Mass Combat: Militray Tactics Old and New!

mmadsen said:

Then, when you consider that a Wizard within 600 ft. of his target may very well be within 1000 ft. (10 increments of 100 ft.) of archers, well, you might not see too many Wizards volunteering as short-range artillery.

The one thing we forget is that fireball is a level 3 spells. Protection from arrows is level 2. Wizards don't really have much to fear from mundane arrows on the battlefield. It's the magical ones that will cause the problems.
 

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The one thing we forget is that fireball is a level 3 spells. Protection from arrows is level 2. Wizards don't really have much to fear from mundane arrows on the battlefield. It's the magical ones that will cause the problems.
That same 5th-level Wizard who can cast one Fireball per day can only cast two 2nd-level spells per day. If he makes one of them Protection from Arrows -- which is entirely reasonable -- he's only safe for 10 minutes or until the spell absorbs 50 points of damage, around 11 arrows.
 
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mmadsen said:

That same 5th-level Wizard who can cast one Fireball per day can only cast two 2nd-level spells per day. If he makes one of them Protection from Arrows -- which is entirely reasonable -- he's only safe for 10 minutes or until the spell absorbs 50 points of damage, around 11 arrows.

Heheh, well said. He's just dashing out there to cast fireball though. It's not like he's hanging out that for very long. Plus, if he's smart, he'll have shield and mirror image up too! :D

To be honest, I think using a fifth level wizard like that to cast a single fireball into the enemy is a gross waste of resources. Wizards are harder to train than soldiers. Any slob can be given a spear and taught to march in formation. Only a select few will show arcane gifts. Because of their rarity, it would be too risky to put them on the front lines.
 

Bhadrak said:


I'm not a student of the American Revolution, but I'm pretty sure the war wasn't won because the Americans used guerilla warfare.

Essentially it was...

The british were used to fighting in tight formations, and had used a strict set of combat rules which involved leave the commanding officers alone, and use uniforms. Most of the major armies of the time followed these rules. Therefore, the british weren't expecting the guerilla tactics of the americans, which was completely unorthodox at the time. Also the Americans targeted commanding officers.

"The americans will shoot from behind the rocks and trees and everywhere, and wear any color they want to. And the british must wear red and march in a straight line" as said by the great Bill Cosby
 

Reno said:
Essentially it was...

The british were used to fighting in tight formations, and had used a strict set of combat rules which involved leave the commanding officers alone, and use uniforms. Most of the major armies of the time followed these rules. Therefore, the british weren't expecting the guerilla tactics of the americans, which was completely unorthodox at the time. Also the Americans targeted commanding officers.

America won because we were lucky enough to be an ocean away from Britain and they were unable/unwilling to commit the kind of manpower and resources needed to defeat us.

Oh yeah, and there was that little bit about France joining the war on our side too. So, if you're Britain, are you going to drain away resources fighting an enemy an ocean away, or the one that is separated by 30 miles of water?
 



until the creation of the firearm, the spear was the king of the battlefield, for what is a pike but an extra long spear.
Until the creation of the firearm? Pikemen came back into style as a way to protect gunners from cavalry.
I have always hated the fact that the spear is such an under powered weapon. Realistically the spear should be the most encountered weapon in any medeivel flavored game.
For 2 gp, a Shortspear does 1d8 damage -- and it can be thrown. Sounds like spears would still be common in most game worlds.
It's damage should be increased, at the least, and it should not take a held action to set a spear against a charge, it should be a reaction. In real life, no horseman would charge a pike or spearman, it would be suicide, or at least get his horse killed. No way it takes 3 seconds to set a spear against a charge
Its damage should be increased? I'm not sure about that. It should have reach though, I'd think, and it shouldn't necessarily be a large weapon; spear-and-shield should be quite common.
 
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Counterspelling isn't a realistic defense against hostile magics. First of all, it requires a ready action, second, a spell craft check, and third, that the counterspeller have the exact same spell that the attacker uses. Your 5th level wizard is packing fireball? Tough, because his counterpart is now throwing a stinking cloud. It's not a viable defense, it's a gamble. While the FR counter spelling related feats are of some help, they require investment in a feat chain, and usually a greater expenditure of arcane power. If a defender relies on improved counterspell, he'll be disadvantaged even against weaker casters and a wizard of equal power will be able to hit with his most powerful spells.

