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As part of my campaign the players were recruited by AEGIS as thier own "government sanctioned" supers team, after the powers that be tired or having to rely on essentially "independant" supers teams to clean up the messes over whom they had little or no leverage.

As a result of this I needed to expand them a little and make there a little bit more.. agency like :) Freedom City in my game btw is set in the UK so any references you see to the UK, thats why.

AEGIS (Advanced Elite Government Intervention Service) (EXPANDED)

Purpose: The British government established the Advanced Elite Government Intervention Service (A.E.G.I.S) in 1962. The agency coordinates law enforcement efforts to deal with super powered criminals and threats to national security from organisations like SHADOW.
The agency has been active in Freedom City from its very beginning, since a great many super-powered threats show up there. Due to its government ties, the Moore Act restricting super humans from Freedom City did not apply to anyone working with or for AEGIS while that law was in effect.
In recent years AEGIS has begun taking a more frontline role in the fight against super powered threats, utilising its own teams of agents to track and apprehend super powered criminals, analyse potential threats in order to tie them to specific individuals allowing them to identify and meet a threat in full possession of what they may face and how best to handle it. AEGIS has even begun recruiting (Albeit somewhat heavy handedly) their own teams of Parahumans, typically those with no ties or criminals they can redeem by offering one last chance. Of course the existence of such AEGIS backed squads is kept very hush hush. It is however viewed that the best policy of dealing with threats is internally and that to rely on external groups, especially parahuman groups like Freedom Force and the ATOM family is just encouraging them into more important roles within society. Humankind for its own good must learn to meet such threats on its own two feet. And because of this belief AEGIS keeps a staff of crack scientists continually trying to develop new means of meeting, controlling and if necessary removing any super threats mankind may face.

Organisation: AEGIS has its main offices in Freedom City, located in the United Kingdom and are fast opening new offices around the world known as Cells. However it is the Freedom City office that is the central command for the entire organisation and it is this office that is known as Control.
From Control the Director of AEGIS operations and overall head of AEGIS coordinates missions and activities for the whole organisation. The current Direction is C. Horatio “Harry” Powers and African American male. Director Powers spends the majority of his time in his office at Control.
Beneath the Director is an Assistant Director whose role it is to be stationed in London at Downing Street where he or she advises the Prime Minister on matters of concern, remaining in near-perpetual contact between there and Control.
Each AEGIS Cell (Office) is overseen by a senior agent, typically retired to an administrative role known as “Operations”. Each Operations job is to handle the day-to-day decisions of each cell and oversee all there cells personnel, provide mission briefings and make the necessary judgement calls that arise during the day to day running of such groups.
Directly under Operations each cell is assigned an agent from Department 13, this individual is known as “Personnel” and it is their job to keep a watch over AEGIS personnel using psychological profiling, as well as handling internal security and interrogations. With the exception of a direct order from the Director of AEGIS only “Personnel” has the necessary influence to remove an “Operations” from their role in instances when their activities become unpredictable or hazardous.
Beneath “personnel” are a whole host of analytical, scientific, tactical and technical operatives with varying security clearance, and it is an operatives security clearance that determines not only their pay and privileges but their influence, ability to head missions and priority given to their requests for additional resources. Security clearance goes from White (the lowest) through Green, Yellow, Blue, Red and finally Black (the highest) and each colour having three levels with the exception of black that has only two. Director powers for example is Black level 02 security clearance, meaning he is aware of and has access too all goings on and resources of AEGIS. The Assistant director is Black level 01 clearance and all Operations and Personnel positions hold Blue 01 or higher.

