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Masters of the Arcane

Yes, I asked how I was supposed to look like a rapper without the leadership feat to allow me to have a bunch of Succubus followers and a Cornugon cohort. :)

Man, a level twenty arcane caster without a single demonic servant... You know, I could be scarred for life with this being my first level 20 character.
 

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Albedo said:
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Walking Dad: No generic questions on allowed sources please. If you want a specific alternate class feature, ask specifically. Dread Necromancer is fine.
...
If I can get the DN, I don't need the above class features.

Question: Can I use the warmage alternative class feature for my DN (Allows advanced learning from other schools, but reduced spell level)?
 

Hey, I got a question that's been bugging me. Why the heck do Monks get Togues as a special class ability and no other class does? I mean, they're a combat class, they have Diplomacy as a class skill but they're not going to be any good at it if they're any good at fighting. So, you know, what the hell?

Also, Shayuri, how exactly should I set up this character to maximize the benefits of my multiclassing? Or does it matter?
 

Are these feats ok?

Feats:

1 Mother Cyst (Liber Mortis 28)
3 Eschew Materials
6 Imp. Turn Resistance
9 Sickening Grasp (Complete Mage 46)
12 Rapid Metamagic
15 Quicken Spell
18 Craft Contingent Spell


If we cannot agree over a DN epic progression, are these Prestige Classes ok?
FateSpinner (Comp Arcane 37)
Acolyte of the Skin (Comp Arcane 19)
 

Dire, we suggest taking the PrC level as early as possible, to maximize the rewards in the Advanced Learning. A beguiler can easily qualify for Mindbender at level 5, letting you take 1 level in it for your 6th level. Then return to beguiler levels for the remainder of your career. This means your 7th level Advanced Learning can be a 4rth level spell, and your 11th level Advanced Learning can be a 6th level spell...in addition to the benefits already discussed for the 15th level one. :)

There aren't really many build requirements for a mindbender/beguiler. The two classes already have very similar roles and foci. Just remember you can't be Good. Neutral, yes, but not good.

I have a feeling that won't be a deal breaker for ya. ;)

You might check Races of Destiny and/or other supplements to see if there's any special feats available to characters with telepathy. I can't recall offhand if there are, but there might be.

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As for monks, it's a holdover from 2nd Ed, I believe. Monks are a hybridized class, really. Combat, yes, but not PURE combat. I think the idea is that a monk, a high level monk, is transcendent. As they grow closer to what is essentially a sort of Taoistic perfection, the limits they once had drop away. Obviously they can't acquire all the abilities that are ascribed to such masters, short of a divine template, but things like the etherealness and ability to understand and be understood by all are relatively "cheap" gamewise by that level, and fit the theme of an ascended master on Earth.
 
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Shayuri said:
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You might check Races of Destiny and/or other supplements to see if there's any special feats available to characters with telepathy. I can't recall offhand if there are, but there might be. .
There is Mindsight in Lords of Madness.
 

I changed my mind on the Imbued Summoning feat anyway. It was from Complete Divine. It allowed you to cast a buff spell (like invis) before you cast a summoning spell and it would affect the creature summoned.

Thanks
 

Thanks guys, or guy, and girl, but the reason I was asking for non-CRB suggestions is that I only have the CRBs, and I can't even find my monster manual anymore. I also don't have them with me at the moment. So yeah, I can't really look this stuff except on crystal keep, and it's fairly confusing. I've worked out the Beguiler class ok since I really liked it when I borrowed PHB2 from the library, but I'm not too sure about the rest. If you could give me a basic description of what stuff does when you suggest it that would be great. That way I could decide whether I liked the idea before I search crystal keep for it.

Thanks.

EDIT: Hey, do you think it's worth playing an Aasimar for the charisma bonus and whatnot or should I play a race without a level adjustment so I can still have 20 class levels?
 
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EDIT: Hey, do you think it's worth playing an Aasimar for the charisma bonus and whatnot or should I play a race without a level adjustment so I can still have 20 class levels?
To quote the 10 Commandements of Character Optimization:
#1: THOU SHALT NOT LOOSE CASTER LEVEL.
#5: THOU SHALT NOT LOOSE CASTER LEVEL. Verily, this Commandment is like unto the first; but of such magnitude that it bore mentioning twice.
Let it be known that exceptions may been made if thou hath achieved maximum potential in thy class.)

Keeping said comandements in mind, I have revised my character:
[sblock=Elzmyr, Loremaster of the Wild magic]
Elzmyr (pronounced L's-meer)
Human Sorc6/Wild Mage1/Loremaster8/Archmage5
AL: CG HT: 5'11" WT: 150 Hair: Red with Silver Highlights Eyes: Sea-green

STR: 10 (+0) [2 Points]
DEX: 14 (+2) [6 Points]
CON: 11 (+0) [3 Points]
INT: 14 (+2) [6 Points]
WIS: 10 (+0) [2 Points]
CHA: 22 (+6) [13 Points + 5 level]

HP: (20d4) AC: 12 (10 base +2 dex)
Saves:
FORT: +7 (5 base +2 Misc)
REF: +9 (5 base +2 dex +2 Misc)
WILL: +15 (15 base)
Init: +2 (2 dex)
Bab: 9

Skills(Total/Ranks):[131 Points, Max rank 23]
Bluff(+16/10), Concentration(+20/20), Craft[Weaponsmithing, Stoneworking](+10/8), Diplomacy(+35/23), Know:Arcana(+38/23), Know:Nobility/Royalty(+12/10), Spellcraft(+32/23), Sense Motive(+5/5{1cc}), Use Magic Device(+11/1), 3 more
cc=CrossClass, (Sense motive has 4 ranks from Loremaster Secret)

Feats: [8] Magical Aptitude, Spell Focus(Transmutation, Evocation), Skill Focus(Know:Arcana), Eschew Materials, Empower Spell, Quicken Spell, Practiced Spellcaster(sorc)

Bonus Feats/Class Features: Metamagic Specialist(Instead of Familiar), 4 ranks of Sense Motive(Loremaster Secret), +2 Fort/Reflex saves(Loremaster Secret), Skill Focus: Spellcraft(Loremaster Secret), Bonus Languages(Celestial, X), Lore(+10), Greater Lore(Identify), Mastery of Shaping, Mastery of Elements, Spell PowerX3

Languages: Common, Draconic, Sylvan, Celestial, X

Spellcasting (CL: 20+1d6[Min23])
Level (Per day) - Known - List
Cantrip (6) - 9 - Detect Magic, Prestidigitation,
1st (8) - 5 - Feather Fall, Shield, Magic Missile, Mage Armour
2nd (8) - 5 - Scorching Ray
3rd (7) - 4 - Lightning Bolt, Elzmyr's Sight (Arcane Sight)
4th (7) - 4 - Stone Shape
5th (7) - 4 -
6th (7) - 4 -
7th (6) - 3 - Greater Teleport, Greater Scrying
8th (6) - 3 - Polymorph Any Object, Elzmyr's Energy Ray(Polar Ray)
9th (6) - 2 - Elzmyr's Disjunction, Meteor Swarm

Note: Many of Elzmyr's Spells are called 'Elzmyr's X', as one of his theory's is that these spells were actually created by his ancestor. (Example, instead of 'Mordenkainen's Disjunction', he calls it 'Elzmyr's Disjunction')
[/sblock]
 
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Hey Albe, can you wave the alignment restriction on the mind bender prestige class? Pretty please? It doesn't seem right that a class dedicated to avoiding conflict would not be allowed to be good while many classes dedicated solely to causing violence, death and destruction would be.
 

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