Also, higher level characters will probably have a few magic items. While a 5th level wizard will have between 1 and 3 3rd level spells, so he can't exactly launch a sustained barrage. However, he could also craft a wand of fireballs, allowing him to shoot another 50 blasts. Ouch.

We also need to consider the effects of higher level casters. On one hand, the most powerful casters may have no interest in fighting. They have important things to do, experiments or projects that can't be interrupted, etc. On the other hand, the services of a powerful spellcaster would have substancial allure for an embattled nation. He can kill most men rapidly, from a distance, and in groups. He may have information gathering ability that could also grant the army as whole an advantage. He may be able to remove enemy leaders, or, even better, enchant them. It would be difficult to lose when you control both sides. The poweful wizard mustn't be disturbed, yet the nation badly wants his help. Of course, there is a way to keep the wizard away from a potentially lengthy and dangerous war, and provide the nation with the weapon it needs.

The wizard could make a magic item. Any person with the right spell list can use an item like a staff or wand. That first level wizard serving in the army could properly use a wand of fireball, web, color spray or ice storm.

The country could demand a nifty magic item as a scutage fee from wizards if they're not going to fight. A wand of low level spell, a few scrolls with a neat trick that could turn a battle, a misc item that helps in other ways like a decanter of endless water, etc. While not as useful as having a high level wizard, these items would give some of the benefits, and without the risk that the wizard, not being extensively trained by the army, would mess up the battle plan or not follow orders.

An even more ambitious nation might require that archmages pay the country a useable magic item every so often, as a form of taxation. A stockpile of killing items could then be built up. Woe to he who disturbs the nation that has built up a formidable collection of battle magic over a few hundred years of peace.

Wizards aren't so great at attacking each other that they'd negate each other. At low levels, the kind of Fort save or die effects that really hose wizards aren't really around. And endure elements spells will take a nice bite out of low level evocations. Besides, you don't cast fireball to hit one guy. You cast it to kill a bunch of people. However, people would find ways of suppressing wizards. An unprepared wizard is an easy target for assassination compared to most of classes of the same level. Also, readied volleys of arrows will be lethal or disruptive to most casters - and since they can do the work of many archers with area spells, you should probably at least break even until you have a spell caster edge; and then you kick but. Higher level wizards would also be more effective at killing their weaker counterparts on the other side. Higher level spells used against lots of weak guys will cause havoc. However, the gain in effectiveness generally isn't worth the additional cost, unless the spell affects a very large area. A 5d6 fireball, or even something like sleep or color spray will probably be good enough against War 1s. Against other leveled characters, though, a good wizard will very effective. He could cause very lethal effects against mid level characters - the ones with fireball - and still protect himself against most attacks. Also, he may have the spells to burn on haste, which increases the shock value of his attacks, as well his ability to deliver spells and then move away before a suitable countermeasure can be arranged.

Even low levels of magic can have great effect. Entangle has a 40 ft radius. So a first level guy could probably entangle a good chunk of an attack force. Against an expensive, mobility dependent force like calvary, entangle could be devastating.
 

'The Chronicles of the Black Company," by Glen Cook, depict several battles with massive armies and spell-casters, and the complexities involved therein. Mr. Gygax is quoted as saying that this is how he imagined D&D to work. I can dig that up if you give me a month. Point, is, it seemed every spell-caster was concerned with every other spell-caster and if they'd get caught out, that the battle plans revolved around massive, physical assaults, damage casting, healing and protective casting, counter-spelling, and neutralizing casters, since they are in most worlds in the minority and less able to defend themselves physically.'

Strike forces composed of warriors with high saves and a sorcerer or two (spontaneous casting), and rangers or druids, who focus on locating casters would be a fun aspect to play around with.

The thing is, tactics as we know them won't work, but when has a battle plan ever worked out precisely as the field marshall wished? Patton, in the movie, trapped the Afrika Corps. Translate planes into dragons, add a Dragon Hunter prestige class, and the battle could be similar.

I think one MUST consider the complexities of magic and counter-magic when designing such a campaign or scenario. The trick for both players and DM is to accept that crazy and bizarre things could happen that influence the outcome.
 

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