Halford
First Post
No umbridge on my part Walking Dad. I admit to being something of a tinkerer when it comes to character building always trying to tweak, etc. I enjoy it, but I also enjoy roleplay and always have elaborate backstories for my characters - which are often inspired by the unsual build concepts.
At the end of the day DnD is about having fun and part of that fun, for me at least, is building characters and seeing if I can produce something unique and interesting - and yes usualy pretty powerful. I certainly hope that my characters do not lessen anyone elses fun, but if they fall within the rules of the game I find it hard to feel guilty aout making a powerful character.
As to Dread Necromancer spells to impress a crowd I would consider using planar binding to summon some hapless, but impressive Outsider and then having Summned Undead buffed with your higher level spells tear it apart a veritable horde of Mumys and Wights.
Both Beguiler and Dread Necromancer are somewhat problematic though because they are essentially super specialists lacking the full power of the chunkier spell lists; both classes have also been imo inadequetly catered for ater their initial release. On the offchance that it is the Lichdom that appeals, it often is for my friends who wish to play Dread Necromancers though there are many things to recommend the class, you might want to consider the Walker in the Waste from Sandstorm (assuming its allowed). This gives you full access to either the Cleric or Druid spell list and some fantastic abilities including becoming a Dry-Lich, though you do loose two levels of spellcasting.
In regards to Halford's Druid level I will say that had the character been created organically I would have instead devoted a good deal of effort to learning Druidic, by say paying ex-Druids or torturing and dominating Druids - hey he's evil. He would then have attempted to use his bluff skills to appear to be a Druid before the College council in order to gain entry. However, given the circumstances of this game I felt that approval for this might be somewhat unlikely...
At the end of the day DnD is about having fun and part of that fun, for me at least, is building characters and seeing if I can produce something unique and interesting - and yes usualy pretty powerful. I certainly hope that my characters do not lessen anyone elses fun, but if they fall within the rules of the game I find it hard to feel guilty aout making a powerful character.
As to Dread Necromancer spells to impress a crowd I would consider using planar binding to summon some hapless, but impressive Outsider and then having Summned Undead buffed with your higher level spells tear it apart a veritable horde of Mumys and Wights.
Both Beguiler and Dread Necromancer are somewhat problematic though because they are essentially super specialists lacking the full power of the chunkier spell lists; both classes have also been imo inadequetly catered for ater their initial release. On the offchance that it is the Lichdom that appeals, it often is for my friends who wish to play Dread Necromancers though there are many things to recommend the class, you might want to consider the Walker in the Waste from Sandstorm (assuming its allowed). This gives you full access to either the Cleric or Druid spell list and some fantastic abilities including becoming a Dry-Lich, though you do loose two levels of spellcasting.
In regards to Halford's Druid level I will say that had the character been created organically I would have instead devoted a good deal of effort to learning Druidic, by say paying ex-Druids or torturing and dominating Druids - hey he's evil. He would then have attempted to use his bluff skills to appear to be a Druid before the College council in order to gain entry. However, given the circumstances of this game I felt that approval for this might be somewhat unlikely...
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