• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Mass Combat.

And what rules did you use that proved the statement false?
I have used, depending on the situation:

In 2e, I used:
- 2e Battlesystem for larger (army-size) battles
- the quick mass combat system for smaller battles/large skirmishes found in [EDIT] 2e Combat & Tactics

In 3e, I am using:
- Fields of Blood for larger (army-size) battles
- OMCSII (from Mongoose's Strongholds & Dynasties or Book of the Sea) for smaller battles/large skirmishes

My players love it.
 
Last edited:

log in or register to remove this ad



I think I should clarify what I'm looking for.

I don't mean rules for armies clashing but more for large skirmishes with 40-100 participants.

IIRC Combat and Tactics had a fairly fluid and elegant ruleset to support such combats but I may be looking through rose-colored glasses because the fights we used it for were So Very Badass™.
 

I've run combats with 300 participants in 3E just using the normal rules, I'm sure that's doable in 4E as well; especially with lots of Minions. ;)

Bye
Thanee
 

Heroes of battle does have some fairly good guidelines for mass combat (I wouldn't call them "rules" per-se).
Basically it tells you to keep things player centered, and DM fiat the rest of the army(s).
 


Fields of Blood is scalable to small groups or large armies. If you have 40-100 individuals you can break them up into 'squads' and assign battle numbers to them easily from their stats. It was written for 3E/3.5, but there are enough similarities that it might be easy for you to incorporate powers as well.

And I agree that Mass Combat has been and can be done well in D&D, no matter the edition.
 

In the old days, if my players, or when I played in other games, were in a large scaled battle, we would usually fight a couple of encounters within the battle and then the DM would narrate what happened in the overall battle. That will still work with 4e, but I want to make large battles different from just regular encounters so I made the following rules using the Challenge System in 4e. I like this because it makes players think more and roleplay instead of just hack and slash.

See what you think.

Cheers.

****

Mass Combat in 4e - I’ve decided to use Skill Challenge for small or large cinematic battles.

This way, depending on the battle situation and relative size or composition, the DM can set a difficulty level and complexity level. For the difficulty level, use average PC level at Hard level for most battles. (Of course, the specific DC should really depend on how hard DM feels the action should be). For complexity level, I suggest using the number that gives each PC in the party 2 chances to perform in a skirmish, 3 chances in a battle and 4 chances in a major war.

In battle, all PCs must say what they will do to help their side. This can include attack (use attack bonus as modifier) or defend (use bonus to AC as modifier), use a skill, etc. Really good ideas that seem consistent with character concept will gain +2 bonus.

If a PC fails a Skill Check, the PC will take battle damage according to how large the conflict is. (See table below taken from DMG). If a PC goes down, other PCs can try to heal just like in combat or Clerics, Paladins, or other PCs with healing powers can use their powers instead of taking a Skill Check turn.

DIFFICULTY CLASS AND DAMAGE BY LEVEL
Difficulty Class (DC) Values Battle Damage per Failure
Level Moderate Hard Skirmish Battle Major War
1st – 3rd 10 15 3d6+3 2d10+3 3d8+3
4th – 6th 12 17 3d6+4 3d8+4 3d10+4
7th – 9th 14 19 3d8+5 3d10+5 4d8+5
10th – 12th 16 21 3d8+5 4d8+5 4d10+5
13th – 15th 18 23 3d10+6 4d8+6 4d10+6
16th – 18th 20 25 3d10+6 4d10+7 4d12+7
19th – 21st 22 27 4d8+7 4d10+7 4d12+7
22nd – 24th 24 29 4d8+8 4d12+8 5d10+8
25th – 27th 26 31 4d19+9 5d10+9 5d12+9
28th – 30th 28 33 4d10+9 5d10+9 5d12+9

COMPLEXITIES OF SKILL CHALLENGES
Complexity Successes Failures
1 3 3
2 6 3
3 8 3
4 10 3
5 12 3

If the party incurs 3 failures, before they succeed, they must fall back and regroup. This resets the Skill Challenge, but it also causes each character to take battle damage. In this case, the enemy forces are pushing the PCs and their forces back.
 

I think I should clarify what I'm looking for.

I don't mean rules for armies clashing but more for large skirmishes with 40-100 participants.

IIRC Combat and Tactics had a fairly fluid and elegant ruleset to support such combats but I may be looking through rose-colored glasses because the fights we used it for were So Very Badass™.
Ah, that's where the 2e version was!

In 3e, you'd be looking for the aforementioned OMCSII (in my previous post). That's pretty close to the 2e C&T version.

And yes, it does work well, IMHO.
 

Into the Woods

Remove ads

Top