Kheti sa-Menik
First Post
I am running a low magic D&D 3.5 game. Magic has been toned down, both spells and magic items, a lot.
Though I don't want people to become dependant on their magic gear as tends to happen in vanilla D&D, I do want different levels of quality when it comes to arms and armor but don't want it ridiculous either. The availability of magical gear is severly limited.
Maybe a chain shirt that acts like a chain shirt +2 only is nonmagical and its bonus is due to high craftsmanship instead of magic.
Maybe like a scaleable masterwork quality?
I know there was some discussion about something like this around here at some point....
Does anyone have any idea on cost vs bonus?
I was thinking of something for weapons like, using the masterwork quality as a starting point:
Masterwork (Lvl 1) +1 AB +300gp
Masterwork (Lvl 2) +1 AB +1 Damage bonus +600gp?
Masterwork (Lvl 3) +2 AB +1 Damage bonus +900gp?
Masterwork (Lvl 4) +2 AB +2 Damage bonus +1200gp?
Masterwork (Lvl 5) +3 AB +2 Damage bonus +1500gp?
Or armor, you can play with Max Dex bonus, AC penalty, Arcane Spell Failure, and AC bonus.
Does anyone have some ideas?
Oh, and I'm not using the suggested treasure guidelines in the DMG, they have far less money than normal 4th level characters do.
Though I don't want people to become dependant on their magic gear as tends to happen in vanilla D&D, I do want different levels of quality when it comes to arms and armor but don't want it ridiculous either. The availability of magical gear is severly limited.
Maybe a chain shirt that acts like a chain shirt +2 only is nonmagical and its bonus is due to high craftsmanship instead of magic.
Maybe like a scaleable masterwork quality?
I know there was some discussion about something like this around here at some point....
Does anyone have any idea on cost vs bonus?
I was thinking of something for weapons like, using the masterwork quality as a starting point:
Masterwork (Lvl 1) +1 AB +300gp
Masterwork (Lvl 2) +1 AB +1 Damage bonus +600gp?
Masterwork (Lvl 3) +2 AB +1 Damage bonus +900gp?
Masterwork (Lvl 4) +2 AB +2 Damage bonus +1200gp?
Masterwork (Lvl 5) +3 AB +2 Damage bonus +1500gp?
Or armor, you can play with Max Dex bonus, AC penalty, Arcane Spell Failure, and AC bonus.
Does anyone have some ideas?
Oh, and I'm not using the suggested treasure guidelines in the DMG, they have far less money than normal 4th level characters do.