D&D: Strategy & Tactics as a CCG intrigues meI have been considering how to use magic the gathering for mass combat...
D&D: Strategy & Tactics as a CCG intrigues meI have been considering how to use magic the gathering for mass combat...
I have been considering how to use magic the gathering for mass combat...
I love risk but have been reading Chainmail and I didnt notice if anyone here recommended it?In general, I would run it more like a board game of Risk or something, using key points where the PCs can shine or falter as the play dictates.
Please explain, because at first glance I can't imagine how in the nine hells that would function.I have been considering how to use magic the gathering for mass combat...
Why won't this link load for me? Even when I cut and paste the URL all I get is nothing.Wrote that a long time ago, mostly with 3E in mind, but it deals with general principles that any version of D&D carries with it.
I havent fully worked it out yet but here is some handwaving.Please explain, because at first glance I can't imagine how in the nine hells that would function.![]()
hmmm its onWhy won't this link load for me? Even when I cut and paste the URL all I get is nothing.
Using firefox with popups and ads fully blocked.
That link won't load for me either. Other sites and pages are working OK so it's clearly something about that earthlink site.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.