Masters of the Arcane

If you want spontanous casting with a bigger spell known list:

- the Warmage (Comp Arcane)

- Sandstorm prestige class (I think sand shaper or something...)

- I think the favoured soul (comp divine) gets more spells known than a wizard.

- Spirit Shaman (comp divine) uses the druid spell list. "Known spells" are changed each day.
 

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WD - Aye, Greater Dispel does it but if you note, he specifically said 'with a normal dispel', hence my curiosity.

Kerlan - Do any of those state they can break the cap on Dispel? B/c The spell specifically stats it has a max of +10.
 


Ah whatever. I can't remake my whole damn character. If the character I want to play really is unplayable I might as well just not play at all.
 


Dire Lemming said:
Ah whatever. I can't remake my whole damn character. If the character I want to play really is unplayable I might as well just not play at all.
Hey, Lemming, I have some crappy spells on my spell list, too.

Greater harm is worse than harm.
Binding spells, but no magic cycle.
No Greater dispel magic.
No transportation spells.

Play him like you want and have fun. It's a game, no competition.

BTW: Nobody likes my lich :( ( ;) )
 

I know it's a game, but I don't know how to play. I've never played a high level spell caster before. Playing a wizard or something would just make things even more confusing.
 

WD - It's Nothing personal.. at least on my part *L* If it makes you feel any better, I'd have the same feelings towards Dire Lemming's beguiler.. The Elzmyr line of sorcerors despises Enchantment and Necromancy

As for Greater Harm, it may have a worse average damage, but don't forget it's saving grace : You can metamagic it. (Empowered 20d12 = nice damage)

Dire Lemming - I'm not going to try to convince you to do something if you really don't want to, but I will give it one shot and just say that there's only one good way (IMO) to learn high level mage play, and that's by playing it.
 

Heh, been meaning to post here for the last couple of days due to busy life. Looks like I got in just in time.

Concept is done for my charachter, class levels and stats are all done up, just need to dig through the spell lists to be sure I've got everything. For now, here is a prelim build minus spells.

[sblock=Alphina]
Alphina Ariella
Human Male Wizard 4/Sorcerer 1/Ultimate Magus 10/Archmage 5
AL: LE HT: 5'9" WT: 145 Hair: Black Eyes: Blue

STR: 8 (+0) [0 Points]
DEX: 10 (+0) [2 Points]
CON: 12 (+1) [4 Points]
INT: 22 (+6) [13 Points + 5 level]
WIS: 11 (+0) [3 Points]
CHA: 16 (+3) [10 Points]

HP:
AC: 10 (10 base +1 dex +1 dodge)
Saves:
FORT: +6 (5 base + 1 Con)
REF: +5 (5 base)
WILL: +17 (17 base)
Init: +0 (0 dex)
Bab: 9
Ranged Touch Attacks: +9

Skills(Total/Ranks):[8 Maxed skills, Max rank 23]
Concentration: +24
Search: +29
Spellcraft: +32
Knowledge(Planes, Arcane, Nature, Religion): +29 (Arcane 31)
Tumble: +11


Feats: [8]Scribe Scroll, Spell Focus(Enchantment, Necromancy), Quicken Spell, Empower Spell, Practiced Spellcaster (Sorceror), Residual Magic, Sudden Maximize, Skill Focus: Spellcraft

Bonus Feats/Class Features: Familiar (Toad +3 hp), Arcane Spell Power +4, Expanded Spell Knowledge (1-5th), Augmented Casting, Scribe Scroll, Arcane Mastery, Spell Penetration, Mastery of Shaping, Mastery of Counterspell, Spell power +3.

Languages: Common, Draconic, Sylvan, Celestial, Elven, Dwarven.

Caster level for wizard half is 25, caster level for sorc is 13. Spell levels are 18 and 8.[/sblock]
 

Dire Lemming: Sorry to lose you, if you get the urge to try something else I can leave a slot open for you if you want.

Vincent: I want you to get a finished character in the Rogues Gallery and a post in the IC thread ASAP so I can progress the game.
 
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