Mass Combat

Green Knight said:


Hey, I'd buy it if it were out, already. So any idea on what date the book'll hit the streets? It was supposed to be out this month, already, but so much for that. The waiting's starting to get on my nerves.

It's in layout now, and should be off to the printer soon. It shouldn't be too much longer.

Scott Bennie
 

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Check out this site:

Farland Mass Combat System

It is a computer tool, but they offer the mechanics as well. Looks good, imho, and I am currently using it in my campaign.

Thanks for the compliment. Good to know people are getting use out of my hard work.



:)
 

Fields O' Blood

Supposedly this is the answer to all mass combat & kingdom management questions. I cannot wait for it to come out, as it is rumored to cover everything in how kingdoms and empires work with trade, taxes, politics, armies and interaction with one another, even if PCs are the heads of state. Hopefully there will be all sorts of adventuring ideas for running a kingdom, like unnatural floods and hiring NPC adventuring groups to solve the problems, and I can't wait to have a Braveheart-style mass combat just for the fun of it.
 

the Jester said:

I think a book on running kingdoms, taxation and income, war and mass combat, and similar material would be an awesome thing (assuming it was done well). I'd buy a good one in a second.
That would be the upcoming Field of Blood: The Book of War from Eden Studio. It has been in development for nearly two years, and hopefully it will come out this year.
 

Farland: I didn't see any contact information on your website, so I'll tell you what I have to say here.

I absolutely adore your system! I have been fooling around with it, running simple combats, and I think it works great! The only question I have is if there is a way of breaking up the time blocks (set at 6-8 hours of fighting) into shorter ones? Allowing for more player control over tactical movement on the field?
 

Thanks Sabaron. And to answer your question: sure there is. The 6-8 hour time block was semi-arbitrary and the system is built for flexibility. Changing the time blocks will affect nothing in either the program or the system, so just tell your players that each roll combat roll represents a shorter period of time, for example 3 hours.

:)
 

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