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Masters of the Arcane

I've always been under the impression that you loose all benefits of a Prestige classes at any time when you no longer meet the requirements for that class, but I've never actually seen that STATED anywhere (Unless it was a sage advice/ask wizards ruling). I know base classes with alignment restriction state whether or not you loose benefits for changing alignments, but not prestige classes, which lends more weight to the "if you don't meet the requirements you loose the abilities".

Take for example Assassin and Blackguard. Both have the "Evil" Requirement. If you can change alignments from another prestige class, why not them? Why can't you be playing a LG Blackguard/Assassin and just say you changed alignments?

Another example : The 'heroics' feat from spell compendium gives you a bonus Fighter feat for a short time. Why couldn't you use it to meet the requirements for a class, then keep the class after the spell runs out? If such were the case, any class with a feat that can be obtained as a bonus fighter feat would just replace that requirement with "able to cast heroics or hire somebody to cast it for you"

.. just sayin. While it's reasonable to assume that a high level character has changed alignments along his path (Heck, just look at my 'bodin' character from Albedo's other campaign.. Vile evil turned Exalted Good, but he doesn't break any rules), he would still suffer the consequences of his actions.

As for Deathwatch being evil - Have you read the spell description? It's basically designed to let evil casters know how easy their prey will be to finish off. The fact that some healers have used it to aid THAT function is a great example of adapting a spell to a nonstandard application, but doesn't change the original intent of the spell.
 

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Halford - I find that doing that many OOC's amidst the actual post makes it hard to read, and harder still to enjoy. Perhaps using Sblocks or compiling all the ooc info at the end of the post would be a good idea?

Also, www.invisiblecastle.com is great for showing your rolls, instead of having to make the DM do all the rolling for you. ;)

EDIT: Just realized something else.. Glibness doesn't add to all bluff checks, just those "made to convince another of the truth of your words. (This bonus doesn'tapply to other uses of the bluff skill)" (PHB, 236). You also may wish to include IC that he's doing some tricks, instead of just posting the stat ooc.
 
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Thanks for the input Jemal, to be honest I have never really done any of those things before so I will try to figure them out and edit accordingly.

Okay, I think I have it, thanks again Jemal - much appreciated.

As to the use of Glibness I am aware of that and as far as I am concerned he is using it to convince others of the truth of his words, because Halford is certainly capable of more than "a few insignificant tricks."

I am not entirely sure what you mean about the tricks to be honest Jemal - its late so forgive me for being a trifle slow. Do you mean simply say the arena fills with fire and not bother including the note that it is a Firestorm, etc.?
 
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NP.. btw, post above edited to include rule insight.

On the plus side, the IC stuff itself is great, IMO. :)

EDIT: OH, and Sblocks are as such:
{Sblock=OOC}
STUFF
{/Sblock}

Replace the{ and } with [ and ] and you get:
[sblock=ooc]
Stuff
[/sblock]
 
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Crap, I was going to work on my character now but Crystal Keep is down so I have no access to the Mindbender...

Um, those weird pseudo IC posts you've all been doing. Is that something Albedo told us to do and I simply don't remember it or are you guys just having fun? Because if they expect a beguiler to impress them with overt displays of magical flashyness they're going to be somewhat disappointed. At least the beguiler's overt flashyness is rather limited.
 

We've just been having fun while waiting, but I'm pretty sure Albedo Did want us to impress these guys (Hence the opening post ending with them sayign "Impress us"...). I doubt it has to be an 'overt display of magical flashiness', but you ARE trying to enroll in a powerful mages school to learn Epic Magic, so I think they're probably hoping for a magical response of some sort (A kinda "show us your stuff" deal).

Whadaya need from Mindbender? I've got the book right beside me.
 


No Prob
[sblock=Mindbender lvl 1]
Requirements:
Align: Nongood,
Skills: Bluff, Diplomacy, Intimidate, Sense motive (4 ranks each)
Special: Ability to cast Charm person, Arcane Caster Level 5
LVL 1: BAB 0, +2 Fort/Will saves, +1 lvl of existing arcane spellcasting, 2+int mod skills [Class skills: Bluff, concentration, Diplomacy, Intimidate, Knowledge(ALL), Profession, Sense Motive, Spellcraft]. Special: Telepathy (ability to communicate telepathically with any creature within 100' that has a language)
[/sblock]
 


Dire Lemming, taking a quick look at the Beguiler spell list you seem to have some excellent Illusion spells available to you as things like Timestop and Scintillatinmg pattern would impress me... :D

Taking any of the Shadow evocation with advanced learning will also open up whole new worlds of impressivness enabling you to replicate evocations, etc.

+1 level of Arcane spellcastng class simply means that you gain spell slots and spells known as per the cass you are using to enter, in your case Beguiler, sometimes you can have more than one viable class maybe Wizard and Sorcerer in which case you select only one to advance. You do not gain any special abilities, etc., from the class you are advancing though just the spells.
 
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