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Marvel to Launch Official 'MARVEL MULTIVERSE' Tabletop Role-Playing Game in 2022

Matt Forbeck announced on Twitter that he’s working on a new in-house D616 Marvel RPG due for a 2022 release! It looks like there will be an open playtest.

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What’s the D617 System? “… the all-new D616 System, an accessible and easy-to-learn system for newcomers to tabletop RPGs and a natural evolution for those familiar with the most popular tabletop role-playing games on the market. Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!”


 
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The Thor on the front cover is from Thor #1 Jan 2020 (fallout of the War of the Realms storyline). So I'm thinking like most that the multiverse would bring us different versions of all the heroes and villains. I loved MHR but didn't care for the character advancement portion of the game. I don't think they are going to do a 5e version as that just doesn't work (hated Mutants and Masterminds even with the changes they made to move away from the traditional D&D system). I'm sure they may take elements of 5e but the Alien comics/movies (now a Disney/Marvel property) is doing well with the Free League system as an RPG. I'm sure they are aware of that and may use elements of that system as well. I don't want the fighting in this game to be too narrative, like to have a little more crunch than Free League games. I'm very curious and hope for no "Levels" or "Hit Points". Time will tell.
None of the previous big Marvel RPGs used levels, nor significantly increasing HP and it doesn't fit the genre, so I'm hopeful they'll avoid it. I think an HP-type system as in a flat measure of damage absorbance isn't a bad fit for Supers, they just need to not increase too much.

Re: 5E I doubt it'll be very close, because it's a licensed product and is using a system it is calling unique, not the OGL, but I do note they're using six stats, which are roughly equivalent to the six D&D stats - Might Agility Resilience Vigilance Ego Logic (shades of SHAZAM) - so STR/DEX/CON/WIS/CHA/INT, essentially - however a lot of games very different to D&D have used similar stat-sets.

That and the "d616" business are more or less everything we know about the system.

And yeah the multiverse theme-ing has to be intentional re: bringing in "your favourite" versions of various heroes.

It's also interesting and a comment on the general revival of fortunes of RPGs (or perceived revival) that Marvel themselves are publishing this, rather than simply licencing it out to someone, which means all the risks and benefits are on them. They must be pretty sure it's going to be a hit - which is I guess not unreasonable give the significant crossover between D&D players and MCU fans.

Honestly despite some concerns I feel unreasonably optimistic about this based on how much I've liked previous Marvel RPGs.
 

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hopeless

Adventurer
Fighting, Agility, Strength, Endurance, Reason, Intuition and Psyche using d100 and a table indicating the chance of a simple failure, green simple success, an amber moderate success and a red critical success with some challenges requiring a higher level of success to work.

Is it any better than the much older version that I described above?
 

Fighting, Agility, Strength, Endurance, Reason, Intuition and Psyche using d100 and a table indicating the chance of a simple failure, green simple success, an amber moderate success and a red critical success with some challenges requiring a higher level of success to work.

Is it any better than the much older version that I described above?
We have no idea, do we, dude?

How would anyone answer that question, given that, as I outlined, all we know is the name of the stats and the name of the system.

FASERIP was undoubtedly before its time, design-wise and is still pretty good, but d100 isn't a great resolution mechanism, and it could do with a sort of more-narrative upgrade. It's not unbeatable - though it is, I would argue, better-designed than many later Supers RPGs.
 

Undrave

Hero
Quote from the article: "Use Might, Agility, Resilience, Vigilance, Ego, and Logic to win the day, and discover your true abilities as you face impossible odds!"

Sounds pretty D&Dish based on that; renamed 6 stats and "discover your true abilities" sure sounds like level progression.
Might
Agility
Resilience
Vigilance
Ego
Logic

I see what they did...
EDIT: I got ninja'd hard but still... I see it.
 








Putting aside mechanics......what kind of adventures happen in super hero games? How do you keep them from being all powerful all the time? I've never played a super hero game.....and am curious what kinds of stories people ran.
Well usually the goal is to play through something like what you would see in a comic book run, a superhero movie, or -and probably the best example - something you would see in an episode of "Justice League".

