Lord Pendragon said:
Hmm...I'm not sure about this one. Our party (13th-level, one Arcane Archer, no Deepwood Sniper) recently faced off against a black dragon with Mage Armor and Protection from Good running. It had an AC of over 30. Usually, our Arcane Archer is a machine-gun of flaming arrow death, but against that high an AC, she wasn't able to hit much. With a True Strike and a x5 crit on her bow, she'd be a much more serious threat. Granted, once a day isn't a lot, but a lot of second-tier PrC powers are like that, such as the Phase Arrow from the Arcane Archer. Good in a specific situation, but only once. I see the crit mod bonus as the first-tier ability a Deepwood Sniper gains.
This is still a _10th level_ class ability we're talking about. Casting a 1st level spell once per day as a 10th level ability (15th character level minimum) is not anything spectacular, particularly given all the other sniper abilities up to that point.
As for the crit bonus, relying on crits to save you doesn't strike me as a very sound strategy. Most of the time you'll just be blowing bigger holes in mooks, and conversely by Murphy's law you'll never get a crit on the big boss. (Talking about TS and crits, it's been clarified that the TS bonus doesn't apply on a threat confirmation roll, or any similar sequenced-attack-roll situation. So there's no particular synergy going on there.)
Yeah, and multiclassing potential shouldn't be used to guage a PrC's strength anyway, right?
Given that I'm talking about making changes to a PrC before allowing it in the campaign, that should be a sign I'm taking a proactive stance on things. That includes multiclassing issues.
Also, I think this is the first time the word "proactive" has appeared on these boards.