Power Loss [Mind Shield] in contact with cold iron [-1 pt.]
This build would allow the character to do everything she already did...and a bit more.
Opinions? Have I missed anything?