Okay, I am working on the options for my upcoming Grim Tales campaign set in the 17th century. One of the advantages/disadvantages of using Grim Tales -- which is described by its own copy as a toolkit -- is that it encourages you to tinker with rules. Not just standard rules, not just the options offered in GT, but with the rules in GT even!
I am already tinkering with the magic rules to make a slightly higher low-magic setting than GT calls for. Now I am looking at the Massive Damage Threshold. I am considering one of the following and having trouble deciding:
I don't like the first because higher level Tough characters become immune to the threat of even massively damaging attacks (other than the damage itself, of course). I don't like the second because I want the MDT linked to the Con score.
Any thoughts or ideas?
I am already tinkering with the magic rules to make a slightly higher low-magic setting than GT calls for. Now I am looking at the Massive Damage Threshold. I am considering one of the following and having trouble deciding:
- Grim Tales moderate threat MDT; MDT is equal to Con score and the Fort Save DC is always 15
- In Conan, MDT is 20 and DC is 10 + 1/2 Damage... so, a minimum DC of 20.
I don't like the first because higher level Tough characters become immune to the threat of even massively damaging attacks (other than the damage itself, of course). I don't like the second because I want the MDT linked to the Con score.
Any thoughts or ideas?