Directives: AEGIS is built around five primary directives and it these directives that govern all facets of not only the day-to-day activities of AEGIS but its long term goals too.
The five directives are as follows:
1. Acquisition: AEGIS is dedicated to the acquisition of resources, be it personnel, skills, technology or support necessary to facing, preventing and where necessary removing any parahuman or organisational threat to the city, nation or mundane human populace.
2. Extraction: AEGIS is dedicated to the removal, apprehension and where necessary disposal of any and all parahuman or organisational threats to the nation and general populace.
3. Guidance: AEGIS provides guidance to city leaders, law enforcement agencies, corporations and nations leaders, providing them with advice and alternatives to meet any parahuman or organisational threats they may be experiencing.
4. Investigation: AEGIS considers it paramount to gather and collate all information relating to parahuman or organisational threats. Specifically information relating to individuals, structure, resources, activites, locations and methods of confronting and opposing them.
5. Supervision: Finally AEGIS does not just gather information and advise others on courses of action but they all maintain a constant vigil against known threats be they parahuman or organisations. This is done through the use of undercover operatives, contact’s and high tech surveillance.

Departments: AEGIS as an organisation is made up of operatives from one of the five departments that make up the organisation. All operatives begin their careers in one department and will forever after be associated and answerable to them, even though they will on a day-to-day basis almost certainly be mixing with operatives of almost all departments constantly.
The five departments are as follows
Control: Control are the leaders and are taught leadership skills be it departmental or small squad. Control is the department that anyone from any department can be assigned too after displaying or being witnessed exhibiting leadership potential traits. These traits are then through training and development honed in order to allow the operative to take a command role within their final department to which they are assigned.
Analysis: Analysis is the department that is made up of strategists, psychologists and computer technicians whose job it is to collate and analyse all information gather via operatives either in the field or through contacts. And it is Analysis that develop the stratagems that will ahead of time and while in the field provide tactical the best chance of success. Recruits who display problem solving, improvisational and quick thinking traits inevitably end up assigned to Analysis.
Tacitcal: Tactical consist by far of the most numerous amount of operatives within AEGIS. Within tactical judgement, coordination and aggression are the traits of the days and those recruits exhibiting these qualities are inevitably assigned to tactical and end up as field agents of one sort or another.
Development: Development is just that, the department handles all medical, scientific and technical research and development. Development is responsible for the production, development and maintenance of all AEGIS equipment from weapons to vehicles. It also handles the research and developments of technologies and methodology for combating and countering parahuman abilities. Finally Development are also responsible for the caring of any casualties. Recruits who display a flair for research and science or who possess medical skills beyond first aid are frequently assigned to Development.
Department 13: Department 13 is a special case department and is technically AEGIS’s special operations department. Within this department the Parahuman squads fall, as do the Psi-Op agents and other specialised project personnel like the MAX troopers. Obviously entry requirements for Department 13 vary with suitability for the projects available.

Mook Statistics:

Tactical Field Agent (W-02 clearance):
These men and women represent the standard AEGIS field operatives commonly associated with the organisation. They are the typical AEGIS members who are sent on missions for the organisation.
PL 3; Init +0; Defence 13 (+3 base); Spd 30 ft.; Atk +3 ranged (+5 S/L, blaster); SV Dmg +2, Fort +0, Ref +0, Will +0; Str 12, Dex 11, Con 11, Int 10, Wis 11, Cha 10.
Skills: Gather Information +2, Intimidate +2, Profession (Agent) +2, Search +2.
Feats: Toughness.
Equipment: SuperNova Blaster Rifle (+8 S/L, extras: Autofire; flaws: Uses), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear).

Tactical Control Mission Leader (B-02 clearance):
These men and women represent the typical AEGIS field commanders and mission leaders commonly associated with the organisations tactical squads. The Mission Leaders are trained in command and dealing with small unit tactics and coordination.
PL 8; Init +1; Defence 16 (+5 base); Spd 30 ft.; Atk +6 ranged (+5 S/L, blaster pistol); SV Dmg +2, Fort +0, Ref +1, Will +1; Str 14, Dex 13, Con 11, Int 14, Wis 13, Cha 15.
Skills: Diplomacy +4, Gather Information +4, Intimidate +4, Profession (Agent) +8, Search +3.
Feats: Assessment, Connected, Indomitable Will, Leadership, Toughness.
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear).

