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Masters of the Arcane

btw, I'd just like to say that all D&D characters are 'combat focused'. It's the primary facet of the game, all the classes and 99% of the feats/spells revolve around it. And yes, even that beguiler is a combatant... Why do you think those enchantment spells have a "will save"? ;)

Just cause a character's PRIMARY purpose (at least Roleplaying/IC wise) isn't combat, doesn't mean they're a non-combatant.

My character for example is a showboat, a know-it-all 'college' styled character, and a transmuter. But he's also a CL 23+ mage with access to 9th level spells. Just because his primary reason for spellcasting isn't "I wanna go out and kill things", doesn't mean he can't.
 

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Well Dire Lemming if you wait until 11th level you can take the Abjurant Champion Prestiege class from Complete Mage.

You need to be 11th in order to meet the BAB requirements, to take Combt Casting, and to take Dispel Magic as a spell (so you have a abjuration spell). Beguilers are proficient with rapiers and thus meet the at least one martial weapon requirement. This class has a fighter hit die full BAB and Intimidate as a class skill, sadly it only goes for five levels, but its certainly worth considering. Many of the abilities would be useless to a Beguiler, but you would be able to use Dispel Magic as a swift action, though sadly not greater dipel magic.

So you could take five level of that and then one of Mindbender, it also has full spell progression.

I'd also strongly consider taking everything you can get your hands on to increase your enchantment DCs both spell focus feats; maybe even the Fey Heritage line which for five feats will get you DR 5/cold iron, +1 to enchantment DCs and caster level for enchntment spells and numerous spell-like abilities including dimension door and Summon Nature's Ally 4 - which gives you healing power via Unicorns.
 
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I specifically said "less combat focussed" because I know that all D&D characters are combatants The problem is that if there are allot of combat encounters in this game and very few non-combat encounters then the less combat focussed characters become ancillary, and it's not much fun being an ancillary hero, ask Aquaman.

I don't want to end up just standing back while the evokers torch everything. I wanna use diplomacy to turn dangerous situations to my advantage and then use my mind effecting spells to subdue any remaining threats. I mean, that's why I can't be good alignment right?

Thanks for the suggestion Halford but I don't want it to become too complicated. I want to have the character excel in a certain area. In this case avoiding having to directly fight.
 

I can certainly understand that Dire Lemming. Hopefully everyone can be accomodated and have fun, that being what its all about.

I really love my roleplay and enjoy the tactical challenge of combat, the two certainly need not be mutually excusive. The intricacies and intrigues of a congregation of 20th level magic users certainly ought to provide plenty of fodder for both!
 
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LOL, just wait until item creation starts and someone puts soverign glue in the outhouse...

Better still Giant Vermin has range so if there happened to be a bug in there...

9th level spellcasting opens up a whole array of practical joke possibilities.
 

We can cast invisibility on the hot sorceress' clothing! I can't wait! :D

No wait, Greater Invisibility, that way it doesn't end when she attacks.
 

Just cast Veil and make other people look like whatever you want...

Incidently I swapped out a feat, lowered my Ur-Priest caster level for Rapid Metamagic. This would make the Scorpion Gargantuan rther than Colossal, but since I would have in this case enhanced the spell with Song of Arcane Power in that case it remains the same - I just expend a Bardic Music use.
 
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Halford said:
Just cast Veil and make other people look like whatever you want...

Incidently I swapped out a feat, lowered my Ur-Priest caster level for Rapid Metamagic.

Hm, that could be cool for a practical joke involving a goblin.

Besides, I have no ranks in disguise, so I couldn't make it look just like the hot sorceress. Yes, best just to cloaked cast greater invisibility on myself, and then her clothes.

Ho wait! I just had this image of Naruto's Harem Jutsu, but with Veiled summoned creatures.

EDIT:... Hm, I sure hope I didn't anger Shayuri. :\
 
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Or you could just make pornographic illusions. :)

Or summon succubi.

Speaking of hot sorceresses...

[sblock=Mei-Ying]Name: Mei-Ying
Race: Human
Class: Monk 1 / Sorc 5 / Fatespinner 4 / Divine Oracle 10
Align: Lawful Good
Exp:

Desc: Mei-Ying is a tall, stately woman of slim build and exotic features

Str 9 -1 1
Dex 14 +2 6
Con 14 +2 6
Int 10 +0 2
Wis 12 +1 4
CHa 22 +6 13

HP 19d4+8+40
Init +2
Move: 30'
BAB +9
Melee +8
Ranged +11
Grapple +12
AC 23 (10 + 2 dex + 1 monk + 6 cha, +4 armor), 19 touch, 23 flatfooted

Will +18
Reflex +9
Fort +9

Race Abilities
Bonus Feat
Bonus skill points

Class Abilities
Improved Unarmed Attack
Improved Grapple
Flurry of Blows

Metamagic Specialist (PHB2 Variant Class Ability)

Spin Fate (can apply spin to spell DC)
Fickle Finger of Fate (cause other to reroll any roll as immed action)
Spin Destiny (can apply spin to saves or skill checks)
Deny Fate (autostabilize 1/day)
Resist Fate (reroll any 1 roll /day for self)

Oracle Domain Access
Scry Bonus (+1 DC)
Prescient Sense (Evasion)
Trap Sense +3
Divination Enhancement
Improved Uncanny Dodge
Immune to Surprise

Feats
1 Education
1 Eschew Materials
3 Skill Focus: Knowledge Religion
6 Ascetic Mage
9 Empower Spell
12 Quicken Spell
15
18 Extra Spell: Greater Teleport

Skills

Profession (Gambler) (Wis) +6 (5 ranks + 1 Wis)


Spell Slots (Caster level: 19, base DC = 16)
0 6/6, 1 - 8/8, 2 - 8/8, 3 - 8/8, 4 - 8/8, 5 - 6/6, 6 - 4/4

Known
0 Detect Magic, Mage Hand, Light, Mending, Message, Prestidigitation
1 Shield, Magic Missile, True Casting, Mage Armor, Fists of Stone
2 Scorching Ray, Baleful Transposition, Glitterdust, Darkvision, Dimension Hop
3 Spellcaster's Bane, Divination, Dragonskin, ?
4 Heart of Earth, Ennervation, Orb of Force, Voice of the Dragon
5 Telekinesis, Greater Blink, ?, Commune
6 Greater Heroism, Dream Casting, Disintegrate
7 Spell Turning, Elemental Body, Radiant Assault, Greater Teleport
8 Moment of Precience, Polymorph Any Object, Greater Arcane Fusion
9 Reaving Dispel, Summon Monster IX

Equipment

Money:

Weapon
Unarmed, +5 to hit, 1d6-1 dmg

Armor
Noble's Clothing, 75[/sblock]

Specifics to follow, but since I'm almost done picking spells, I thought I'd see what people thought. Right now, the main thing I'm considering is switching Greater Teleport with Greater Scrying (since I get a nice DC boost) and then using that last 5th level pick for reg'lar Teleport...

Suggestions? Also, that last feat slot...I have ideas, but I thought I'd see if people had notions about what would be especially cool.

Hopefully Mei won't tread on anyone's feet...I know Jemal has a Loremaster who also has plenty of divinations, but Mei's access to the Oracle Domain gives her spells otherwise hard to come by in an arcane campaign. I figured that would help.

Edit - Hee! No. As a rule I do not anger easily, and will let you know if it occurs. :)
 

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