EDIT: Hey, do you think it's worth playing an Aasimar for the charisma bonus and whatnot or should I play a race without a level adjustment so I can still have 20 class levels?
To quote the 10 Commandements of Character Optimization:
#1: THOU SHALT NOT LOOSE CASTER LEVEL.
#5: THOU SHALT NOT LOOSE CASTER LEVEL. Verily, this Commandment is like unto the first; but of such magnitude that it bore mentioning twice.
Let it be known that exceptions may been made if thou hath achieved maximum potential in thy class.)
Keeping said comandements in mind, I have revised my character:
[sblock=Elzmyr, Loremaster of the Wild magic]
Elzmyr (pronounced L's-meer)
Human Sorc6/Wild Mage1/Loremaster8/Archmage5
AL: CG HT: 5'11" WT: 150 Hair: Red with Silver Highlights Eyes: Sea-green
STR: 10 (+0) [2 Points]
DEX: 14 (+2) [6 Points]
CON: 11 (+0) [3 Points]
INT: 14 (+2) [6 Points]
WIS: 10 (+0) [2 Points]
CHA: 22 (+6) [13 Points + 5 level]
HP: (20d4) AC: 12 (10 base +2 dex)
Saves:
FORT: +7 (5 base +2 Misc)
REF: +9 (5 base +2 dex +2 Misc)
WILL: +15 (15 base)
Init: +2 (2 dex)
Bab: 9
Skills(Total/Ranks):[131 Points, Max rank 23]
Bluff(+16/10), Concentration(+20/20), Craft[Weaponsmithing, Stoneworking](+10/8), Diplomacy(+35/23), Know:Arcana(+38/23), Know:Nobility/Royalty(+12/10), Spellcraft(+32/23), Sense Motive(+5/5{1cc}), Use Magic Device(+11/1), 3 more
cc=CrossClass, (Sense motive has 4 ranks from Loremaster Secret)
Feats: [8] Magical Aptitude, Spell Focus(Transmutation, Evocation), Skill Focus(Know:Arcana), Eschew Materials, Empower Spell, Quicken Spell, Practiced Spellcaster(sorc)
Bonus Feats/Class Features: Metamagic Specialist(Instead of Familiar), 4 ranks of Sense Motive(Loremaster Secret), +2 Fort/Reflex saves(Loremaster Secret), Skill Focus: Spellcraft(Loremaster Secret), Bonus Languages(Celestial, X), Lore(+10), Greater Lore(Identify), Mastery of Shaping, Mastery of Elements, Spell PowerX3
Languages: Common, Draconic, Sylvan, Celestial, X
Spellcasting (CL: 20+1d6[Min23])
Level (Per day) - Known - List
Cantrip (6) - 9 - Detect Magic, Prestidigitation,
1st (8) - 5 - Feather Fall, Shield, Magic Missile, Mage Armour
2nd (8) - 5 - Scorching Ray
3rd (7) - 4 - Lightning Bolt, Elzmyr's Sight (Arcane Sight)
4th (7) - 4 - Stone Shape
5th (7) - 4 -
6th (7) - 4 -
7th (6) - 3 - Greater Teleport, Greater Scrying
8th (6) - 3 - Polymorph Any Object, Elzmyr's Energy Ray(Polar Ray)
9th (6) - 2 - Elzmyr's Disjunction, Meteor Swarm
Note: Many of Elzmyr's Spells are called 'Elzmyr's X', as one of his theory's is that these spells were actually created by his ancestor. (Example, instead of 'Mordenkainen's Disjunction', he calls it 'Elzmyr's Disjunction')
[/sblock]