Analysis Computer Tech (G-03 clearance):
These men and women represent the standard AEGIS analysis department computer technicians commonly associated with the organisation whose job it is to analyse mission data and monitor operations, providing any remote technical assistance they can where needed from disabling security to opening electronic doors and so forth. Such Computer Techs do not however go in the field very often instead relying on tactical operatives to provide them remote access to systems allowing them to remotely work their magic from Cell headquarters.
PL 4; Init +0; Defence 13 (+3 base); Spd 30 ft.; Atk +2 ranged (+5 S/L, blaster pistol); SV Dmg +0, Fort +0, Ref +0, Will +0; Str 10, Dex 11, Con 10, Int 13, Wis 11, Cha 10.
Skills: Computer +4, Demolitions +2, Disable Device +2, Drive OR Pilot (pick one) +2, Profession (Agent) +5, Repair +2.
Feats: Talented (pick two skills from those above).
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear), Dynamics-3000 Portable Computer (see new gear).

Analysis Psychologist (B-03 clearance):
These men and women represent the standard AEGIS Analysis departmental psychologists commonly associated with the organisation. Typically one of these will be assigned to a field team to monitor the team members, but also in order to interrogate any prisoners that may be taken.
PL 5; Init +0; Defence 13 (+3 base); Spd 30 ft.; Atk +2 ranged (+5 S/L, blaster pistol); SV Dmg +0, Fort +0, Ref +0, Will +4; Str 10, Dex 10, Con 10, Int 12, Wis 14, Cha 15.
Skills: Bluff +4, Diplomacy +4, Intimidate +5, Profession (Agent) +3, Science (Pschology) +8, Sense Motive +8.
Feats: Evaluate, Iron Will.
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear). AEGIS Truth Detector (Super skill – Sense Motive) +5).

Development Field Medic (W-03 clearance):
These men and women represent the standard AEGIS field medics commonly associated with the organisation and assigned to a tactical team to provide field care. Field Medics are trained in handling all battlefield triage being able to patch up any wounded be they agents or civilians in order to keep them alive until evacuated or more capable help arrives.
PL 3; Init +0; Defence 14(15) (+3 base, +1/2 Dodge); Spd 30 ft.; Atk +1 ranged (+5 S/L, blaster pistol); SV Dmg +0, Fort +0, Ref +0, Will +1; Str 10, Dex 11, Con 10, Int 11, Wis 13, Cha 10.
Skills: Diplomacy +2, Medical +4, Profession (Agent) +2, Science (Biology) +3.
Feats: Dodge, Skill Focus (Medical).
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear). Emergency Medical Kit (Healing +5, degrades with each use).

Development Research Specialist (Y-03 clearance):
These men and women represent the standard AEGIS Development departmental research specialists who have a specific field of scientific specialty in which they work. It is their job to analyse, design and develop technologies within their chosen field.
PL 5; Init +0; Defence 13 (+3 base); Spd 30 ft.; Atk +1 ranged (+5 S/L, blaster pistol); SV Dmg +0, Fort +0, Ref +0, Will +2; Str 10, Dex 10, Con 10, Int 18, Wis 14, Cha 10.
Skills: Computers +4, Knowledge (Pick one) +5, Profession (Agent) +3, Science (Primary, *see below) +8, Science (Secondary, *see below) +5.
Feats: Skill Focus (In Primary science, see above), Talented (In knowledge and secondary science, see above).
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear), Dynamco-3000 Portable Computer (see new gear).
* Sciences must be chosen from this list: Biochemistry, Biology, Botany, Chemistry, Ecology, Exobiology, Genetics or Zoology.

Development Design Specialist (Y-03 clearance):
These men and women represent the standard AEGIS Development departmental Design specialists who have a specific field of technical specialty that they work within. It is their job to analyse, repair, design and develop technologies within their chosen field.
PL 5; Init +0; Defence 13 (+3 base); Spd 30 ft.; Atk +1 ranged (+5 S/L, blaster pistol); SV Dmg +0, Fort +0, Ref +0, Will +1; Str 10, Dex 10, Con 10, Int 18, Wis 12, Cha 10.
Skills: Craft (Primary, pick one) +5, Computers +4, Profession (Agent) +3, Repair +5, Science (Primary, *see below) +6, Science (Secondary, *see below) +4.
Feats: Skill Focus (In Primary science, see above), Skill focus (In Primary craft, see above).
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear), Dynamco-3000 Portable Computer (see new gear).
* Sciences must be chosen from this list: Mathematics, Metallurgy, Nuclear Physics, Physics, Quantum Physics, and Robotics..

