Ridley's Cohort
First Post
mmadsen,
Good stuff!
I could probably cook up some morale rules...
Good stuff!
I could probably cook up some morale rules...
mmadsen said:Attacking up a hill isn't an issue...
Hammerhead said:The problem with comparing magic use with cannons is that, even in somewhat lower magic settings, magic will have the same effect. It's not that the lower magic army has 13th century cannons while the high magic one has tanks, it's that the low magic army has 1 tank, and the high magic army has a company. And one tank could still cause lots of havoc.
I wonder how magical elements would interact with the importance of morale. Maybe the real formation killer wouldn't be fireball, but Fear (Brd 3, sor/wiz 4).
It's funny that you phrase it that way, because a gamer assumes that his pieces go where he tells them to go. He doesn't ask, "How could those units advance as ordered?" For the commander of little lead soldiers (or little pixelated soldiers), it's perfectly normal to send some pieces to certain death if it will lead to a greater victory.As I stood on Cemetary Ridge and stared across the 1.2 miles of open ground which Pickett's Charge crossed at Gettysburg, I could only shake my head and wonder "How could 12,000 men march into the teeth of that sh*t storm of shot and shell without cracking?"
The answer? Morale.
Very true. Of course, when someone knocks down your door and lunges at you with a magic sword, you probably can't run away too easily...Very few intelligent creatures will fight to the death. The PCs may - but humanoids, henchmen and cohorts probably won't. If the situation looks hopeless, they are likely to flee or surrender - unless they know the enemy won't take prisoners.
Lord Ben said:I agree that most casters would tend to cast support spells instead of direct damage. I think the ability of a caster to use a gust of wind to negate some ranged fire would be better then destroying them. They'd be better with a few well timed fog clouds, gusts of wind, dispel magic, pyrotechnics, darkness, etc.
Did you ever see a couple thousand people on a battlefield? Do you know how big a 20ft radius spell really is? It's not that big, chances are they'd only be 2 or 3 guys deep, and if you use cover rules then cover gives you a bonus to Reflex and get high enough and you have evasion and improved evasion from it. Lots of people would be shielded by their buddies, from their tower shields, etc. Sure, you could probably take out a dozen at a time, but if you see a hail of arrows coming down Braveheart style a gust of wind might be more useful then fireball.
I think it's basically impossible to imagine how a high-magic war would play out. Given how we can never predict what the next war will look like -- with the relatively minor advances in technology from decade to decade -- I don't see how we're going to predict all the nuances of Wizards vs. Clerics vs. Druids, and so on. There are so many spells, so many possible magic items, so many ways to mix and match...High magic games like I run (a wiz6 is equal to a person with a PHD in studies and therfore not uncommon) are rather different
As a point of reference:Do you know how big a 20ft radius spell really is?