It's not about loot. It's not about powering up with items you find. It's about doing the right thing, saving the world, and bragging rights ...
"Did you see that? I just punched Doctor Zero through a skyscraper!"

You can also season to taste by focusing in on personal relationships, questions of right vs. wrong and vigilante-ism vs legal niceties. Are you hunted and feared for your strange abilities or widely admired for your awesome powers?

Stopping supervillians, thwarting the plans of evil agencies, heading off alien invasions, helping people through natural disasters, and generally saving the world - or the universe - is a regular part of these kinds of games.
 

The main reason to think dice like a d20 would be ysed is that they sell those duce sets in Walmart and Target, so they are very, very widely available.
I got doublmark d7 (physical d14) via walmart.com... d14, d16, d18, and d24 are available via walmart.com, either direct mail or ship to store. Not as convenient as having them in stock to go pick up (and not all walmarts have toy & game sections), but if a kid has a gift card, it's easy enough to order to store and bypass mom & dad...
 

I presume dice sets include all dice equally? I mean, they sure used to. Looking at Walmart and Target in the US the dice sets they sell are either all d6 or equal-ish numbers of all dice. So d20s are exactly as available as d12s, d10s, d8s and d4s aren't they?
Variation in standard poly sets goes back to the mid 1980s...
All of the following were "standard" by 1990:
  • d4, d6, d8, d10, d12, d20
  • d4, 3d6, d8, d10, d12, d20
  • d4, 4d6, d8, d10, d12, d20
  • d4, 3d6, d8, 2d10, d12, d20 (Noting that the second d10 was a different color)
Modern sets tend to be:
  • d4, d6, d8, d10, d10×10, d12, d20
  • d4, 3d6, d8, d10, d10×10, d12, d20
  • d4, 4d6, d8, d10, d10×10, d12, d20
But I've seen ones without the d10×10 recently (last 13 months) as well. 4d6 tend to be more common than 3d6, since those who roll tend to use 4d6k3 for stat gen.

I like minidice, too. And I've not seen a minidice poly set in a decade that didn't have 3d6 or 4d6 and a d10×10. (That may be selection by my available local game stores. Most of which are friendly.)

So, categorically, no, they don't.
Especially now that there are sets with d3, d5, d7, d14, d16, d18, d22, d24 d28 d30... those sets I've seen include multiple d6 and a d10×10; one included a d10×100 (for rolling d1000).

edit to add: a few sets were sold that were 2d10 and 4d6, as well, specifically for twilight 2000 2.0 and a few other games using only 10's and 6's (Cyberpunk 2013, 2020). They were not common. It also was a good set for WFRP.
 

So, categorically, no, they don't.
Yeah I guess my question was phrased badly, because what you detected I was actually asking was "Have dice sets changed in what they contain since I was buying dice regularly in the 1990s" and the answer is basically "no" - there's a subtle change you illustrate but not much. But still there's no particular reason to use d20s in a game - and I'll be honest and say I hope they do not. The longer I play RPGs, the better I understand mechanics, the less I like d20s, much as I loved the hell out of them when I was new.
 

Wardook

Explorer
Mat says:

Matt Forbeck
JUNE 8, 2021 AT 3:54 PM
I didn’t write the press release, so I can’t say for sure if that plural was intentional or not. I might point out, however, that even the most popular RPG of all time is actually an evolutionary set of RPGs that led to the release of the latest edition.

That said, there are numerous influences on the game. I’ve worked on countless systems myself—and played even more—and those experiences all come into play (so to speak).
 



Undrave

Hero
I'm gonna guess they'll use some kind of special dice, that seems to be all the rage nowadays to squeeze more money out of the fanbase. You're gonna need to buy the book and the dice set and there will be a special set with both.
 

I'm gonna guess they'll use some kind of special dice, that seems to be all the rage nowadays to squeeze more money out of the fanbase. You're gonna need to buy the book and the dice set and there will be a special set with both.
Ugh if they do that's a dealbreaker for me. I've had enough of special dice.

But I doubt it given d616, because d66 and d666 are just normal d6es rolled in a specific way.
 

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