Department 13 MAX Trooper (B-01 clearance):
These men and women represent the standard AEGIS MAX Troopers trained and assigned to Department 13. They are trained in utilising the AEGIS developed Max armour that boosts its wearers natural strength and potential and is crucial in facing some of the more dangerous threats.
PL 5 (8 in armour); Init +1; Defence 15 (+4 base); Spd 30 ft.; Atk +5 ranged (+5 S/L, blaster pistol or by armour); SV Dmg +4, Fort +2, Ref +1, Will +1; Str 14, Dex 13, Con 14, Int 12, Wis 12, Cha 10.
Skills: Intimidate +3, Listen +3, Profession (Agent) +5, Repair +3, Search +3, Spot +3.
Feats: Point blank shot, Precise shot, Toughness.
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear), MAX Armour (battlesuit see Freedom City).

Department 13 Psi Op Agent (R-01 clearance):
These men and women represent the standard AEGIS Department 13 Psi-Operatives who are taken and trained to develop their psychic potential and taught ways and means of utilising their psychic powers where necessary. Manking may not have the genetic potential to face threats directly of a parahuman nature, or even the technological advancement to defeat them but the untapped powers of the human mind provide almost limitless potential to meet such threats on an even ground.
PL 8; Init +0; Defence 14 (+4 base); Spd 30 ft.; Atk +3 ranged (+5 S/L, blaster pistol); SV Dmg +0, Fort +0, Ref +0, Will +5; Str 10, Dex 11, Con 10, Int 14, Wis 16, Cha 14.
Skills: Bluff +3, Diplomacy +4, Gather Information +3, Intimidate +3, Profession (Agent) +5, Sense Motive +4.
Feats: Assessment, Psychic Awareness, Iron Will, Indomitable Will, Trance.
Powers: All Psi-Ops are trained in up to 25 points worth of the following psychic powers:
Astral Projection, ESP, Illusion, Mental Protection, Mind Control, Postcognition, Precognition, Telekinesis, or Telepathy (Source: Psychic/Training).
Weakness: Implanted (All Psi-Ops are implanted with a neutralising implant at the base of their skull, which can via remote signal deactivate their powers)
Equipment: Sunbeam Blaster Pistol (+5 S/L), AEGIS uniform (Armour +3), Tac-Com Headset (radio hearing, radio broadcast), Tracer Implant (see new gear), Neutralising Implant (see new gear).


New AEGIS Technology:

AEGIS Sunbeam Mk1 Blaster Pistol
These privately manufactured blaster weapons fire a coherent charge of energy at their targets, which can be either lethal or non-lethal in nature as the wielder desires and at the throw of a switch.
[Source: Super Science; Power Stunt: Dual Damage; Effects: Energy blast (fire) +5; Flaws: Device; Cost: 6pp].

AEGIS Supernova Mk1 Blaster Rifle
These rifles are an extended version of the blaster pistol but with an enlarged power cell and capacity to make multiple rapid shots at foes. However it should be noted that the increased power of the shots from these rifles quickly drains the weapons power cell, which after being drained requires 24 hours to recharge itself..
[Source: Super Science; Effects: Energy blast (fire) +8; Power Stunt: Dual Damage; Extras: Autofire; Flaws: Device, Uses; Cost: 9pp].

AEGIS C3-XT1 Sniper Rifle
The Colt 3 Extreme Trajectory Mk1 Sniper Rifle was designed and manufactured specifically for AEGIS’s department 13. Its budget and design was all hush hush as the agency did not want it to be known that occasionally foes or even rogue agents must occasionally be removed permanently, either because their threat has become to much or because the information they know is potentially too damage. Whatever the reason however, the C3 is more than capable of taking down even the most capable mundane or parahuman from some distance away.
[Source: Super Science; Effects: Weapon (ranged) +10; Power Stunts: Far Shot, Precise Shot, Improved Critical; Flaws: Device, Full Effect; Cost: 13pp].

AEGIS Field Uniform
These durable, lightweight uniforms come in a variety of sizes but are all made of the same durable fibre with a light Kevlar weave over the wearers vital spots thereby providing the wearer effective if somewhat modest protection from harm.
[Source: Super Science; Effects: Armour +3; Flaws: Device; Cost: 3pp].

AEGIS Earpiece Tac-Com Headset
The Tac-Com Headset is made up of a small durable earpiece and swing down microphone that allows its wearer remote radio communication with Control.
[Source: Super Science; Power Stunts: Radio Hearing, Radio Broadcast; Flaws: Device; Cost: 2pp].

AEGIS Sneak Suit
The AEGIS Sneak Suit is perhaps the most effective electronic sneak suit in existence to date. Capable of using a smart polymer fibre and supported by numerous sensors, and miniature computing devices. The suit allows its wearer to instantly match the colour and pattern of its surroundings blending them perfectly like a chameleon. The suit includes a hood and hi tech visor that protects the wearers senses, provides radio communication, night vision capability and enhanced hearing also.
[Source: Super Science; Effects: Blending +10; Extras: Sensory Protection, Darkvision, Ultra Hearing, Radio Broadcast, Radio Hearing; Flaws: Device; Cost: 14pp].

Dynamco-3000 Portable Computer
The latest Dynamco produced portable computer within a small, self contained and durable flip down casing. The Dynamco 3000 provides excellent remote access computational capabilities supported by a variety of cutting edge programs to help the user in their tasks. AEGIS bought a mass quantity of these computers as they are ideal for work in the field.
[Source: Super Science; Effects: Datalink +10; Power Stunt: Skill focus (represent programs, additional programs can be taken at a cost of 1pp each) Flaws: Device; Cost: 11pp+].

AEGIS Neutralising Implant
This is an extremely small implant that holds a miniature gyro capable of producing an electric charge. The implant is implanted into a host at the base of their skull where it is attached to the spinal cord and brain stem. These implants are routinely implanted into all Psi-Op and AEGIS Parahuman personnel as a means to neutralise their powers in order to make them far easier to subdue. Should an implanted operative become a risk, control merely sends a signal on a specific frequency. The result of which is that the implant gives of a charge that shocks the implanted hosts brain in such a way as to prevent them from sending the mental signals necessary to use their powers so long as the implant is active.
[Source: Super Science; Effects: Neutralise +10; Extras: Nullification (x2, sustained), Triggered (effect only activates by remote signal) Flaws: Device, Range (x2, Personal); Cost: 30pp].

AEGIS Tracer Implant
This miniature implant is a miniature signalling device and is routinely given in secret to all AEGIS personnel during their initial medicals. The implant is frequently given in a drink and once ingested lodges itself onto the operatives major intestine and from there begins to broadcast a constant signal to control. The signal itself is subtle and very hard to detect as is the implant itself however once in the operative AEGIS can find them anywhere and at any time they please.
[Source: Super Science; Effects: Radio Broadcast; Extras: Subtle; Flaws: Device, Uncontrolled (transmits constantly); Cost: 1pp].

Emergency Medical Kit
A typical emergency medical kit as commonly seen carried by paramedics and others medical professionals. It contains enough medical equipment to help deal with all but the most serious or surgical of problems. It should be noted however that a medical kit contains only finite resources and after each use it becomes less effective as its supplies are used up until after five uses the kit is used up and needs replacing.
[Source: Super Science; Effects: Healing +5; Flaws: Device, Degrades; Cost: 5pp].

AEGIS Handheld Truth Detector
This small handheld sensor device can pick up a targets vocal stress levels, perspiration rate and heart beat in order to determine whether or not those factors are abnormal enough to imply that what they state is true or untrue..
[Source: Super Science; Effects: Super Skill – Sense motive +5; Flaws: Device; Cost: 5pp].
 
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